reporust_rebootcancel

128,310 Commits over 4,201 Days - 1.27cph!

6 Days Ago
PT boat engine sounds imported and implemented and storage imported
6 Days Ago
naval_update -> scientist_boat_fixes_3
6 Days Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
6 Days Ago
Mark ladder as static when parented to building block
6 Days Ago
bug fixes and seagulls added
6 Days Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
6 Days Ago
Material reduction and optimisation in some floating walkway kit pieces
6 Days Ago
Added repair bench to playground.player for easier skin testing
6 Days Ago
Candle Hat repose
6 Days Ago
- updated hazmat wm lods - added wm prefabs, meshes and updated item prefab for: - hide halterneck - hide skirt - hide vest - hide poncho - hide pants
6 Days Ago
merge from playable_fixes
6 Days Ago
Folder Renaming for flare refresh.
6 Days Ago
Disable terrain culling by default
6 Days Ago
Add `indirect_instancing.use_instance_mask` for in-build debugging purposes
6 Days Ago
- Fix inaccuracies in terrain culling raycast - Fix terrain culling issues around terrain holes - Add generic SIMD vector types `float8x3` and `int8x3` for terrain culling and future use - Make the first culling layer (LOD/Distance) respect the instance occupation mask - Add `terrain.debug` command to visualise how the culling system sees the terrain height map - Fine tune `tc_max_iterations` to 512
6 Days Ago
Burlap Headwrap repose
6 Days Ago
Set small ramp collider layer to Vehicle world, solves some clipping issues
6 Days Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
6 Days Ago
PT Boat Fuelbox and mesh update
6 Days Ago
Instance bucket helmet from fbx
6 Days Ago
Bucket helmet repose
6 Days Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
6 Days Ago
Boonie hat repose
6 Days Ago
Merge from parent
6 Days Ago
Remove unncessary vehicle seats/mount point spawning
6 Days Ago
PT Boat collision fix and Fuelbox addition
6 Days Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
6 Days Ago
Update: minor ServerProfiler function filtering adjustment - built from b90a83e5 Was annotating everything from SubGrid, instead of ignoring everything Tests: unit tests
6 Days Ago
GetPlayerBoats can now see boats clientside.
6 Days Ago
Updating 50 cal single rig
6 Days Ago
Front 50cal animation polish pass
6 Days Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
6 Days Ago
Removed extra obsolete LODgroup from mannequin prefabs
6 Days Ago
Fix menu player being borked - dont need playables there
6 Days Ago
playables_fixes -> naval_update
6 Days Ago
Updated Rear Single 50 Cal Model to fix shading error
6 Days Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
6 Days Ago
playables_fixes -> naval_update
6 Days Ago
Fix hold poses being screwed
6 Days Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
6 Days Ago
Updated Flashlight Remake Folders to Follow Other Remake Folder Structures
6 Days Ago
merge from Halloween_25_Update
6 Days Ago
Possible MapView NRE fix
6 Days Ago
sequential commit on paintball_gun rename
6 Days Ago
added underscores to spaces in paintball_gun work files
6 Days Ago
Beenie hat repose
6 Days Ago
Test run the manifest with my latest improvements, commit manifest file and changed .meta files This removed incorrect entity labels on 404 entities
6 Days Ago
Test run the entity label cleaner, removed leftover entity labels from 47 prefabs that are no longer entities
6 Days Ago
Also include cleaning leftover GlobalBroadcast labels in the tool