106,698 Commits over 3,836 Days - 1.16cph!
reapplying
77572 Xmas merge
Door shows "Unlock" as default option when you don't have the code
Codelock networks when you have entered the code
Phrases
ICE_T model and prefab
-textures and materials
- LODs and Gibs
Renamed metal detail decals for consistency
Silo bathroom progress
Organized scene objects
More tunnel pieces & iteration
generic Plywood_b for player building shipping container skin
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Poolable, Realmed remove the art on gingerbread barricades
Fixed missing gibs on gingerbread crate
gingerbread wooden crate gibs
subtracting
77572 for now due to server and client startup errors
Increased sprite size to better show videos
Added scientist emoji
First pass on video file emoji support
Moved the bounce light away from the gumdrop prefab, because it is not always used.
First plugin lighting prefab
Scene backup
Scene backup and gumdrop changes
WhatUsesLayer tool now has the option of not including scripts (only showing GameObjects on a given layer)
Wait 6 seconds before showing markers on the map, to avoid lag spike on death
Added gingerbread stab impact fx. Updated gibs for Gingerbread NPCs to use gingerbread physics material.
Make an emoji scriptable asset class for easier setup
Fixed mound position in xmasportalentry
Don't show the fuel row on the electric furance loot panel
Update electric furnace description
If an electrical furnace loses power while on it will now automatically turn back on when it receives power again
xmas loot tables
updated xmas dungeon lootcrate visuals
removed hobobarrel from xmas dungeon
added terrain mound for xmas dungeon entry
increased gingerbread health
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Fixed concrete/lumberjack pickaxe and hatchet materials
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hemisphere IES lighting profiles
new fluorescent light meshes
prefabs for new fluorescent lights / normal and flickering variants
pipe wrench vm tweaks, renderer fixes, setup 3p holdtype
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