reporust_rebootcancel

121,151 Commits over 4,018 Days - 1.26cph!

2 Months Ago
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2 Months Ago
Merge from crafting_update
2 Months Ago
Manifest update optimized
2 Months Ago
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2 Months Ago
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2 Months Ago
crafting_update -> Aux2
2 Months Ago
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2 Months Ago
bees -> crafting_update
2 Months Ago
Merge from cookingv2
2 Months Ago
Horse meat can now spoil
2 Months Ago
Changed loot panel title again
2 Months Ago
Beeswarm culling changes
2 Months Ago
deployed Beehive new collider and prevent building volume
2 Months Ago
Merge from crafting_update
2 Months Ago
Merge from cookingv2
2 Months Ago
crafting_update -> Aux2
2 Months Ago
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2 Months Ago
Cooking workbench icon
2 Months Ago
- Protobufs - Codegen
2 Months Ago
Merge: from main Tests: none, no conflicts
2 Months Ago
Disabled chicken mesh by default on trophy prefab
2 Months Ago
bees -> crafting_update (needs codegen)
2 Months Ago
Bound new SSS profile to natural beehive.
2 Months Ago
Merge from small trophy chicken head update
2 Months Ago
Swapped protobufer index to try and avoid conflicts
2 Months Ago
Don't discard the whole spawn group if the first valid point is out of the navmesh, fall back to the next points unless they are all out of navmesh
2 Months Ago
Fixed overly large not in sphere check on deployable hive
2 Months Ago
Small texture optimization on the natural beehive. Gave it a bespoke SSS profile, for a more delicious honey look.
2 Months Ago
Cull natural beehive particles at distance
2 Months Ago
Chicken ragdoll axis/stability tweaks
2 Months Ago
Smaller sample position to prevent being spawned on junkpile_base when it's underground
2 Months Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
2 Months Ago
Dont share the same tokens as the tooltips
2 Months Ago
fridge power light currently sitting at the bottom front to prevent clipping at the back will need proper setup reuising the power light mesh/materials from the seismic detector
2 Months Ago
Merge: from profiling_improvements - makes the Linux binaries compatible with more distros (Ubuntu 20.04, Debian 12) Tests: ran in Ubunti 20.04 and 24.04 via WSL. Took snapshots and opened them in perfetto.
2 Months Ago
Update: ServerProfiler now usable on older Linux distros - Binaries built using revision 45d79338 Should work on Debian 12. Tests: Ran on WSL Ubuntu 20.04 and Ubuntu 24.04 and took snapshots - all worked.
2 Months Ago
Updated Chicken Head on Small Hunting Trophy
2 Months Ago
Set dropToGround to true for junkpile scientists spawn points, in case the navmesh is below ground
2 Months Ago
Potential fix for "failed to create agent because it is not close enough to the navmesh" error spawm
2 Months Ago
Fix some deployment issues with single plant pot
2 Months Ago
Fix log spam from possible endless recursion detected
2 Months Ago
set all anims to none in Holdtype.None controller
2 Months Ago
Rename convar used to gate the logs, correct oversight in the potential fix
2 Months Ago
Potential fix for server OOM caused by log spamming in SenseComponent, hypothesised to be null fire entity
2 Months Ago
Texture optimization.
2 Months Ago
Merge: from main Tests: none, no conflicts
2 Months Ago
merge from terrain_ignore_grid
2 Months Ago
Fix scientists spawning out of navmesh
2 Months Ago
made CoarseQueryGrid structure safe to interact with after disposal - logs errors if you somehow add trigger bounds to it after disposal, not happened yet - silently ignores attempts to remove bounds - any checks pass as if further physics checks are required, as a fallback
2 Months Ago
Stop natural beehives from running save. Just let the tree manage them on init