reporust_rebootcancel

132,836 Commits over 4,293 Days - 1.29cph!

1 Year Ago
Bugfix: don't flood pool with ProtoBuf.BuildingPrivelegeRetroTool Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
1 Year Ago
merge from main
1 Year Ago
Fishing villages wont spawn close to harbor anymore (prevents interactions between the cargo docking and the village)
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
vendor_event_printout -> main
1 Year Ago
Merge from main
1 Year Ago
Ensure Road Bradley Event outputs the correct stuff as well
1 Year Ago
Ensure Travelling Vendor event prints out the same stuff as prefab events
1 Year Ago
initial chunking from shared sdf set
1 Year Ago
base_combatentity_code_cleanup -> main
1 Year Ago
main -> base_combatentity_code_cleanup
1 Year Ago
cargo_npc_abduction_fix -> main
1 Year Ago
TriggerParent now does checks to ensure its not parenting shopkeeper or mission provider NPCs
1 Year Ago
rocket_death_info -> main
1 Year Ago
Setup death information on patrol helicopter regular and napalm rockets
1 Year Ago
Select the folder name input field automatically after pressing the new folder button Allow spaces in shot and folder names Take camera control immediately when starting a shot recording
1 Year Ago
Show the bone that the debug camera is currently parented to in the demo info at the top of the screen
1 Year Ago
Merge from effect_scene_error
1 Year Ago
Wrap all access to the effect scene so this error will be caught everywhere See EffectLibrary.MoveToEffectScene
1 Year Ago
Fixed exception when a player is disconnected while an effect with the EffectRecycle component was active (was trying to unparent into a non-existant scene)
1 Year Ago
Merge from telephone_name_fix
1 Year Ago
Increased the maximum length of a telephone directory name to 30 characters (was 20 but wasn't enforced in the UI so names would get cut) Telephone name field will now cap input to 30 characters
1 Year Ago
Don't replace the equipped shield if picking up another shield from the ground Only auto equip a shield in the shield slot if there is no shield is equipped
1 Year Ago
Fixed the equipped backpack being dropped on the ground if the player right clicks a backpack item in their inventory while the inventory is full Affects all backpacks, not just shields
1 Year Ago
FIxed water pistol not resting in hands properly while a shield is equipped
1 Year Ago
saving work
1 Year Ago
Compile fix
1 Year Ago
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1 Year Ago
merge from xmas2024_disable
1 Year Ago
ice sculpture no longer craftable
1 Year Ago
merge from main
1 Year Ago
merge from save263
1 Year Ago
merge from main
1 Year Ago
merge from xmas2024_disable
1 Year Ago
updated main menu videos, removed xmas
1 Year Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
1 Year Ago
protocol++ save++ (Staging wipe)
1 Year Ago
merge from xmas2024_disable
1 Year Ago
protocol++
1 Year Ago
disabled xmas tree disabled ice wall disabled ice external walls disabled xmas event disabled xmas airdrop disabled xmas dungeon spawns disabled advent calendar disabled ginger bread building skin disabled xmas sack diosabled monument xmas decor
1 Year Ago
flag Ice Sculpture hidden
1 Year Ago
Horse leading fixes and improvements Cleanup
1 Year Ago
Horse saddle swapping & leading first pass
1 Year Ago
- Comment updates - Fix animations having lower than normal playback speed
1 Year Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
1 Year Ago
Changed all siege weapon constructable colliders layer to Deloyed
1 Year Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame