reporust_rebootcancel

105,869 Commits over 3,806 Days - 1.16cph!

7 Months Ago
Fixed IconRender scene requiring craggy to be loaded previously for proper lighting
7 Months Ago
Removed useless logs
7 Months Ago
Re-enabled pooling
7 Months Ago
Fixed NRE issues with boat vendor
7 Months Ago
▊▍█▆▍▍▇▍▆▅ ▇▌▆ ▉█▌▋█▊▉▌ ▍▇▄▋▍
7 Months Ago
Generating points on the fly instead of caching them Fixed a few edge cases when snapping from one wall to another Restricted to walls
7 Months Ago
Pass prefab import context into DoPrepare but didn't end up speeding up imports or builds
7 Months Ago
Apply `IDoPrepare` interface to all components with the reflection "DoPrepare" Change `Rust.Editor.ForceLabel()` to not save the asset (you can't save to disk when importing) Remove all "SavePrefabAsset()" calls inside `DoPrepare()` methods Remove all `SetDirty()` calls inside `DoPrepare()`
7 Months Ago
See if we can skip the "PreparePrefabs" part of build process by moving prefab processing from build step -> import step - add AssetPostprocessor to call "DoPrepare" methods while assets are being imported - add IDoPrepare interface to replce the reflection based method
7 Months Ago
Flame jet iteration
7 Months Ago
tutorial end cinematic mixdown tweak
7 Months Ago
Partial revert of 93310 to re-enable 3D skin views when item store is used while in-game
7 Months Ago
Fixed issues lignting with store when in-game
7 Months Ago
merge optimize_build_generate_manifest -> main (test if it makes a difference)
7 Months Ago
Apply `AssetDatabase.StartAssetEditing()` to the entire "Update Game Manifest" instead of just "Prefab Prefabs"
7 Months Ago
Finished harbor 1 dressing
7 Months Ago
Reserialized materials
7 Months Ago
▍▅█▌█▊▍ ▌█▄▆▇▊▍ █▄▅▌▋▍▌▊ ▆▉▌▊▌▅ ▆▄▅▆▋▉
7 Months Ago
Fill items on the last row of the abyss pack
7 Months Ago
Close takeover screen when clicking anything off of it Force scroll to top on takeover screens cause they keep auto scrolling down a bit when editing prefabs
7 Months Ago
Tweaks
7 Months Ago
Split items into two rows for lumberjack takeover
7 Months Ago
Fixes
7 Months Ago
Fix incorrect sizing of skin viewer on takeover screens
7 Months Ago
Finish hooking up modal details
7 Months Ago
tutorial end cinematic audio tweaks
7 Months Ago
Fixed station prefabs
7 Months Ago
Military flamethrower - updated with new model, added item prefab, fuel gauge needle anim tweaks
7 Months Ago
Fill in the replaced item and breaks down into sections
7 Months Ago
player update. exported/setup jerrycan animation set. made new holdtype controller for it and edited water jug entity
7 Months Ago
Player preview no longer affected by sun/moon directional light
7 Months Ago
Baseline
7 Months Ago
█▄▋▋▉▋▅ ▌▉▆▉▊▅█ ▊▅▄▄▅▊
7 Months Ago
Fix item background color disappearing when closing the modal by pressing esc
7 Months Ago
Remove old modal, fix NRE Close modal when pressing esc Close modal when clicking outside of it
7 Months Ago
Add RevealTransitionOnEnable component for lewis
7 Months Ago
oilrig L3 texturing progress
7 Months Ago
Plastic ignore favorites.cfg
7 Months Ago
Item Store tweaks
7 Months Ago
▊▌▄▇▊▄▆▆▅▅█▄▉ ▊▍▆█▅ ▌█▅_▄▇▇_█▅▋█▊▌_▅
7 Months Ago
Item Store changes, back button prefab update
7 Months Ago
▍▅▋█▉ ▆▆▋▄ ▌▌▄_▇▄▊_▊▊▊▉▍▍_▌
7 Months Ago
█▍▄▆▅▇ ▋▆▍▉▄▆▊█
7 Months Ago
▍▊▇▄▊ █▇▋▌ ▅▇█▄
7 Months Ago
Toggle the modal off by default
7 Months Ago
Re-design of the skin popover
7 Months Ago
Added placeholder minigun ammo pack
7 Months Ago
player update. jackhammer holster position edit and set updated idle pose its override controller
7 Months Ago
oilrig sat tube greybox full greybox flow
7 Months Ago
merge from full_server_demos