reporust_rebootcancel

106,968 Commits over 3,836 Days - 1.16cph!

2 Years Ago
EngineUI and underwater_lab_glass, committing the editor's changes
2 Years Ago
- Fixed locomotives destroying themselves when colliding with a static barrier - Test map edits
2 Years Ago
merge from hapis_conversion
2 Years Ago
Fixed compile error
2 Years Ago
Batch of Wipeless fixes: Oil chinook, MT lighting, softcore spawns, boat spawns and more.
2 Years Ago
Merge 🚆 -> Trainyard Update
2 Years Ago
Manifest
2 Years Ago
Torches will despawn quick, backpacks take into account correct despawn time, added `itemdespawn_quick` to configure quick despawn duration (30s)
2 Years Ago
Fix softcore occasionally not dropping items & don't drop reclaim bag if empty
2 Years Ago
merge from combat balance changes
2 Years Ago
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2 Years Ago
network++
2 Years Ago
Only filter text when Steam is initialized (benchmark fix)
2 Years Ago
Coaling tower collector update, preview.
2 Years Ago
Fixed roadside decor sometimes spawning too close to rail
2 Years Ago
Updating Steam server libraries (Steam networking fixes)
2 Years Ago
DLSS is temporarily forced off (causing performance issues with Unity 2020)
2 Years Ago
Various improvements when connecting monuments to the rail network
2 Years Ago
New benchmark demo
2 Years Ago
Shader for sub windows
2 Years Ago
Better tangent calculation for PlaceMonumentsRailside
2 Years Ago
Merge 🚆 -> Trainyard Update (spawn pop reverts)
2 Years Ago
Merge Main -> 🚆 (revert spawn change, etc)
2 Years Ago
Subtract numToFill change
2 Years Ago
Magic number tweaking (this is awful, will fix later)
2 Years Ago
Subtract spawnpop fix
2 Years Ago
Moved trainyard prefab to railside monument folder
2 Years Ago
Added PlaceMonumentsRailside and GenerateRailLayout to World Setup
2 Years Ago
GenerateRailLayout doesn't fail on rail connection nodes that are surrounded by monument topology (which is usually considered blocked for rail generation)
2 Years Ago
Added rail connection points to trainyard
2 Years Ago
Merge 🚆 -> Trainyard Update
2 Years Ago
Added trainyard temporarily to my test map
2 Years Ago
S2P on trainyard scene
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Merge from static_building_parts
2 Years Ago
Fixed missing sounds for smoke grenades and supply signals, borrowing the sounds from F1 grenades
2 Years Ago
Removed silence from the start of the combat knife deploy sound so that it doesn't sound like you're scraping it on your head
2 Years Ago
Fixed missing deploy sound for combat knife (missing animation event)
2 Years Ago
Moved the coupling FX from the gauges to the monitor
2 Years Ago
Placeholder dashboard coupling effect for locomotive
2 Years Ago
Removed the 15% bonus to wagon spawns as my new spawn fix fixes the root cause
2 Years Ago
Merge in my spawn fix + other content from Main
2 Years Ago
Fixed GetRandomPrefab() decrementing numToSpawn and sumToSpawn every time it returned a result, eventually resulting in zeroes that meant no more prefabs could be spawned no matter how many attempts were made. Fixes things like junkpiles spawning vastly less often than they're intended to.
2 Years Ago
If an attempted spawn by the spawn handler fails (e.g. due to something being in the way), don't count that as a filled spawn - let it try again unless numToTry is exhausted as well
2 Years Ago
Merge from main (new unity update)
2 Years Ago
Animal headshots will play hitmarker + sound
2 Years Ago
Jackhammer hits hotspot every time, reduced bonus to keep speed the same
2 Years Ago
Resource dispenser floating point errors fixed, no need to miss hotspot first hit
2 Years Ago
merge from main
2 Years Ago
Coaling tower vacuum machine LODs and colliders Created prefab for the coaling tower vacuum machine Split off the pipe and cable into a separate game object