108,507 Commits over 3,867 Days - 1.17cph!
Fixed momentary invisible player when corpse spawns while player was parented
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Muzzle FX & ejection location improvements.
Merge ServerSideRagdolls -> main
Fixed interpolation issues, new system now working correctly
Revamp ragdoll bone position and initial lerp, fix limb trouble between client and server. Broken right now, but committing this mostly-complete WIP
Don't copy bone positions on client when ragdoll sim is on server, since the server doesn't know about any of the non-rigidbody bone positions, so it just confuses things (and most noticeably messes up the neck if the player was looking down)
Rotate the object around the pan offset
Reset camera button resets pan and zoom too now
set pinata physics mat to cloth so weapons play soft impact sounds
remove confetti cannon sound from pinata-stage-destroy effect
Changed M4 shotgun to have same despawn time as Spas-12
Only use bodyRotation for the up axis of the corpse, since it's really more like eye rotation
Sort bones for perfect data sync
M4 despawn set to match Spas-12 despawn time.
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Added bespoke Pinata PFX
Updated to the new Albedo-AO texture from Matt
Material tweaks
Texture size optimization
Merge main -> ServerSideRagdolls
lined up wire on pinata a bit better
merge from item_store_order
added 2nd flame to script
merge from dec_weaponrack_updates
Setup M4 for all weapon racks.
Support rotating the brush with the movement direction of the mouse
Set the paintbrush brush to use this mode instead of random rotation
Remove empty LOD group component from m4
spas12 and mp4 3p - set up eject shell anims, setup unique weapon anims to fix offset chamber when playing anims
Setup legacy bow for single item racks
Made the shelter easier to place.
Cleaned some priv code.
Ensured shelter gives privilege to the owner.
Fixed building priv not showing on vitals.
player update, edited the holster positions of f1 grenade and hatchet
Disabled useViewModelCamera on Birthday cake 10 prefab
Ensured lock can't be taken off door
Swapped prevent building collider at door
player update edited unarmed idle pose and updated 2h explosive anims set with updated idle pose
tweaked related materials
better generic rust textures and metal base textures
Disabled useViewModelCamera on Birthday cake
exported player update edited hatchet deploy so it is taken from over the shoulder and edited relaxed movement loop anims
m4 viewmodel - added effects for shell eject
Fixed pinatas dropping too much canned tuna and low grade fuel
Merge ServerSideRagdolls -> main