105,863 Commits over 3,806 Days - 1.16cph!
Possibly fixed respawn help text staying active too long
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Rework tutorial item allowance enums to allow a separate step for unlocking the hammer
Fixes being able to craft the hammer before the specific tutorial step which allowed some sequence breaking
Cluster handlers are now removed on close of marketplace dialog
Fixed null entry removal in ProcessInterferenceQueue not working, meaning null entries got stuck in the list.
Disable Help menu option in main menu, unfinished/might not get finished
Merge from tutorial_island
Fixed MissionObejctive typo preventing obejctives from completing
Merge from tutorial_island
Build compile fix (hopefully!)
Catch MissionObjective.IsStarted NRE's
Merge from tutorial_island
Fixed incorrect island spacing parameters, fixes tutorial islands spawning too close to each other
FIxed island positions not recyling
Merge store-ui -> main. SkinViewer work is now complete (don't laugh at the inevitable further skinviewer commits pls).
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Fixed lumberjack suit skin looking small in the viewer
SkinViewerTest now shows image border
Fix typo in conversation_stage03
button now disables all light sources for pitch black darkness
Refresh SkinViewer rendertexture size and aspect ratio if player resizes game window while a DLC screen is open
Default to 8MB transfer size when benchmarking demo upload
Allow transfer size to be overwritten
Fix Unity complaints about disabled LOG groups
Updated pipe tool and wire tool descriptions
Record disconnects to the demo thread
Harbor_1 lighting setup for the new island
Removed some mesh decals from the rooftops that didn't match
HLOD setup
Scene2prefab
Revert
93418 to allow 3D icons to be full width. But will add support for resizing on-the-fly in case player resizes their window.
Fixed multiple map markers disappearing when deleting a single one
Strip out the effect player stuff from UIEffect
Merge from main -> full_server_demos
viewmodel prefab updates, added icon, removed unneeded model prefabs
Set videos for nomad, lumberjack, and arctic packs
Keep the item icons square on the takeover screens to prevent them from looking stretched
Use different prefabs for limited and general tab
Implement reveal transition per item icon
Add cover video component
Imported Minigun Textures
Setup Minigun Materials
Applied Minigun Materials to viewmodel
Hook up buy button on the modal
player update. flashbang/beacon/f1/survey grenade entity edits to hold correctly in hand and use r prop bone
Invalid slots don't push wearable feedback
Made background colour change method less ambiguous
Harbor 1 grounds c prefab
Store Item prefab design changes
Harbor 1 scene cleanup
Finalized ground meshes