105,869 Commits over 3,806 Days - 1.16cph!
Hook up buy button on the modal
player update. flashbang/beacon/f1/survey grenade entity edits to hold correctly in hand and use r prop bone
Invalid slots don't push wearable feedback
Made background colour change method less ambiguous
Harbor 1 grounds c prefab
Store Item prefab design changes
Harbor 1 scene cleanup
Finalized ground meshes
▅▆▉▇▋ ▉▍▄▇█▍▇▊▌ ▊▄██▇▅▉▅▉
Fixed vendor clusters not opening in marketplace
Fixed the color check when updating nameplates text color
Don't show server wide event toasts to players on tutorial island
player update. edited satchel/timed explosive entitys so the player holds them correctly
Fixed upgrade base tutorial step incrementing incorrectly when the player switches between wood and legacy wood skins
player update. holdtype syringe override controller updated with latest idle pose
Add analytics to track tutorials started, completed and quit mid-way
If quitting, track which mission was currently active
debug.completetutorial is now admin only, new convar debug.quittutorial is accessible to everyone
Store Modal Overlay styling and animation, store header image
▍▇▉ ▅▆▌█▍▅▌▉/▉▋▊▊▋▆ ▆▅▆▆▋▌▊▆ ▍▋█▄▆▌ ▍▇ ▋▇▄▍▉█▍ █▉▋ ▋▍██ ▊▊ ▅▇▉█▌▌▅▉▍▍▇▄ ▄▍▌▍▊▅
player update. holdtype wire override controller updated with latest idle pose.
Fixed unnecesary nameplate vischecks when you're not in a team
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
player update. edited small water bottle entity bottle position so the player holds it correctly
player update. using updated idle pose on keycard holdtype override controller and updated generic deploy prefab to use r_prop
Hide screens if the player is not authed
merge from tutorial_island
Merge from cinematic_tool_branch_swap
Re-enable copyLocalPlayer convar
Cleanup and merge conflict resolving
Merge from cinematic_tool_branch_swap
Added the following editor only cinematic tools that already exist on cinematic (will cause conflicts when merging to media_projects, will fix that next):
LODStripper
MaterialDumper
PlayerCopyTool
SceneCameraLock
▍▋▇▅ ▊ ▆▍█▋▌▉▊▊ ▋▇ ▍▆ █▊▍▋ ▄▊▍▇ ▋█▊ ▌▍▌▍▋▆▋▆▆▉ ▅▅▌▇ ▍▉▌▊▍▇▋▉▅▄ ▊▍ ▄▌▅▇▋▍▌▆▊
▌▍▊ ▍ █▄▅▊ ▋▆█▄█▅ ▄▄ ▊▋▄▌▆▌▌ ▆▋▅ ▌▄ ▍▌▅▇▉▊ ▅▉ ▆▋▉ ▇▊▍█▋▆ ▌▊▋▄▆ ▄▆ ▋█ █▍▅ █▅▆▅▄▋▌
NPC angry anim tweaks. Updated NPC seed number
Fix for more skinviewer skins that we're showing up in some situations
Fixed 3D pack icons not stretching anymore
Fixed invisible Tomaha in skin viewer when in-game
Fixed some skin models not showing up when using the item store in-game. Except Tomaha, which us being difficult.
Ensured clusters can be expanded when marketplace is open
(Still some issues)
Add WasHit parameter to tutorial npc
Force the tutorial npc player model to always use the same player seed (12345!)
Add server.tutorialEnabled convar, defaults to true, if false players will not be prompted to start the tutorial and will not be able to start a new tutorial
SingleVendor now uses IComparable
List sorts accordions to the bottom
Less UI edge fade (skin viewer)
Remove old tutorial gestures (no longer used, we have a standalone tutorial animator now)
SkinViewer lighting polish