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138,568 Commits over 4,505 Days - 1.28cph!

11 Days Ago
Fix VolumetricLightBeam on RRP
11 Days Ago
Fix break in menu option showing (and holding key up to door) while a break-in was active
11 Days Ago
Fix animation transition to hold key up to door not starting right away if the player is partway into the idle animation
11 Days Ago
Don't hold key up to door when looking at unoccupied apartments
11 Days Ago
Update animation controller
11 Days Ago
Upgrade the master key entity from Keycard -> MasterKey - allows us to raise the key towards the lock when the player is looking at the door - show "Insert Key" and detect if the key location on the viewport (0.5,0.3) is looking at the lock, not the center of their screen
11 Days Ago
Update clan.info command to accept steamIDs in addition to clanIDs
11 Days Ago
merge from main -> masterkey
11 Days Ago
Add an option to disable showing clan tags on nameplates
11 Days Ago
merge from f1menu_blur_fix #2
12 Days Ago
Sort sprays by steam ID in the pie menu
12 Days Ago
cactus 2 and 3 now use the same collider material as the rest of the variants. No longer metallic hit impact sounds
12 Days Ago
fixed interior bus typo. No longer says EMMERGENCY. Now says EMERGENCY. very urgent fix.
12 Days Ago
merge from f1menu_blur_fix
12 Days Ago
fixed cables on powerlines poles with a new dangling position. the old once took the steps into consideration. No longer feasible by default.
12 Days Ago
Removed fullscreen fade-out blurring altogether, we never intend to use it anywhere - this removes the blur fade from the inventory Fade-in fullscreen blur works just the same as before, reverted code change in DeveloperTools since it's now obsolete https://files.facepunch.com/raul/1b0311b1/no_more_blur_fadeout.mp4
12 Days Ago
Merge from satellite_crash
12 Days Ago
Satellite list UI tweaks
12 Days Ago
further adjusted lod distances so tht the crates exist whilst the satellite remains exist. much more closely matching matching the lods of the satellite remains lods.
12 Days Ago
merge from main
12 Days Ago
MLRS Aiming Module > Aiming Module, to reflect its use in Satellite Terminals.
12 Days Ago
merge from game_room_dlc
12 Days Ago
merge from main
12 Days Ago
adjusted satellite crate lod transition distances so they dont cull too quickly
12 Days Ago
merge from main
12 Days Ago
Merge from satellite_crash
12 Days Ago
Set panel back to inactive aster my last change (just for consistency) Renamed text gameobject.
12 Days Ago
Merge from satellite_crash
12 Days Ago
Add localization for the offline status text.
12 Days Ago
Removed an old leftover horse debug log
12 Days Ago
merge from PlayerMaintainedMonuments
12 Days Ago
merge from water_treatment_plant_maintainables
12 Days Ago
buff waterpipe water outflow rate 24->48
12 Days Ago
refactor water treatment broadcast to accomodate multiple instances fix broadcaster not being turned on properly by the water tank
Rin
12 Days Ago
Reduce heavy fuse spawn in crate_normal_2 and Underwater labs crate_normal_2 4 > 3%
12 Days Ago
Stop sending map seed to Rust+ Remove map seed from level URL and map image URL
12 Days Ago
smoothop optim
12 Days Ago
Merge from satellite_crash
12 Days Ago
Remove an invoke check
12 Days Ago
first pass on an explicit smoothing tool
12 Days Ago
merge from PlayerMaintainedMonuments
12 Days Ago
merge from main
12 Days Ago
Fix gas station advanced vehicle part spawns clipping into the ground
12 Days Ago
merge from water_treatment_plant_maintainables
12 Days Ago
apply changes to scene, S2P Water Treatment Plant
12 Days Ago
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
12 Days Ago
Fire effect when too hot
12 Days Ago
Hook up pressure gauge to gearboxes and one for main tank Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox) Fix gearbox gears turning the wrong way Reduced spawn rate of water pipes, distance between 25 -> 35
12 Days Ago
Updating glass ak to set magazine spring position with code rather than animation poses
12 Days Ago
halloween wreath WIP - model only