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110,901 Commits over 3,897 Days - 1.19cph!

18 Days Ago
BallistaGun.Update and ServerTick nre fix
18 Days Ago
Battering ram button animation
18 Days Ago
made smoothing less aggressive (still destructive, just less so)
18 Days Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
18 Days Ago
Fixed battering ram hit anim
18 Days Ago
merge from indirect_instancing
18 Days Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
18 Days Ago
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18 Days Ago
battering ram - new broken state - animator updates - added 'broken' bool
18 Days Ago
Have scientists only crouch when their cover is low
18 Days Ago
jungle_ruins_e more complex layout design
18 Days Ago
main -> 4ShotMiniCrossbow
18 Days Ago
Implemented battering ram rig and animations
18 Days Ago
deauth_toolcupboard_lock_fix -> main
18 Days Ago
Deauth/Auth radius command now works for the locks on Tool Cupboards
18 Days Ago
Clean: fixing typo in "ServerProfiler::AppendNameTo" Noticed when working on now-discarded assembly name skipping Tests: scripts build in editor
18 Days Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
18 Days Ago
Make scientists approach by sprinting or sneaking from cover to cover
18 Days Ago
Fixed battering ram back door flickering
18 Days Ago
Adding split fbxs for battering ram hardware rig
18 Days Ago
merge from indirect_instancing
18 Days Ago
Add an additional null check when removing instances
18 Days Ago
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges
18 Days Ago
mostly breaking ice triplanar but forcing it to use local position for triplanar shader for now while testing in-gui sculpting
18 Days Ago
Updating battering ram rig hierarchy
18 Days Ago
Added knight armour dlc 4k cinematic textures for media
18 Days Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
18 Days Ago
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18 Days Ago
merge from qol_report_server_rules
18 Days Ago
merge from lake_fixes
18 Days Ago
merge from workshop_scene_update
18 Days Ago
merge from admin_prefabs
18 Days Ago
Updated knight armour dlc materials and textures
19 Days Ago
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19 Days Ago
Merge from magnetcrane_deathscreen
19 Days Ago
Merge from xmas2024
19 Days Ago
Added forceDisableTurntableInItemStore option to steam inventory items, allows us to disable the 3d render in the item store if there is an issue (better approach than just hardcoding ids to check) Enabled on advanced xmas lights
19 Days Ago
Updated invisible admin cube + wall so they can be removed using ent kill
19 Days Ago
Added a prevent building volume to mine_tnl_entrance_xmas, fixes small space where building was possible in xmas tunnel entrance
19 Days Ago
Fixed shield resetting to idle briefly in 3rd person when getting shot/hit
19 Days Ago
Added magnet crane avatar icon for death screen. Updated entity with prefab information.
19 Days Ago
merge from hexagontile_kill_fix
19 Days Ago
Disabled saving on hexagongrid.entity
19 Days Ago
Improved projectile hit handling for shields Due to the thickness of the player capsule on the server the player often fully encompasses the shield collider, leading to the shield missing shots that it should be blocking because the shot hits the player first Server fired and player fired projectiles now do an additional check when damaging players to see if the shield should block the hit by checking the racyast against the equipped shield
19 Days Ago
merge from socketmod_handles
19 Days Ago
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
19 Days Ago
Fixed melee vm hit block animations not playing
19 Days Ago
Parent merge
19 Days Ago
Codegen
19 Days Ago
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