reporust_rebootcancel

106,698 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Merge from industrial
1 Year Ago
Adjust IO positions on conveyor to make passthrough more obvious Fix exception when loading into a server with pipes Fix warning spam when using wrench
1 Year Ago
Fixed missing mips on new item icons Fixed missing electrical category icon on item filter dialog
1 Year Ago
Use HashSet for deathmarker clusters as well
1 Year Ago
Ice wall gibs collider material update
1 Year Ago
Merge QOLDec22 -> PhysicsLayerRevamp
1 Year Ago
Merge Main -> QOL Dec 22
1 Year Ago
Use a new "InUse" flag for the "any mounted?" check on vehicles, since the Busy flag I was using in 77518 blocks interaction. I could override that behaviour for vehicles, but better to keep the standard behaviour I think.
1 Year Ago
Fixed animator trigger name on wrench
1 Year Ago
Merge from xmas_2022
1 Year Ago
Updated gingrerbread wooden crate collider material
1 Year Ago
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1 Year Ago
Added global.disableBagDropping that disables the backpacks that are dropped after a corpse times out (for cinematics)
1 Year Ago
Scene backup
1 Year Ago
Merge from xmas_2022
1 Year Ago
SSS intensity tweak
1 Year Ago
Files needed for SSS chocolate if we go that route
1 Year Ago
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1 Year Ago
Scene backup. Added batching on some mats. New cream pile static based on existing rubble piles
1 Year Ago
Gingerbread barricades collider materials.
1 Year Ago
Grammar adjustment to chat message: "Turned central locking..."instead of "Turn central locking..."
1 Year Ago
Updated xmas entry and exit door's collider materials.
1 Year Ago
Added some extra dismount points to the zipline to try and prevent cases where the player is killed when the zipline clips the terrain Adjusted the behaviour when a zipline reaches the end of the line to properly place the player in a valid position, seems to fix the player dying during the dismount checks when landing on a powerline platform
1 Year Ago
Scene & material backup
1 Year Ago
placement model is static, offset floortoint.
1 Year Ago
pipe wrench viewmodel - base file, anims, controller, updated vm prefab to use new files
1 Year Ago
Scene backup
1 Year Ago
placement model test
1 Year Ago
Unsaved change from prev commit
1 Year Ago
Refactored UpdateMountFlags method, and don't set Flag_AnyMounted on BaseMountable if it's a BaseVehicle.
1 Year Ago
Merge from xmas_2022
1 Year Ago
Merge from main -> map_optimize
1 Year Ago
Driver can now steer a modular car when engine is off. Allows for one person pushing, one steering. Code changes: Clients can now get info on whether anyone is mounted to a vehicle. The client vehicle tick now runs when anyone is mounted, not just when on or moving.
1 Year Ago
Xmas tunnel portion added to the test map
1 Year Ago
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1 Year Ago
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1 Year Ago
Increased coverpoint usage range
1 Year Ago
merge from melee
1 Year Ago
Equip melee gingerbreads with candy can club instead of hatchet. Added BaseNavigator.FaceMoveTowardsTarget and implemented it in MoveTowards. Set candy cane melee dmg scale.
1 Year Ago
Melee AI design updates. Set AI dmg scale for hatchet.
1 Year Ago
MoveTowards state can now use new BaseNavigator.MoveTowardsSpeed. Switched chase state for MoveTowards.
1 Year Ago
Equip hatchet. Increase melee gingerbread move speed.
1 Year Ago
use CombatStationary instead of Combat
1 Year Ago
Update xmas dwelling spawners to use both gingerbreads
1 Year Ago
Melee AI design
1 Year Ago
Added placeholder gingerbread melee AI config/design
1 Year Ago
Added initial Gingerbread_DungeonMelee prefab. Added melee loadout. Manifest.
1 Year Ago
Fixed loot wagon entity spawn bug
1 Year Ago
Fix weapon attachment active state not being respected when entering/exiting a portal
1 Year Ago
Fixed mace skinned as baseball bat displaying an incorrect price to research at the research table