106,698 Commits over 3,836 Days - 1.16cph!
Snowball third person deploy + aim sounds
█▇▇▄█▍▅ ▉▌▇▌▅▆▄ ▅▌▄█▆▉▌▌ ▇▅▍▄▇ ▄▄ ▉▉▌▆▉▍█ ▆▅▌ ▉▌▆▊▄ ▅█▌▄▇ (▄█▊▅▆▊ ▉▄▅ ▅█▊▅█ ▆▌▄▍▋▄▋▊ ▍▊▋▊▊▆▆▄ ▉▅▆ ▋▄▅▌▋▄'▍ ▇▇▄▄)
Added missing third person sounds to candy cane club
Use gingerbread fx instead of blood (still trying to fix decals)
Fixed small typo in the newly organized hierarchy.
Finished the complete polish pass on Bandit Xmas, and the related nightmare manual merge
S2P & scene.
Adjusted some socket positions for the storage adaptor now that we have final art
▇██▆▆ ▇▄▍█ ▇▍▅▋▍▆▍▋▋▉▄_▆▆▋▋▆▊▄
▊▋▅▇▆ ▉▄█▇ ▄▇▄▉▆▍▇▍▅▇▉_▄▄▆▊▇▌▇
▉▆▋▍▇ ▋▅█▅ ▇▌▉▅▆▉▅ ▅▍▆▌▌ ▉▌▍▅ ▉▊▉▉ ▍█▌▄▉▊▋▋ ▆▇▍▋▊▌▋▅▍▍█▊▄ ▄▉▉▉▄▄▇▌ ▋▋▅ ▊▌▅ (▌▄▉▉▉▌▇ ▌▉▆▅ ▅▋▅▌ ▆▊▅▌▉▍▍▇█ ▉▊█▌ ▉▉▌▄▌▋ ▌▄ █▇▌▌▊▅▍ ▆█▌▇▅▄█▅, ▍▋ ▇▆▌▋ ▄▄▌▇▉▇▍█ ▄▇▍ ▆▋▌▆▆▄ ▌▋ ▍▄▄ ▊▇▆▌▄█)
moved green bandit roof to its own prefab to try and fix weird ice transform rotation. Removed floating star and blue light strips
██▉▊▊ ▉██▇▄█▌▄▅▇▇▉▆.▄█▄▄▌▌▊▋█▋▍▅▆▆▉█▉▉▋▅▇▉▅▍ █▄▍▊▍▇▄▆ ▇▌▅ ▆▌▇▉▋▄▍▄ ▊▉▆▌▆ ▆▊▉ ▌▊█▌ ▉▇▄ ▊▌▌▍▌▅▋▊ ▌█▅ ▇▊▆▍▄▅ █▉ ██▅▆▋█▇▌ ▅▊ (▍▍▊▍▌▋ ▋▌▄▅▍▍▌██ ▄▍▍▆▍▉ ▆█▍▍▉█▊▅▉ █▇ ▉▍▌ ██▇▌▉▅ ▅▄ ▇▊▉▊▋▌ ▊█ ▇▉▆▄▊ █▊ ▍▆▆▅▋▉▊▊, ▇▌ ▉▍▉ ▉▅ ▋ ▋█▆ ▅▇█▌ ▊▌█▄ ▅▋▇ ▍▆▄▌█▉ ▆▄▇█ ▊ ▄▆▌ ▆▌▄ ▍▅▋█ ▉▇▆▇▉▇▉▇▆ / ▉█▌▍▍▆ ▍▋ ▅▊█▊▄▋█▇▅ ▄█▍█ ▅▄▄ ▌▇▌▋█▌▅▋ ▋▅▍▆▆▆▍▍ ▍▆▌█▆▌)
▄▅▄▋█▋▇█▅█▆▋ ▊▋ ▋▅▄ ▄▉▉▊▊▌ ▉▌▅▄▊▍ ▊▊▉▇▍▇ ▋▌▌▆▇▆▍▅▄ (█▌▋▄▆▌▆▋.▄▊▆▇▇█▍▇▋▋█▉▌▊ █▊█ ▄▆▅▌▆▆▊▉ ▌▄▄▇▍▇▄█▌█▋▋)
SAP - mask edits to fire anims, updated base file with bullet now skinned, updated slide pose with bullet hidden
Sync more flexbox changes (columns bugfix)
Sync latest changes from facepunch.flexbox (space-between/space-around/space-evenly, flex columns element)
Merge from xmas_2022 - Season's Beatings!
S2P fishing village, compound, banditcamp
LOD distance tweaks to queue barriers
Made drawbridge playable
Fixed snow_machine_static exception
Add SkeletonSkinLOD for male and female gingerbread variants
Removed old bandit town xmas lighting prefab, made sure it uses newer version. Tweaked ice rooftops so they don't clip through interior walls. Removed snowman on helipad. Remopved marketplace light strips. Fixed clipping barrel on fishing_village_C.
Enabled xmas event
Icewalls craftable and default BP
xmas tree craftable and default BP
advent calendar craftable and default BP
Updated airdrop to Santa
▋▍▋▍▌ ▋▍▋▇ ▇▄▅▇ - ▊▉▋▌▄█▍ ▅▆█▍▄
Added a useEmptyAmmoState toggle to projectile weapons (under the viewmodel section)
Will enable layer 1 on the viewmodel animator whenever the weapon has no rounds in the magazine
Will trigger either "ammo_true" or "ammo_false" parameters immediately before reloading to play an appropriate situational reload animation
Layer 1 is disabled while the reload takes palce (and will always be disabled after the reload because the magazine now has rounds)
Enabled on P17, SAP and M92
Don't show corpse flies on gingerbread gibs