reporust_rebootcancel

106,374 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Merge from /main/shader-fix-2 (6P lit particles, edit-mode lighting, smoke & censor fixes)
1 Year Ago
Reverted some debug changes
1 Year Ago
Fixed global intensity not fading properly Added downscale property for temporal RT Defaults downscales now = 1
1 Year Ago
Initial tests
1 Year Ago
Merge from airpatch_media
1 Year Ago
Parent merge
1 Year Ago
Merge Main -> Save241
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Fix missing code from previous commit
1 Year Ago
Another fix for the boat drift system
1 Year Ago
General improvement to boat drift-to-shore. Added InvokeRandomizedFixedTime
1 Year Ago
tweaked cutout spider web mesh positions to match older mesh positions, used one of the cutouts as the guide mesh
1 Year Ago
Combat misison pt2 setup, bear spawning
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Combat prep conversation
1 Year Ago
Combat mission prep
1 Year Ago
Fixed acquire mission objective type not properly registering items acquired that get stacked Set up misison flow and conversation for hunting/cooking mission
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from weapon_racks
1 Year Ago
Merge global_networked_bases/proper_disable_command
1 Year Ago
merge from clean_up
1 Year Ago
Add `InstancingConfigComponent` to root level of component Add option via the config to disable instancing on a prefab Disable instancing on `junkpile_i` as it uses a cliff child prefab that supports instancing Also disable instancing on portal prefab
1 Year Ago
Fixed overlapping IsInTutorial and LoadingAfterTransfer flags
1 Year Ago
Fixed broken harvest and crafting mission events
1 Year Ago
Merge from main
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Disable instancing on deployables it was unintentionally left on Enable instancing & global networking on large furnace
1 Year Ago
Add button in editor to list every prefab with instanced rendering enabled
1 Year Ago
Codegen, manifest, etc
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Remove instancing from metal shopfront due to glass not working & incase it murders performance if I fix it
1 Year Ago
Server compile fix
1 Year Ago
Fix wooden shopfront door
1 Year Ago
Fix all door prefabs - external gates - cell door - garage door - square + triangle ladder hatch - fence door - double doors
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main
1 Year Ago
Players can no longer dismount the parachute for a second after deploying the parachute (see BaseVehicle.AllowPlayerInstigatedDismount) Prevents accidentally dismounting the parachute if player is spamming the Space key to deploy The player can still be dismounted during this window via other means (hitting something, getting shot, etc) Only run the landing camera animation if the player is dismounted due to a collision
1 Year Ago
Fixed animated screen shake not working properly, now has to be parented to a player to work WIll only apply to the camera if it's parented to the LocalPlayer
1 Year Ago
Remove `StripEmptyChildren` from garage door & ladder hatch to fix codelocks
1 Year Ago
Attackheli gunner camera clarity iteration.
1 Year Ago
Standardize `IsInstancingEnabled` and `IsInstancingDisabled` based on convars
1 Year Ago
Increase size of inside checks on spider web deployable
1 Year Ago
Set Cathode effect downscale to 1, since Downscale off seems to use the default (4)
1 Year Ago
Parent merge
1 Year Ago
Merge cathode-tweaks -> main
1 Year Ago
Merge Main -> save241
1 Year Ago
Merge from main