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113,797 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Fixed single weapon rack gibs.
1 Year Ago
Improved single weapon rack placements.
1 Year Ago
merge from main
1 Year Ago
merge from fix_codelock_rpc_distance
1 Year Ago
merge from spooky_speaker_io
1 Year Ago
merge form base_decor_DLC
1 Year Ago
Fixed weapon racks not drawing bounds in the editor correctly.
1 Year Ago
Updated Storage adaper ignores for storage barrels Hidden storage barrel A Improved Storage barrel B C placement (still needs some tweaking) Improved Storage barrel B C storage adabpter locations Fixed unable to place storage barrels on certain building grades Fixed floating storage barrel Stoage barrel icons
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Fixed MeshTerrainRoot running on server Find scrap and find metal blade tutorial steps will now accept any already in the inventory Lower height of starter base, easier to get into without requiring jumps Ping the campfire for the ignite stage
1 Year Ago
Fixed negative collider size on fish trophy
1 Year Ago
Remove door from the dock Clean up more old spawners Pull metal ores out of cliffs Show pings for kill chickens mission
1 Year Ago
Split out stone nodes so they're not intersecting regular cliff geometry Added loot barrels, more trees and some stumps Better align map marker Clean up loaded grass on the client
1 Year Ago
Fixed inventory rotation getting applied to wanted poster shots
1 Year Ago
Adjust refresh rate to 1s
1 Year Ago
Add "wantedposter.autorefresh" convar If set to true, when a wanted poster is assigned it will regenerate that image every 5 seconds for faster visual iterating
1 Year Ago
Fixed bear not spawning correctly Fixed rotation of map icon
1 Year Ago
Manually place hemp on tutorial island Fixed navmesh generation errors
1 Year Ago
Remove unused poster prefabs Added some precautions to prevent the inventory screen affecting the screnshot process
1 Year Ago
Adjust wanted poster sizing to fit new models
1 Year Ago
Cherry-pick more signal light changes -> Aux2
1 Year Ago
Allow jackhammer to be repaired inside the workbench for free Add `ItemModRepairable.canUseRepairBench` to control which `ItemModRepairable` can also be repaired in the repair bench Play the air sound effect when it is repaired
1 Year Ago
Updated VehicleLight script colours
1 Year Ago
Undo accidental GameUI commit
1 Year Ago
Minor edit to train signal lights, differentiate a little more between yellow and red light
1 Year Ago
Cherry-pick new train signal light FX -> Aux2 (not merging rail_network_link directly as it recently merged from Main)
1 Year Ago
Merge TrainSignals -> rail_network_link
1 Year Ago
merge from main
1 Year Ago
merge from DroppedItemsOnVehicles
1 Year Ago
Added "Base UV Set" selection for UV0 or UV1; fixed base layer tiling/offset
1 Year Ago
merge from halloween2023
1 Year Ago
merge from halloween2023
1 Year Ago
Dracula mask now removes facial hair
1 Year Ago
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1 Year Ago
Keep backpack panel open when selecting items inside the backpack
1 Year Ago
Save chair starting y in protobuf
1 Year Ago
merge from main -> backpacks
1 Year Ago
set mask rarity to none
1 Year Ago
Allow unloading guns inside chests Update ItemIcon.selectedItem before calling OnInventoryUpdated() so that menu options update when your selected item changes
1 Year Ago
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1 Year Ago
Reduced rocking angle to stop player some clipping. Adjusted prevent building volume and deploy volume to prevent abuse.
1 Year Ago
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1 Year Ago
Client compile fix
1 Year Ago
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