reporust_rebootcancel

133,507 Commits over 4,293 Days - 1.30cph!

7 Months Ago
Store featured items loaded from the manifest
7 Months Ago
Better naming and parameters in npc shooting component
7 Months Ago
Merge from main
7 Months Ago
Pull hardcoded asset references from scripts too
7 Months Ago
Simplify scientist shooting logic
7 Months Ago
New bulb models
7 Months Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
7 Months Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
7 Months Ago
Super simple notifications window blockout
7 Months Ago
7 Months Ago
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7 Months Ago
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7 Months Ago
Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
7 Months Ago
Fixed the issue with sky turning black too early at train tunnel entrances
7 Months Ago
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7 Months Ago
il_postprocessor_build_fix -> main
7 Months Ago
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7 Months Ago
main -> new_menu
7 Months Ago
Clean: remove deleted TerrainBenchmark from the build settings Tests: none, trivial change
7 Months Ago
Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion This caused issues with native container cleanup Tests: autobench in editor
7 Months Ago
tube lights wip implementation
7 Months Ago
Include fx prefabs in warmup too
7 Months Ago
removed old bullet_container folder and contents as it's no longer needed
7 Months Ago
Security Spotlight Prefab update
7 Months Ago
atmosphere height falloff
7 Months Ago
Prefab update speakers
7 Months Ago
WIP propper build area check using bounds instead of the temporary radius test
7 Months Ago
Speaker blockouts update
7 Months Ago
hanging fish LODs complete for 3 variants. prefabs updated
7 Months Ago
ship_searchlight textured
7 Months Ago
Spawn new scientists on small oilrig
7 Months Ago
Reduce odds of scientists charging
7 Months Ago
- Vary angles, don't be predictable and peek from the same place twice - Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths
7 Months Ago
syncvar_ilpostprocessor_hook -> main
7 Months Ago
Update: Merge Terrain and FoliageGrid benchmarks - Re-enabled terrain rendering in FoliageGridBenchmark - Delete TerrainBenchmark Tests: autobench in editor
7 Months Ago
Revert file change
7 Months Ago
Dont print anything on weaving success - only failure Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
7 Months Ago
Merge from additional_environment_volume_shapes
7 Months Ago
Merge from main
7 Months Ago
Do not highlight cart button on owned items
7 Months Ago
Include editor
7 Months Ago
merge from j25_monument_fixes
7 Months Ago
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7 Months Ago
Bugfix: MonumentBenchmark - don't clean up reflection probes between monument spawns This would cause sporadic exceptions during benchmark run. Tests: autobench in editor
7 Months Ago
S2P all
7 Months Ago
jungle_floor_shadow_proxy -> main
7 Months Ago
Fixed jungle floor shadow proxy. Parse object name in highlights to remove the shadow proxy cube
7 Months Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface