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105,821 Commits over 3,806 Days - 1.16cph!

6 Months Ago
Temp debug gizmo drawing. TimeSince init fix.
6 Months Ago
Removed massive file erroneously added
6 Months Ago
player update. tuba entity edited so the tuba is linked to spine 3 instead of spine 4 and is held correctly also its holdtype updated with latest idle pose
6 Months Ago
merge from maptooltips_nameupdate
6 Months Ago
More deploy/mount logic and balance convars.
6 Months Ago
Renames
6 Months Ago
Merged from main
6 Months Ago
merge from connect_srv
6 Months Ago
merge from lock_deploy_guide_fix
6 Months Ago
6 Months Ago
Redeopment interval convar
6 Months Ago
Merged main to electricity_power_fixes
6 Months Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit
6 Months Ago
Compile fix
6 Months Ago
merge from BindFeedback
6 Months Ago
merge from io_entity_snapping
6 Months Ago
NavMeshObstacle tweaks
6 Months Ago
Weapon Rack text and Brutalist release date
6 Months Ago
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6 Months Ago
merge from Easter2024
6 Months Ago
disabled halloween event UI
6 Months Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
6 Months Ago
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6 Months Ago
cherrypicking 94043 (merge from tutorial_island)
6 Months Ago
merge from InvisibleClothingSkinFix
6 Months Ago
merge from Easter2024
6 Months Ago
merge from egghunt_optimization/ui_fixes
6 Months Ago
merge from egghunt_optimization
6 Months Ago
merge from RidingChickenCostume
6 Months Ago
Enabled egghunt event Updated menu background videos
6 Months Ago
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6 Months Ago
6 Months Ago
Merge from main
6 Months Ago
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies Most processing is done in a job so should be very efficient
6 Months Ago
Add BypassClothingMountBlocks option to BaseMountable Enable on parachute, allowing the chicken costume to be worn while parachuting (despite chickens not being known for their aerobatic skills)
6 Months Ago
Added error message if IsSeatClipping gets a list that already has items
6 Months Ago
Fix wrong tooltip on tutorial tag in server browser Fix incorrect alignment on tutorial tag in tag list on loading screen
6 Months Ago
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6 Months Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
6 Months Ago
Pass the player ducked state to the WearableFadeToggles
6 Months Ago
Fixed female wearable chicken version having a slightly different randomisation setup, leading to a mismatch with the world model
6 Months Ago
Added video header to Adobe building skin page. Updated existing image media assets.
6 Months Ago
Merge main -> Bikes
6 Months Ago
Some bike physics and visuals work
6 Months Ago
Crane visual work
6 Months Ago
Updated MoveSelected to remember last chosen target object
6 Months Ago
Parent the containers to the ship
6 Months Ago
Fixed container doors getting deleted when they enter the cargo ship bounds
6 Months Ago
MoveSelected editor script - quicker method for moving bulk game objects into another object
6 Months Ago
Implement new crane into harbor_1 monument, S2P and enable cargo ship in CargoDocking scene for demo purposes Added the test scenes for the harbor refresh to the scenes drop down