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125,231 Commits over 4,171 Days - 1.25cph!

3 Years Ago
Fishing Villages A, B, C S2P
3 Years Ago
S2P'd Bandit Town & Compound
3 Years Ago
Improved big tree collision and sound rustle trigger
3 Years Ago
Cherrypicked ParticleTestMap scene from xmas_monuments
3 Years Ago
Manually added StaticDecor folder from XMAS monument branch because of previously reverted lingering media branch pollution.
3 Years Ago
3 Years Ago
3 Years Ago
Fixed the fix for the game mode toggle. Compound event s2p.
3 Years Ago
flipped faces on xmas tree tinsel to avoid shadowing, added fishing village c xmas decor, added lamp post lights to fishing village b
3 Years Ago
Grabbed shader fix
3 Years Ago
Big tree related fixes. Gamemode toggle fixes inside Compound.
3 Years Ago
Fixed bulb shader bug
3 Years Ago
Settings ui
3 Years Ago
Exposed metallic / glossiness constants in material inspector for blend layers
3 Years Ago
fixing broken path to prefabs inside junkpiles
3 Years Ago
Merge from parent
3 Years Ago
Snow machine static sound radius is smaller
3 Years Ago
Server Browser - No server selected, tabs restyle
3 Years Ago
Fixed gap allowing LOS access in coaling tower exit corridor
3 Years Ago
updated test save
3 Years Ago
Excavator S2P
3 Years Ago
Removed un-harvestable tree entities from giant excavator scene
3 Years Ago
Attempt to fix hole in terrain of cave_large_hard - couldn't check the exact seed as procedural map changed since report
3 Years Ago
added xmas prefabs to bandit town and fishing village a and b
3 Years Ago
Fixed cyclic serialization warning
3 Years Ago
fixed powerline_poles baked LODs vertex normals producing incorrect lighting rendition doubled geo and culled backfaces on material
3 Years Ago
Adding more building topology in desert military bases to prevent undesired HAB spawns
3 Years Ago
Fixed some sort of 𝘫𝘦 𝘯𝘦 𝘴𝘢𝘪𝘴 𝘲𝘶𝘰𝘪 problem with modular car chassis import causing a dodgy keyEnterDialog assignment
3 Years Ago
Fixed hole in checkpoint_single_rural mesh Fixed the missing deferred decal script on the prefab This will need S2P
3 Years Ago
Subtracting canvas_disabler_2 - multiple issues, outside of the scope for the upcoming update.
3 Years Ago
Fixed NRE when interacting with armoured cockpit windows
3 Years Ago
Attempt to fix invalid splats for cave_large_sewers
3 Years Ago
WIP ownership checking
3 Years Ago
Compile fix, ignore client emoji folder
3 Years Ago
Cherry pick 77144 (solves overlapping issues and didn't require the TmPro update)
3 Years Ago
Add some padding around each emoji
3 Years Ago
Trying out updating TmPro (3.0.6)
3 Years Ago
Merge from main
3 Years Ago
Various improvements to the large tree
3 Years Ago
Sparks now play once an item has finished crafting
3 Years Ago
Use existing HasADriverSeat method - don't need IsCockpit
3 Years Ago
Wrapped some decor behind GameModeObjectToggle where applicable
3 Years Ago
Fixed central looking looking only at the driver, instead of everyone in a cockpit module, when determining if it should re-enable
3 Years Ago
Merge from main
3 Years Ago
Added LODGroup component to terrain_blend_cube
3 Years Ago
Tweaked clone icons to more clearly show berry colour
3 Years Ago
Added 'A-pose' clip to cinematic controller
3 Years Ago
Added 'ent auth' support to modular cars with code locks
3 Years Ago
Car lift no longer sends lock code to clients
3 Years Ago
Don't show the vehicle lock keycode on the lift at all (prevent others seeing the code because you're probably using the same code for your base, aren't you?). You can always destroy the lock if you forget your code.