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105,598 Commits over 3,806 Days - 1.16cph!

6 Months Ago
small oilrig scene progress S2P
6 Months Ago
small oilrig prefabs update colliders update
6 Months Ago
Fix tutorial achievements not unlocking (they were set up as client side awards but we block achievement progress while on tutorial island - this block was removed specifically for the two new achievements but only on the server when it needed to be on both sides)
6 Months Ago
Destination assigning
6 Months Ago
Revert Playground to version from main Add new CargoCraneTest scene to test the crane in isolation Removed the HarborCraneManager script from last week, roll all of the functionality into the crane as we might have multiple
6 Months Ago
S2P harbor_1 for testing
6 Months Ago
Fixed some tutorial pop up video prompts not working after the player respawns due to triggers not getting a proper exit/enter
6 Months Ago
Legacy wood building skin video header
6 Months Ago
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch
6 Months Ago
Make debug.starttutorial set tutorialenabled to true when called in the editor, saves manually enabling tutorial every time Don't show return to survivor mission step until player has filled TC
6 Months Ago
Optimise UpdateResourcePings process further, don't run a Vis at all since we can just iterate over the networkable entities in our tutorial group Make it run every 3s instead of every 1s
6 Months Ago
Update viewmodel prefabs
6 Months Ago
Fixed AND, OR & XOR gates draining batteries on both sides instead of only the side with the highest power input
6 Months Ago
Delete TutorialHelpModalStageWidget component, no longer used
6 Months Ago
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island
6 Months Ago
Brutalist church progress
6 Months Ago
small oilrig sat tubes flow wip
6 Months Ago
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6 Months Ago
player update. homing missile launcher anims exported and set up
6 Months Ago
Merge from main
6 Months Ago
merge from main
6 Months Ago
Move FlexLayoutManager so it spawns in sooner to fix console spam while loading the menu
6 Months Ago
Refactor tutorial help prompts so that the Localization system can pick up the text on it Should be no visible changes, just moved the Phrases out of a struct on the help prompts
6 Months Ago
Merge from main -> editor_compare_client_server_fields
6 Months Ago
Merge from main -> harmony2
6 Months Ago
Merge from main -> rpc refactor_2
6 Months Ago
Test scene init Sorted clipping terrain in test scene Properly split terrain from other scenes
6 Months Ago
Fixed player not being able to process tutorial if player corpse despawns and is replaced with a bag (objective will complete if the player opens the bag, although the ping will no longer be visible)
6 Months Ago
Merge main
6 Months Ago
Merge from main
6 Months Ago
updated church position
6 Months Ago
Brutalist church decals setup
6 Months Ago
better looking brick blend layers
6 Months Ago
Add destroy self behaviour state. Recall coroutine rework.
6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
Delete Sense.cs
6 Months Ago
More removal
6 Months Ago
Remove all code that calls Sense.Stimulate
6 Months Ago
Remove OnSensation and calls.
6 Months Ago
oilrig_1 S2P
6 Months Ago
updated level3 lods and colliders to remove last flow blockers to the structure
6 Months Ago
Merge from main
6 Months Ago
Shipping container video header
6 Months Ago
Merge from main
6 Months Ago
Added basic motorbike entity without sidecar
6 Months Ago
Merge main -> Bikes
6 Months Ago
Save file bakcup
6 Months Ago
Added cinematic gestures for kick and push anims from frontier bar door interaction. Re-linked drink and chicken cinematic gestures
6 Months Ago
Added talk_06 cinematic animation