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106,698 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Fixed several UI display issues for category filtering
1 Year Ago
Performance improvements Fixed some cases where memory leaks could occur
1 Year Ago
Combiner and pipe tool prefab setup
1 Year Ago
Merge from parent
1 Year Ago
Triangle allocation fixes
1 Year Ago
Bandit town lighting pass WIP
1 Year Ago
Roam design failsafe
1 Year Ago
Duplicated the scientist AI design being used by gingerbreads, pointed gingerbread brain to use this one.
1 Year Ago
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1 Year Ago
compille fix
1 Year Ago
Re-implemented clientside brain state listening as an interface, IClientBrainStateListener. Moved client state based facial blendshape control from GingerbreadBrain to GingerbreadNPC
1 Year Ago
Increased gingerbread dungeon navmesh resolution so that the navmesh isn't floating way off the floor and with large ramps
1 Year Ago
Fixed gingerbreads damaging each other
1 Year Ago
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1 Year Ago
Fixed horses often dismounting the player on top of the horse. Horse dismounting will now prioritise the left and right side dismount points. Also lowered the default ground-based dismount points to near the ground, with backup dismount points that are higher up.
1 Year Ago
Fix exit dungeon cells rendering a gap on the map (LOD5 is missing a bit of the path, switched to LOD4 instead)
1 Year Ago
Offset the map while in a dungeon so that it roughly lines up with where the entrance is
1 Year Ago
1 Year Ago
Merge from main -> cached_server_browser
1 Year Ago
Light fixes
1 Year Ago
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1 Year Ago
Scene progress
1 Year Ago
Tweaked cream pile spec texture to make it work as an SSS map This was done to make the cream pile in the collapsed tunnels look better
1 Year Ago
trying to debug some weird shit
1 Year Ago
Tweaked xmas tunnel lighting Placed gumdrop lights in clumps and more randomly
1 Year Ago
gingerbread footsteps, impacts, and crumble sounds
1 Year Ago
enabled shadow casting on LOD0,1 of codelock
1 Year Ago
Scene backup
1 Year Ago
updated m92 slide pose, updates to controller
1 Year Ago
Tweaked gumdrop materials Converted them to specular boosted glare and added custom emissive textures Updated gumdrop prefabs
1 Year Ago
fix some changes that got lost somehow
1 Year Ago
adding renderer batch script to queue barriers replacing the models by prefabs in the scene ferry drawbridge update with wip model
1 Year Ago
Added pipe wrench tool for industrial pipes - added viewmodel and prefab - added world model w/ lods and prefab - material and textures
1 Year Ago
slide state changes for p17, SAP, and m92 (wip)
1 Year Ago
data tweaks
1 Year Ago
more AI data
1 Year Ago
first pass AI data
1 Year Ago
merge from ai (still wip)
1 Year Ago
fix AI cover directions in dwellings
1 Year Ago
mp5 not chainsaw
1 Year Ago
Fix gingerbread agent type and walkable mask
1 Year Ago
wip AI conversion for gingerbreads code gen
1 Year Ago
Added gibs to gingerbread wooden crate
1 Year Ago
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1 Year Ago
Generate the pipe meshes in a threaded job (non-burst unfortunately)
1 Year Ago
Menu prefab update
1 Year Ago
Unsaved Dweller skeletons, updated existing pose prefabs (mat fixes)
1 Year Ago
Dir change
1 Year Ago
Manifest update
1 Year Ago
Poster scene backups