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134,370 Commits over 4,293 Days - 1.30cph!

1 Year Ago
Fixed TerrainTexturing.Instance not being updated in Setup()
1 Year Ago
fixed horse ragdoll not updating horse pos/rot in builds
1 Year Ago
Console autocomplete now works for commands prefixed with "sv"
1 Year Ago
Single plant pot lods and materials have yet to setup scripts
1 Year Ago
reset saddle eye easing values when mount state changes
1 Year Ago
Revert Playground scene, added Playground_Horses
1 Year Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
1 Year Ago
Texture update for ballista
1 Year Ago
Added EnvironmetnVolumeCheck to cliff_coastal
1 Year Ago
added printbinds command to print all your binds to the console
1 Year Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
1 Year Ago
Scene terrain order change
1 Year Ago
Switch land or swim attack depending on context
1 Year Ago
Merge from creative_holdToPlaceDuration_bypass
1 Year Ago
Merge from main, rebuild F1 item button after conflicts.
1 Year Ago
Add placeholder audio
1 Year Ago
Fixed Medieval barricade researchable
1 Year Ago
Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration
1 Year Ago
Setup the new world models for all cooling and warming tea items
1 Year Ago
Merge from temperature_teas
1 Year Ago
Creative mode freeplacement bypasses holdToPlaceDuration
1 Year Ago
Merge from primitive
1 Year Ago
Scene backup
1 Year Ago
added mipmaps to the knightarmour icons
1 Year Ago
More debugBoatIssue info
1 Year Ago
Impact prefabs.
1 Year Ago
Fixed being able to research items that aren't craftable in the current era
1 Year Ago
Possible fix for non era items appearing in vending machine map markers
1 Year Ago
S2P both harbors, fixes missing train tunnel rubble in primitive
1 Year Ago
Merge from main
1 Year Ago
Add angle based dither fade for stationary multi-card billboards
1 Year Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
1 Year Ago
Ballista bolt tweaks Catapult boulders vibration level (seismic sensor) Fixed ballista reload command not reloading pitchfork bolt
1 Year Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
1 Year Ago
Fixed incorrect mission rewards being displayed and rewarded during primitive missions Mission zoo scene now works with underwater dive missions
1 Year Ago
Server side block handling
1 Year Ago
Better client side block handling
1 Year Ago
Merge from primitive
1 Year Ago
More siege weapons deploy tweaks
1 Year Ago
Added "Stack" button to F1 item icons to award a max stack of the item.
1 Year Ago
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
1 Year Ago
"Switch" menu title now inclues the current setting without having to open the menu to see, eg "Switch (CS)", "Switch (C)", "Switch (S)"
1 Year Ago
Tweaked siege weapon deploy volumes Added wheels to the siege tower constructable, fixed gibs pivot
1 Year Ago
Tweaked catapult ammo storage server collider Reduced catapult fire recoil Reduced siege tower and catapult wheels suspension damping
1 Year Ago
Catapult compile fix
1 Year Ago
Manifest (~25 prefabs)
1 Year Ago
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1 Year Ago
merge from primitive/catapult_scattershot
1 Year Ago
Fixed death screen not showing killed by scattershot