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105,941 Commits over 3,806 Days - 1.16cph!

10 Years Ago
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
zon
10 Years Ago
Waypoint.CreateRandom now tries to pick using TerrainFilter and falls back to an unfiltered point.
10 Years Ago
Fixed bug in OnEnteredVisibility
10 Years Ago
Missing files for new sound system?
10 Years Ago
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
10 Years Ago
HTML removal fixes
10 Years Ago
Stripping out coui
10 Years Ago
Stripping out coui Added VariableRefrence
zon
10 Years Ago
AISense debug gizmos now show overlapshere casts.
10 Years Ago
Prefixed native calls to prevent accidental usage in the future
10 Years Ago
Bush performance tweaks
10 Years Ago
adjusted drop rates of barrels/crates to be less generous radtowns will no longer be chock full of stuff upon server load
10 Years Ago
Fixed me calling native simplex noise methods in the managed composite noise methods like an idiot
10 Years Ago
Made terrain map bakes store PNGs instead of Unity assets
10 Years Ago
OnEnteredVisibility bug (bill) Network CreateEntity bug
10 Years Ago
Tweaked summit altitude
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from bushes-everywhere
10 Years Ago
Fixed random scale not being applied to tree meshes that spawn directly into terrain batching (without prior placeholder) Fixed random scale not being applied to tree meshes that spawn via network Increased the random scale range on all bushes
10 Years Ago
Merge from main
10 Years Ago
Fixed cave exploit that would allow to get inside a mountain
10 Years Ago
Merge fixes
10 Years Ago
Merged changes from main
10 Years Ago
Various files & backup.
10 Years Ago
Improved tundra normal and heightmap.
10 Years Ago
Quickfixed forest normal and heightmap.
10 Years Ago
test
10 Years Ago
Much better normal and heightmap for terrain_dirt. Aka stones.
10 Years Ago
protocol++
10 Years Ago
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
10 Years Ago
merge from main
10 Years Ago
adjusted spawn rates
10 Years Ago
Rebalanced drop tables hazmat suit now makes you take more damage from attacks
10 Years Ago
Cherry picked commit #5023 to main
10 Years Ago
Log noise fallback message if in safe mode as well
10 Years Ago
Initial version
10 Years Ago
Testlevel.
10 Years Ago
Fixed server compilation (EffectRecycle)
10 Years Ago
Missing files.
10 Years Ago
Finalized 3 new ground textures.
10 Years Ago
Added more native noise backend logging
10 Years Ago
bugfix for disabling save on genericspawned items
10 Years Ago
New normal map for the new terrain dirt.
10 Years Ago
Sleeping bag rename dialog/menu/rpcs Sleeping bag timer
10 Years Ago
merge from main
10 Years Ago
updated radtowns to use new loot system
zon
10 Years Ago
Fixed AI danger steering.
10 Years Ago
First pass at a more centralized sound system Move rock sounds to new system
zon
10 Years Ago
ContextMap no longer produces NaN when given a vertical Vector.
10 Years Ago
fixed bug with the footsteps not playing when moving diagonally.