reporust_rebootcancel

112,628 Commits over 3,928 Days - 1.19cph!

6 Months Ago
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6 Months Ago
frontier hatchet updates - 3p entity set up - icon set up - worldmodel set up - projectile set up
6 Months Ago
Clean: Nuking SimpleList.cs Nothing uses it anymore, and it's superseeded by BufferList. Tests: All targets in editor built succesfully
6 Months Ago
Update: Replacing SimpleArray uses with BufferList. BufferList also avoids allocations when default-constructed. There's 2 reasons for this change: they're functionally the same(with a small change for default BufferList), but BufferList offers more. Also, and the primary reason, it allows me to refer to the type at a lower assembly level (Facepunch) so that I can continue making Pool's API more strict. Tests: checked all "targets" build in Unity, no runtime tests (well, editor runs this code outside of playmode as well, so there's that)
6 Months Ago
Merge from main
6 Months Ago
Merge from nexus
6 Months Ago
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6 Months Ago
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6 Months Ago
Merge main
6 Months Ago
Bike Cargoship Parent -> Main
6 Months Ago
Clipping check doesn't apply to parent objects
6 Months Ago
Line of sight checks when placing down the wire
6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
Hot air balloon compile fix
6 Months Ago
subtracting 101159 - sinceLastBlast compile
6 Months Ago
Update: Inlining PoolCollection::Fill implementation into Pool In order for us to unify TakeX/FreeX custom methods into a single overload set, we need to unify their constraints. This removes one new T() call from 2 calls in PoolCollectionm which is first step towards removing new() constraint on PoolCollection(and instead preserving it on Pool APIs). Also left a note about thread safety - luckily right now everything is used in a safe manner
6 Months Ago
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6 Months Ago
merge from nexus
6 Months Ago
merge from shaky_legs_fix
6 Months Ago
merge from underwater_tweaks
6 Months Ago
Prevent bike parented objects from killing the player should the bike be stationary
6 Months Ago
merge from radtown_redux
6 Months Ago
merge from twitch_drops_delete_fix
6 Months Ago
Elevator Max Height Increase -> Main
6 Months Ago
merge from BurstClothTestBed
6 Months Ago
undoing some unintentional changes from merges
6 Months Ago
Simplification: avoid double hash calculation when pushing new elements into the Pool in editor
6 Months Ago
merge from zipline_improvements
6 Months Ago
Fix parenting issues Don't allow throwing melee weapons while a shield is equipped
6 Months Ago
Controlling recorder window from code test. Creating target gameobject test.
6 Months Ago
merge from audio_import_music_clips
6 Months Ago
S2P everything
6 Months Ago
Initial implementation work Created placeholder item and entity Item goes in backpack slot and will be automatically equipped when a valid held entity is equipped (enabled on salvaged sword for now)
6 Months Ago
Merge Bikes -> main
6 Months Ago
Fix temp setting
6 Months Ago
Improved sidecar jitter. Use the full interpolation time for the sidecar angle.
6 Months Ago
Convert BiomeVisuals -> BiomeVisuals again, minus the moss prefabs
6 Months Ago
Fix renderer being added to root of BiomeVisuals2 when it's not in the default position
6 Months Ago
Merge main -> Bikes
6 Months Ago
Parent merge
6 Months Ago
Removed unnecessary sidecar bike params
6 Months Ago
Fixed motorbike ragdoll force not being correctly clamped
6 Months Ago
Merge HelicopterParticleFix -> main
6 Months Ago
Backups + unsaved
6 Months Ago
Merge Bikes -> main
6 Months Ago
Fixed bike roll not applying while reversing, plus other adjustments to improve the feel of reverse in all bikes
6 Months Ago
More eager cancelling for cached server browser ping query
6 Months Ago
Directory + asset changes
6 Months Ago
Bikes steer less when reversing. The highly-forward steering bias makes them not steer too logically in reverse otherwise