reporust_rebootcancel

138,568 Commits over 4,505 Days - 1.28cph!

11 Days Ago
Updated store sculpture mdoels
11 Days Ago
pool_tweaks -> game_room_dlc
11 Days Ago
merge from Fixed SmallBackpack Workshop Model
11 Days Ago
sensitivity changes
11 Days Ago
Fixed SmallBackpack workshop model
11 Days Ago
Crate spawn fixes
11 Days Ago
Added stone sculpture to the skin viewer
11 Days Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
11 Days Ago
merge from sculptures
11 Days Ago
small optim for better cache friendliness
11 Days Ago
merge from aiming_module_rename
11 Days Ago
Rename aiming module name + desc
11 Days Ago
LODs and gibs for Halloween Wreath
11 Days Ago
Add soem softness to the corner movements
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
merge from main
11 Days Ago
Make Rust/Standard SRP-Batcher compatible
11 Days Ago
Ensure mouse movement cant move faster than A/D movement
11 Days Ago
Stone sculpture store page wip
11 Days Ago
added bobber.worldmodel fishing tackle now references proper worldmodel instead of burlap sack
11 Days Ago
Fix pooltable playable NRE
11 Days Ago
netting now has a proper world model and lods.
11 Days Ago
Bar ganes pack store page wip
11 Days Ago
Merge from main
11 Days Ago
removed told prefab
11 Days Ago
added a small tunnel section, did some cleanup of files, replaced old small tunnels with new ones
11 Days Ago
Remove _RRP multi_compile keyword
11 Days Ago
Re-add _UsingRRP dynamic branch
11 Days Ago
Merge from foliage_displacement_alloc_fix
11 Days Ago
Remove alloc from foliagedisplacement
11 Days Ago
bandages now drop correct bandage model that closely resembles icon.
11 Days Ago
merge from main
11 Days Ago
merge from spray_sorting
11 Days Ago
Post merge fixes: Re-add pad button translation Fix gamepad menu cursor
11 Days Ago
fixed leaking emissive on mini fridge for gibs. created gib material for minifridge but disabled emissive and ao now looks like lights turn off when mini fridge is destroyed instead of staying on.
11 Days Ago
Merge from main
11 Days Ago
Merge from main
11 Days Ago
auto turret now has only 1 LOD component instead of 3. original autoturret had 3 lod components, each with separate culling distances making it slightly more tricky to fix the industrial auto turret culling range (which only has one LOD component) they both now cull at the same distance.
11 Days Ago
Merge from satellite_crash
11 Days Ago
Add token for Satellite Crash death PrefabInformation.
11 Days Ago
merge from main
11 Days Ago
Add checkbox to spawn a hand model at runtime on BaseViewModel Should allows us to delete the hand mesh from each viewmodel which is just a duplicated mesh, save some memory The hand mesh itself is pooled, didn't seem to make a huge performance difference Deleted hand model from building planner viewmodel as a test case
11 Days Ago
Merge from apartment_terminal_postfx_fix
11 Days Ago
Fix post effects error with apartment terminal prefab
11 Days Ago
Switch from signal triggering 3p key animation to flag based approach
11 Days Ago
merge from fix_json_registration -> main
11 Days Ago
merge from masterkey -> main
11 Days Ago
Update phrases
11 Days Ago
Code cleanup + remove "out icon" parts of code since we aren't using arrows to show how to look at the key, we are using the animator to guide them
11 Days Ago
Fix opening and closing the door while someone is breaking in cancelling the break-in due to them "not looking at the key" anymore - resets the next time they open the door