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106,957 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Porting previous PlaceMonumentsRoadside and PlaceMonumentsRailside improvements to PlaceMonuments
2 Years Ago
Parameter tweaks for further modest load time savings in the editor and on the server
2 Years Ago
PlaceMonumentsRoadside is much faster in certain use cases, like tunnel entrances (saving 50s+ in the editor, but only runs on server so won't improve client load times)
2 Years Ago
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2 Years Ago
GenerateRailLayout is better at finding valid connections
2 Years Ago
Various PlaceMonumentsRailside and PlaceMonumentsRoadside improvements
2 Years Ago
iron_ore and sulfur_ore texture sets for wagons/piles
2 Years Ago
Coaling tower collector LODs & Colliders
2 Years Ago
Add a mute toggle and a report button to the player info on the contacts screen
2 Years Ago
Comment edit only
2 Years Ago
Bring back the 15% wagon spawn bonus since I reverted my spawning fixes
2 Years Ago
Default to port 28015 when using "connect hostname.com" (dont need port on end)
2 Years Ago
"benchmark_demo {demo} {runScenes}" will skip benchmark scenes by default
2 Years Ago
Moved BuildingBlock.ChangeGrade() to #server
2 Years Ago
Missing .cs file
2 Years Ago
Added "benchmark_demo {demo}" command to bench any demo
2 Years Ago
Update FP.Nexus Rename zone Name -> Key
2 Years Ago
Fix nexus initialize failure in editor leaving the DB file open forever
2 Years Ago
Fix issues with the getNexusAth rust+ rpc
2 Years Ago
spas12 remake remodelled spas12 textures and materials and initial prefab setup
2 Years Ago
"listvendingmachines" command didnt codegen before
2 Years Ago
Added "harmony.unload {name}" and IHarmonyModHooks to use loaded / unloaded hooks
2 Years Ago
Ability to load harmony mods after startup with "harmony.load {name}" command
2 Years Ago
Don't mark the player's appKey as private so they can retrieve it from the nexus directly Remove the app key from pairing data
2 Years Ago
Loco lighting prefab WIP
2 Years Ago
Remove redundant playerId field in getNexusAuth
2 Years Ago
Free stringbuilder back to pool
2 Years Ago
Reduced GC of QuoteSafe & ConsoleSystem.BuildCommand
2 Years Ago
vacuum tube 1st pass anims and anim controller
2 Years Ago
trainyard update
2 Years Ago
Adding a variant of the kinetic wheel entity that contains only the wheel part
2 Years Ago
Added train signal lights outside and inside the coaling tower building, as well as the mainframe interactive buttons (wip)
2 Years Ago
big button compact variant with arrow mask texture for directional functions
2 Years Ago
Fixed mountain goat ores once and for all by now running Hapis-specific spawn tables for them, like we did in the old days. Fixed up close cliffs potentially double rendering. Tiny extra FPS maybe.
2 Years Ago
Unloader lights
2 Years Ago
Adjusted the world colliders on TrainWagonUnloadable because triggers hate GameObjects with multiple colliders on them (they get multiple entry and exit events for what looks to the TriggerBase like the same thing)
2 Years Ago
Fuel tank and scrap bin collector update
2 Years Ago
Client-side checks
2 Years Ago
Fixed lined up flag setting
2 Years Ago
More unloading code changes. A better general setup
2 Years Ago
trainyard S2P
2 Years Ago
Trainyard level update, added ladder volume and temporary colliders to the coaling tower collector mesh floor
2 Years Ago
Coaling tower colliders and setup
2 Years Ago
A more intelligent system for train wagon unloading. Have the resource area be a sub-entity, with a trigger that can specify the area that's considered range to be unloaded. Replaced TriggerNotify with a new TriggerNotifyEntity.
2 Years Ago
Train unloading WIP
2 Years Ago
Merge Main -> Media Projects
2 Years Ago
Optimized relationship manager on the server (unsure if unity 2020.3 perf regression)
2 Years Ago
Merge Main -> Media Projects
2 Years Ago
Subtract 71562
2 Years Ago
Update FP.Nexus Store the Rust+ connection details in nexus zone variables on server boot Generate a random app key for each player on joining the nexus (if not already set) Send some nexus details with notifications for pairing when the server has nexus enabled Create a new Rust+ RPC to get the server ID and player token for a player when given the correct app key Update info RPC to include nexus connection info