reporust_rebootcancel

137,176 Commits over 4,352 Days - 1.31cph!

6 Months Ago
Use StringBuilder to build the cfg
6 Months Ago
Improved logging for when a command isn't a variable, when a command is read-only, when command defaults are out of sync, when no default value was found
6 Months Ago
naval_update -> scientist_boat_ai
6 Months Ago
Update HttpImage component to cache downloaded images by url in the temp folder
6 Months Ago
Merge from naval_update
6 Months Ago
Redo #if DS_CONSOLE_ENABLED regions to fix compile error from server console
6 Months Ago
Allow finish building when area is empty
6 Months Ago
merge from optimize_windows_console -> main
6 Months Ago
Update scene control buttons to RustButtons with updated styling
6 Months Ago
merge from modding_custom_icons -> main
6 Months Ago
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6 Months Ago
Casino mesh progress Prefab update
6 Months Ago
Manually add protobuf & codegen
6 Months Ago
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
6 Months Ago
Cherrypick CS113020, CS113021, CS113022, CS113025 (hackweek_modding_improvements/item_icon) - allows modded servers to use server images as item icons rather than having to make a workshop item for each one
6 Months Ago
merge from modding_dropped_item_names -> main
6 Months Ago
Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
6 Months Ago
Backup
6 Months Ago
merge from modding_ddraw_perms -> main
6 Months Ago
Also allow server to run `ddraw.clear` command as well
6 Months Ago
Cherrypick CS 113082 (allow server to run ddraw commands without local admin)
6 Months Ago
merge from modding_entity_scale -> main
6 Months Ago
Allow modders to network entity scale (without cursed parenting to spheres) - first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale) - now if the entity scale isn't (1,1,1) it will send to client - worked in editor last time I tried it - only sends in network data, not persisted to disk
6 Months Ago
Add button to toggle off player model when viewing skins
6 Months Ago
merge from modding_cui_dragdrop -> main
6 Months Ago
Cherrypick other CUI improvements that were merged to github but not in game - allow changing the color of the color of buttons when they are moused over
6 Months Ago
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6 Months Ago
Exclude read-only commands from the default config
6 Months Ago
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6 Months Ago
merge from modding_cui_dragdrop -> main
6 Months Ago
Cherrypick draggable_cui branch
6 Months Ago
merge from modding_user_info_lang -> main
6 Months Ago
Include user language inside GiveUserInformation packet - allows modded servers to adjust loading messages right away - shouldn't require a network++
6 Months Ago
merge from editor_selected_texture_memory -> main
6 Months Ago
Add texture estimation tool when selecting assets in editor - right click textures, select `Sum Texture Memory Usage`, it prints out the memory usage of textures
6 Months Ago
Merge from main
6 Months Ago
merge from fix_streaming_misc_textures -> main
6 Months Ago
Test splitting tile building in steps instead of building at once from native code, to potentially be able to spread a single tile over multiple frames in case of runtime rebuilds, or cache intermediate building steps
6 Months Ago
Bank vault (30MB)
6 Months Ago
browser_scrollview_fix_2 -> main
6 Months Ago
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
6 Months Ago
Add search bar for list, tweak style of the item selection after changes
6 Months Ago
merge from store_atlases
6 Months Ago
Sofa and shipping container fixes
6 Months Ago
Store mannequin (100MB)
6 Months Ago
merge cherrypick_queryvisjobs_optimizations to main
6 Months Ago
cherry pick query vis optimizations
6 Months Ago
neck_stuck_debug -> main
6 Months Ago
Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug