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105,769 Commits over 3,806 Days - 1.16cph!

6 Months Ago
Reduce latestSeatClipSeemsFarAway from 40m to 25m just to make 100% sure this is fixed.
6 Months Ago
Merge SkinViewerBones -> main
6 Months Ago
Codegen
6 Months Ago
Add `ping_test` command to find the region with lowest latency Hardcode endpoints for testing
6 Months Ago
Fixed ice chestplate looking too close now
6 Months Ago
Attach wearable skins that needs a skeleton to the new SkinViewer skeleton. No built-in skeleton needed
6 Months Ago
Added LODs to brutalist church
6 Months Ago
Fixed arm movement not getting interpolated Burst compile the line renderer jobs and make it all read only for easier scheduling
6 Months Ago
Remove globalDisableRigStripping. Add skeleton to SkinViewer prefab
6 Months Ago
Fixed cargo ship incorrectly flagging some destinations as possible
6 Months Ago
.meta file
6 Months Ago
Better arm movement Expose object rotation speed
6 Months Ago
Scene backup - Adobe building skin setup
6 Months Ago
Material fixes/updates
6 Months Ago
Parent merge
6 Months Ago
Merge from main
6 Months Ago
Merge main -> SkinViewerBones
6 Months Ago
Actually let's go 4x as fast - that matches the scroll sensitivity of the main crafting list. Increased queue scroll sensitivity also.
6 Months Ago
Skin picker mouse wheel scroll is now 3x as fast
6 Months Ago
Fixed debuglanguage being on by default (mode 2) instead of off (mode 0) as intended. Bug from merge in 94124.
6 Months Ago
Sorted test map so boat outer patrol paths can be generated properly
6 Months Ago
Subtract 93971. Seeing if we can do this another way.
6 Months Ago
fixed crate_basic and crate_underwater_basic size issues fixed them also having duplicate materials for no reason on LOD0
6 Months Ago
added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable
6 Months Ago
Refactor what packets are ordered into `PacketOrdering.cs`
6 Months Ago
6 Months Ago
Added "Alpha Dither" toggle to "Rust/Standard" shader, which replaces Alpha Cutoff, to allow smooth alpha fades/transitions when using Cutout rendering mode
6 Months Ago
Reimplement packet ordering inside `NetWrite.PacketId()` so it doesn't require a breaking change
6 Months Ago
Cherrypick CS 92789
6 Months Ago
Reapply CS 92766 without the StartWrite( PacketId ) change
6 Months Ago
Merge from main -> full_server_demos
6 Months Ago
Fix some more fields only present on CLIENT - BasePlayer - MarketPlace - Demos - DemoItem - BaseEventUI - CardGameUI
6 Months Ago
Fix server compile error (keep door trigger box serializable)
6 Months Ago
Fix merge addition in Door.cs
6 Months Ago
test export
6 Months Ago
Merge from main -> editor_compare_client_server_fields
6 Months Ago
merge from io_entity_snapping/button_fix
6 Months Ago
merge from full_server_demos
6 Months Ago
merge from fix_demo_threaded_networking
6 Months Ago
merge from localization_tools
6 Months Ago
Fixed IO button bounds mismatch
6 Months Ago
Merged main to io_entity_snapping
6 Months Ago
merge from fix_flex_manager_spam
6 Months Ago
merge from tutorial_island
6 Months Ago
fix for elite loot crate missing its bottom face
6 Months Ago
Remove standing weapon rack from excluded list for Pickaxe
6 Months Ago
Much more accurate navmesh placement of spawned scientists. BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset. Ifdef debug data to Editor only.
6 Months Ago
some more testing
6 Months Ago
Temp debug gizmo drawing. TimeSince init fix.
6 Months Ago
Removed massive file erroneously added