reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

3 Months Ago
merge from jungle_update
3 Months Ago
phrases
3 Months Ago
removed some missing prefabs reference in arctic base rocks prefab (to clear editor side errors)
3 Months Ago
network++ save++
3 Months Ago
merge jungle_update -> save267
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from main
3 Months Ago
Adjust branch colliders again
3 Months Ago
tree climbing sounds
3 Months Ago
Merge from jungle_update
3 Months Ago
Apply to descend option as well
3 Months Ago
Don't allow the player to mount a vine if they are already mounted to something
3 Months Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from jungle_dlc
3 Months Ago
Merged some safety checks
3 Months Ago
vine swinging sounds
3 Months Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
3 Months Ago
Don't render vine shadows if lod > 0
3 Months Ago
Merge from jungle_update
3 Months Ago
manifest
3 Months Ago
Added a set of medium sized hura crepitans trees / prefabs, meshes, colliders, textures, materials
3 Months Ago
outofstock_log_fix -> main
3 Months Ago
Remove is out of stock log
3 Months Ago
merge from jungle_update
3 Months Ago
jungle_update -> aux3
3 Months Ago
boomerang_rebalance -> jungle_update
3 Months Ago
Adjusted a bunch of values to be happier with the faster speed
3 Months Ago
jungle_update -> aux3
3 Months Ago
vine_performance_improvements -> jungle_update
3 Months Ago
Reduced work queue vine cost to 0 ms unless vines are moving
3 Months Ago
First set of vine improvements: reduced budgeted vine loop ms by 35% Call better api calls in vine to let the physics rope retain some additional performance improvements (only calling updates when values have actually changed) Close down and organise the physics rope api
3 Months Ago
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab
3 Months Ago
Merge from poison_ui_fix
3 Months Ago
Fix poison metabolism value not being serialized. Makes the poison vital UI actually work.
3 Months Ago
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
3 Months Ago
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
3 Months Ago
vine code cleanup
3 Months Ago
Changed collision material type to rock for better sfx
3 Months Ago
fix water rendering issue on reduced render scale
3 Months Ago
Basic support for multipe upgrade paths for a SimpleUpgrade entity. Test data: external wooden walls can now be upgraded to stone, adobe or ice walls via hammer upgrades. Still missing some functionality/checks.
3 Months Ago
Nerf animal hearing in general, and croc hearing even more
3 Months Ago
First pass of proper schizolobium tree textures
3 Months Ago
rigged 3p jungle ak, initial entity setup
3 Months Ago
Initial groundwork for multiple upgrade items.
3 Months Ago
Fix corpse fixed update NRE
3 Months Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
3 Months Ago
wip simple upgrade reskinning
3 Months Ago
Doubled the throw and return speed
3 Months Ago
jungle_update -> aux3