reporust_rebootcancel

106,976 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Fixed some of the locomotive dismount spots being in invalid positions
2 Years Ago
Merge from main
2 Years Ago
Flashlight / laser will stay on after holstering & taking your weapon out again + no more ghost flashlights
2 Years Ago
Only disable transfer protection for helicopters when the driver loads in
2 Years Ago
Fixed players being able to jump out of the locomotive trigger when on top
2 Years Ago
More collider edits
2 Years Ago
Added a box collider to augment the mesh collider on the main locomotive body. Sometimes the mesh collider on its own confuses satchel charges etc
2 Years Ago
Allow transferring helicopters between servers by flying them towards the island billboards (like boats) Freeze the helicopter in the sky while it is transfer protected
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Set up gibs on the locomotive
2 Years Ago
- Trains now ignore collision with the train track (the locomotive unavoidably collides with the track on anything but the smoothest terrain). - Adjusted some locomotive colliders.
2 Years Ago
More ferry movement improvements
2 Years Ago
Increased `fixcars` distance from 5m to 10m (helps with fixing large vehicles like locomotive)
2 Years Ago
Merge Main -> 🚆
2 Years Ago
Locomotive placeholder FX
2 Years Ago
merge main to release - RC
2 Years Ago
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2 Years Ago
fixed broken options menu ordering
2 Years Ago
Fixed culling volumes + foam
2 Years Ago
add flags to weapon mod hash (fixes crosshair not updating when laser is turned on/off) m39 viewmodel punch added alternative ammo types to pump loadout for weaponstest
2 Years Ago
locomotive gibs (missed one section)
2 Years Ago
PlaceMonumentsRailside baseline
2 Years Ago
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2 Years Ago
merge from /hapis_conversion - Hapis RC
2 Years Ago
Mountain goat ore fix 3/3 - should be pretty much extinct
2 Years Ago
Dog skeleton definition & prefab setup
2 Years Ago
Dog material variations/updates
2 Years Ago
Dog model updates
2 Years Ago
merge from main to release
2 Years Ago
codegen phrases
2 Years Ago
Locomotive placeholder damage FX set up
2 Years Ago
Merge from main
2 Years Ago
Playblast update & scene backups
2 Years Ago
Locomotive cockpit and engine audio positions
2 Years Ago
Fixed HM LMG prefab
2 Years Ago
Moved all train brake sparks (locomotive and workcart) onto the pivoting bogies, so they move correctly to line up on corners
2 Years Ago
Set up brake sparks for the locomotive
2 Years Ago
Merge Main -> 🚆
2 Years Ago
Reverted GetItem to the older version without GetCachedItem. GetCachedItem is now only used in DelayedModsChanged.
2 Years Ago
Null check to prevent BaseLiquidVessel NRE
2 Years Ago
Increased wagon spawn ratio multiplier
2 Years Ago
HMLMG dryfire sound
2 Years Ago
Merge from main
2 Years Ago
updated local player impact sound
2 Years Ago
Set up locomotive spawning, updated how existing engines spawn so that all train engines share a spawner now. Relative weights are controlled with PrefabParameters scripts
2 Years Ago
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2 Years Ago
Updated locomotive LOD Group to include the updated couplers/bogies
2 Years Ago
standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1 HMLMG aim cone probability reduced HMLMG first shot accuracy increased recoil now uses slightly random vertical values vs static ones
2 Years Ago
Moved trucks further apart / fixed bones not working