reporust_rebootcancel

106,698 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Even simpler loot wagon variation chooser
1 Year Ago
Merge from industrial
1 Year Ago
Codegen, manifest
1 Year Ago
Merge from main
1 Year Ago
Merge from xmas_2022
1 Year Ago
Better loot wagon system, remembers the selected option on load from save
1 Year Ago
Server.respawnWithLoadout is now a bool, when set to true it will look for the client info string "client.RespawnLoadout" and assign that loadout to the player on respawn This way different players can have different loadouts rather than everyone on the server having the same loadout
1 Year Ago
Added Server.respawnWithLoadout (When a player respawns give them this loadout - created with inventory.saveloadout) Added Server.respawnAtDeathPosition (If a player presses the respawn button, respawn at their death location) Both for trailer filming
1 Year Ago
Typo fixes
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Show a warning if line points are too close while using the industrial tool (the pipe mesh looks weird in those situations)
1 Year Ago
Basic loot wagon variations with random selection of one option. But I don't think this is going to work with save/load.
1 Year Ago
Scene backup
1 Year Ago
Removed condition and increased stack size to 5 for new industrial entities (except for electrical furnace)
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Nuclear missile silo bathroom progress
1 Year Ago
Bathroom mirror mesh and prefab
1 Year Ago
Sink and counter combo mesh and prefab
1 Year Ago
Deluxe light shader converted to use the same setup as the other lightbulb shader.
1 Year Ago
Refreshed VMs
1 Year Ago
Utility to refresh ViewModels to fix material errors (only needed for media_projects)
1 Year Ago
Take All works again with new grid setup
1 Year Ago
saves
1 Year Ago
codegen after merge proto conflict fix
1 Year Ago
merge from main
1 Year Ago
Correctly remove weapon models again
1 Year Ago
Timeline scene backup
1 Year Ago
Merge from parent
1 Year Ago
Backups
1 Year Ago
Moved over most recent version of PoseTools + PlayerPose. Updated existing pose files
1 Year Ago
Additional media preview changes + prefabs
1 Year Ago
Merge from xmas_2022
1 Year Ago
Manifest + Codegen
1 Year Ago
Fix NRE when deleting corpses with gingerbread cinematic mode on
1 Year Ago
Merge from main
1 Year Ago
Merge from xmas_2022
1 Year Ago
Merge from parent
1 Year Ago
Rigs + preview scene backup
1 Year Ago
Playblast reset
1 Year Ago
Moved cinematicGingerbreadCorpses to the global section and made it client + server When set on both will also emulate the particle fx of the gingerbread npc's
1 Year Ago
Added server.cinematicGingerbreadCorpses convar, when enabled a player wearing a gingerbread suit will gib like the NPC's (for trailer purposes) This will prevent any items being transferred to the corpse, so shouldn't be enabled for regular gameplay
1 Year Ago
Reduce head clipping check size a little - means less false positives hitting outself
1 Year Ago
Added comment only
1 Year Ago
Removed unnecessary RaycastHit instantiation.
1 Year Ago
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1 Year Ago
Gingerbread impact decal