reporust_rebootcancel

133,804 Commits over 4,293 Days - 1.30cph!

1 Year Ago
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1 Year Ago
assigned tiger avatar definition to tiger anims
1 Year Ago
cleaned up catapult ragdolling and improved ragdoll mid-air flailing
1 Year Ago
Hook tiger weak hit anim
1 Year Ago
Experiment with bleeding
1 Year Ago
Override hurt now that we have the method
1 Year Ago
Cherry pick entity component hurt method addition
1 Year Ago
Small polish to jungle floor kits (ongoing)
1 Year Ago
Merge from main
1 Year Ago
Update tiger gait speeds
1 Year Ago
merge from lunar_new_year_2025
1 Year Ago
fixed lunar dividers not being destroyed after frame is destroyed
1 Year Ago
Add debug counters to compute, adjust noise compute for better placement, add toggle for instancing, fix incorrect cell bounds calculation, improve foliage cpu count estimation, improve foliage random positions, and add camera culling to foliage compute.
1 Year Ago
First pass on spawning process, status tracking, loot panels
1 Year Ago
Prototyping a new simple chicken for use in coops
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from admin_esp
1 Year Ago
Merge from primitive
1 Year Ago
compile fixes
1 Year Ago
Merge from primitive
1 Year Ago
Allow in third person
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
1 Year Ago
Merge from main
1 Year Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
1 Year Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
1 Year Ago
Fix compile errors
1 Year Ago
merge from optimize_prepare_prefabs -> primitive
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix horse comfort not working with new ridable horses
1 Year Ago
Codegen
1 Year Ago
Fix items showing red (restricted) in F1 menu if they were blocked for crafting/vending but allowed in loot
1 Year Ago
- Fixed angle glitching backwards between each reload step
1 Year Ago
Tweaked ballista recoil
1 Year Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
1 Year Ago
Prefab fix.
1 Year Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
1 Year Ago
Screenshake tweaks.
1 Year Ago
Ram stone impacts.
1 Year Ago
- table cloth material fix
1 Year Ago
Make the optimization for prepare prefabs a command line option as well so it can be toggled if it has issues (`-batch_manifest_imports`)
1 Year Ago
Add opt-in command line option `throw_manifest_error` to throw an error on manifest exception instead of continuing and using the manifest in the repo - will switch to opt-out once the manifest errors are fixed
1 Year Ago
Rename StopTransaction() -> EndTransaction()
1 Year Ago
Reimplement PreparePrefabs build optimization - wrap game manifest in StartAssetEditing() so it doesn't import prefabs between each step of the manifest - cache the labels applied while StartAssetEditing() is called so that it correctly applies multiple tags
1 Year Ago
Delete menu button that tested callback of amplify import lag spike
1 Year Ago
Remove debug spam from previous amplify import fix
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Apply gamemode convars on server startup instead of when the entity is spawned - ensures convars are applied when the rest of server config is loaded
1 Year Ago
Spent a bunch of time trying to ensure that the spawn handler would rebalance the nodes when the server's era is changed and there should be lower % of sulfur nodes