reporust_rebootcancel

129,932 Commits over 4,232 Days - 1.28cph!

2 Months Ago
merge form meta_shift
2 Months Ago
Remove a previous client side visual rotation hack for sail now we have art
2 Months Ago
Player updates for M39 and spray can item updates
2 Months Ago
Sail fixes
2 Months Ago
More cleanup and removing old code.
2 Months Ago
merge from drone_storage_slot
2 Months Ago
Quick commit before vert painting barges
2 Months Ago
Missed some files
2 Months Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
2 Months Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
2 Months Ago
Merge from parent
2 Months Ago
Missions now reward more/better loot
2 Months Ago
Sail deploymennt guide mesh setup
2 Months Ago
PlayerBoat cleanup
2 Months Ago
More dirt added to blue containers
2 Months Ago
Updated sail prefab with artwork
2 Months Ago
merge from main
2 Months Ago
merge from menu_optims
2 Months Ago
Halloween Wallpapers - Initial setup
2 Months Ago
merge from meta_shift
2 Months Ago
Spike trap damage pass
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Spawns
2 Months Ago
Ground spawns.
2 Months Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
2 Months Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
2 Months Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
2 Months Ago
▌▇▇▅▍ ▅▆▍▆ ▉▉ ▌█▄▊▆▅ █▊▋▅▊█ ▅▊█▌▌▌▆▇█▌ ▍▌▇▄ ▆▍▌▋▅▄▅▆ ▋▊ ▅▌▇▍▉ ▅▍█▅▍▆ (██▇█▄▄▆▅▄█▅, ▇▅▍█▋▄▄▊, ▇▌▍) - ▌▋ ▍█▆▋▆▌█▊ ▇▌▋▉▉▆▄▍▌▄▋▅ ▍▉▅▄▅█▍█ ▉▊▇ ▉▊▊ █▊ ▌▉▍▅ ▄█▍▇ ▅▍▆▋▍▊ █▋▅▊ ▋▇▇ ▅▊▋▌▍▅▋█▆▌ ▌▌█, ▅▇▅▉ ▅█▊▌ ▍▆▅▆█ ▌▅ ▊▇▍ ▌▄▇▊ ▍▅▆▄▇▅▍▍▄▇▌▉ (▉▅ ▉▊▉▆▋█▆▇▊, ▊▉▆▊ ▋▌▌▄▋ ▅▉ ▇▄▇▄▅█▍▄) - ▅▌▇▍▇▍▄▋ █▉▇▌▇▉▉▉ ▉▄▉▅▅▅_▇▅█▄▌▉ ▇█▅ ▆▉▆▆▋▇▊▍▊▋ ▄██▇▆▅▌ █▋▉ ▄▍▋▌▍█ ▅█▇▅██▍▇ ▅▆▅▆▋▆▍▅▌ ▇ ▄▋▌▋▅▌ ▍▄▉▍ ▅▆ ▋▇▇▆ ▅▅▉▉ ▆▊█▄▆ ▄ ▍▉▋█-▉▌ ▅█ ▌▅▊ ▇▇█▅ █▌▍▆▌ █▌▍█▅▌▉
2 Months Ago
▇▅▊▌█▆
2 Months Ago
progress on guide mesh rendering improvements
2 Months Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
2 Months Ago
Fix color picker events, upgrade components to look more rust-y
2 Months Ago
Walkway LOD/COL progress
2 Months Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
2 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
2 Months Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
2 Months Ago
UI pages cache their scroll rect components and disable them when invisible
2 Months Ago
Musical instrument and bow updates for entity, hold types and anims
2 Months Ago
merge from main
2 Months Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
2 Months Ago
More dirt on food market containers. Alpha added to hanging fish material.
2 Months Ago
Removed the blue cast from the clovers on our old grass splat texture.
2 Months Ago
Ground spawn improvements.
2 Months Ago
merge from skeleton_bonename_fix
2 Months Ago
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes