reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

5 Days Ago
Update: enable batched projectiles and water checks by default in the BaseRaidBenchmark scene Tests: ran the scene
5 Days Ago
Update: add benchmark timer to SoundManager - replace magic values for timers with named consts It's chonky, so tracking it as well. Tests: ran the scene
5 Days Ago
Updated test save with a couple of larger built boats, including cannons.
5 Days Ago
Update: add benchmark timers to Projectile.Update and BatchUpdate Tests: ran the scene in editor, saw output
5 Days Ago
Improved store search bar results Some refactoring to better support steam DLCs Fixed search bar styling
5 Days Ago
Revert 125318, try it again later
5 Days Ago
Update: Rewrite BenchmarkTimer to allow for accumulating time - Renamed API to make it clearer Tests: measured against a stopwatch in bootstrap loading
5 Days Ago
Fix TrainCollider and train_wagon_walls_COL not being readable
5 Days Ago
Missed a loading indicator
5 Days Ago
Settings page styling
5 Days Ago
removed shadow lod script from male mummywraps underwear prefabs
5 Days Ago
Very placeholder initial cannon firing
5 Days Ago
Added parameter to Tooltips for standardized popup time-delay options
5 Days Ago
Add proper widescreen support for new menu (caps UI to 16x9 on widescreen)
5 Days Ago
moved most of HitTest generation to a transform job
5 Days Ago
Compass 3rd person anim updates
5 Days Ago
hide clear button
5 Days Ago
Settings, sidebar and flex search
5 Days Ago
Update: BaseRaidBenchmark - lay down basic benchmark timer collection logic Will contribute to benchmark results, but right now don't have any relevant timers + need to rework how they are implemented. Tests: ran the scene in editor
5 Days Ago
▋▋▇▊█▇ ▌▇▉▌▍▅ ▍▇▌ ▅▊▊█▉▅█▇▅▍ ▄▍ ▊▅▇▊▅▊▋▆
5 Days Ago
More static objects found in safezones that no longer flag attackers as hostile: Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.
5 Days Ago
Reimplemented server favouriting
5 Days Ago
Set the invis indicator on PlayerInit (connection to the server) to make sure client UI is synchronised with the server state
5 Days Ago
Merge from main
5 Days Ago
Allow setting labels to explicitly mark single meshes as read/write enabled
5 Days Ago
Premium icon mip maps
5 Days Ago
Clean up new loading status indicators
5 Days Ago
Bugfix: DemoBuildingsViewer - fix missing walls - Manually pre-process prefabs to get around editor skipping preprocessing - Add an editor-only override for Facepunch.Instantiate to not treat gameobjects as prefabs - Gather building entities from all keyframes Tests: loaded biggest base from my cleint demo - matches how demo renders it
5 Days Ago
Allow ch47 to transport new scientists in preparation of new heavy scientists on oilrig, they can't be "mounted" because they don't inherit BasePlayer, so a simpler parenting system was necessary
5 Days Ago
lock.key.item description update
5 Days Ago
further batched projectile improvemenets - jobified position/rotation writeback, 10x faster - adjusted HitTest to only populate some fields once for a projectile's lifetime (based on flag reset when it is pooled), some improvements Tests: all projectile tests passing
5 Days Ago
Improve no build zone visual by adding a ring that gets brighter as you get close to it at any height.
5 Days Ago
Fixed pack showcace background fading in even when packs are disabled
5 Days Ago
Generic Pageheader component
5 Days Ago
demos styling, needs fixes
5 Days Ago
Hitting the following static objects no longer flag the player as hostile bbq chair, drumkit, hobo barrel, vending matchines, water catcher, workbench 1, xylophone, clan table, repair bench, food crate 1 and 2, crate basic, mine cart, food crate normal, medical crate, underwater crates
5 Days Ago
merge from main
5 Days Ago
Play demos overlay foundations
5 Days Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
5 Days Ago
▄▌▊▋█ ▋▍▋▅ ▄▇▇_▍▌▅▇▅▄▄▌_▇▍▋▇▍_▆▄▄▄▆▋▋▅█
5 Days Ago
Compile fix
5 Days Ago
Anchoring a boat delays the long-range drifting to shore mechanic. Raising anchor clears the delay. Added PlayerBoat.AnchoredDriftDelaySeconds convar, initially set to 6 hours.
5 Days Ago
Added support for delaying drifting to BaseBoat.
5 Days Ago
PlayerBoat drifting now works, debug print drift status. Drift collider hit status message now includes hit transform's parent name too to make it easier to identify what's being hit.
5 Days Ago
Refactor SetDimensions, now also sets parent trigger size and is also called after a load. Disable individual hull parent triggers for now.
5 Days Ago
Fog of war works on death screen map
5 Days Ago
▇▅▇▌▇▌▍▆▄▋ ▋▇▋▅▌▋ ▇█▌▇▅ ▋▆▆ ▄█ ▇█▊▄█▇ ▉▆▇▋ █▆▅ ▅▇▆▅▇▅▊ ▄▋▋▆▋▄▊ ▇▄▊▍▅▋▌▉█▊▄▆▇▋█ ▌▅ ▆▄▇▋ ▄▍▉▌ ▄█▇▊▋
5 Days Ago
Mute command now accepts a timestamp arg (same behaviour as ban command)
5 Days Ago
Compile fix
5 Days Ago
Fix fog not clearing immediately on spawn