reporust_rebootcancel

129,582 Commits over 4,232 Days - 1.28cph!

2 Months Ago
Bug fixes, general cleanup
2 Months Ago
Assert throws exceptions Check wont print anything - just returns state
2 Months Ago
Anchoring improvements. Refactored to now check Anchoring not Lowered. Anchoring is when lowered AND in valid water (todo).
2 Months Ago
rebuild hackable crate loot
2 Months Ago
merge from main
2 Months Ago
Clean: missed newlines Tests: none, trivial change
2 Months Ago
New(editor): LoadMapFile - added Server Occlusion Debug section - refactored ServerOcclusion.DebugPath to not draw anything and just gather cells traced Allows to debug occlusion bugs without having to enter play mode Tests: used the tool in the editor, confirmed it compiles in SERVER+CLIENT and SERVER envs
2 Months Ago
BBS fixes
2 Months Ago
merge from drone_storage_slot
2 Months Ago
meta_shift -> main
2 Months Ago
merge from meta_shift/monument_shuffle
2 Months Ago
merge from main
2 Months Ago
added `drone.disableSamTargeting` convar for balance testing
2 Months Ago
Re-added DLSS crash fix after subtractive merge issue that removed it
2 Months Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
2 Months Ago
Remove using
2 Months Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
2 Months Ago
player-controlled drones targetable by SAMs
2 Months Ago
Setup for other monument types
2 Months Ago
Reverted changes to skydome's TOD_sky night settings
2 Months Ago
Merge from main
2 Months Ago
missing change
2 Months Ago
moved drop input response so it's reliable
2 Months Ago
Merge from underwater_lab_windows_fix
2 Months Ago
Merge from main
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Updated Spinning Radar Prop Textures
2 Months Ago
Merge from main
2 Months Ago
Applied Boat block type to remaining boat blocks
2 Months Ago
Small oilrig no longer spawns in T0
2 Months Ago
merge from main
2 Months Ago
merge from monument_shuffle
2 Months Ago
merge from monument_shuffle
2 Months Ago
merge from stringpool_warnings_investigation
2 Months Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
2 Months Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
2 Months Ago
merge from drone_storage_slot
2 Months Ago
don't let market drones brick the server with bad entityref access
2 Months Ago
S2P radtown_small_3 Minior spawn location changes
2 Months Ago
merge from main
2 Months Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
2 Months Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
2 Months Ago
Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building. ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
2 Months Ago
merge from meta_shift
2 Months Ago
tweaked shote_crate filters