reporust_rebootcancel

106,374 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Overwrite libsqlite3.so if it already exists
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Cleanup
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Mark if mesh is the highest LOD Don't scale highest LOD by FOV or quality setting (to ensure all prefabs cull at the same distance regardless of your settings)
1 Year Ago
Add `supportsComputeShaders` to client performance analytics
1 Year Ago
Fix menu slider for "building distance" not having correct translate phrase
1 Year Ago
Fix GPU culling data not being updated when visibility of mesh is changed (to hide windmills & sam site placeholders inside network range)
1 Year Ago
Fix merge issues on weapon worldmodels ColliderInfo component missing on most of these WorldModel component missing on glock and hmlmg
1 Year Ago
Added `global_networked_bases` convar to disable networking of global building blocks server side
1 Year Ago
Rocket trail replacements WIP
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Log time taken to send all global entities to players
1 Year Ago
merge from hold_to_reload
1 Year Ago
Cleaned up implementation and handled a few extra scenarios.
1 Year Ago
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1 Year Ago
Added parachute canopy art
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Merge from parachute
1 Year Ago
Merge from spinner_tugboat_fix (fix bandit camp wheel rotation)
1 Year Ago
hackweek cliff scene backup
1 Year Ago
Hackweek cliff backup
1 Year Ago
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Merge Main -> Experimental
1 Year Ago
Building grade skin components added to blocks prefabs for frontier skin
1 Year Ago
frontier skin building grade
1 Year Ago
Merge from main
1 Year Ago
Updated prefabs and LODs values to the screwdrivers and suitcase models
1 Year Ago
roof.triangle.up.top.line conditional
1 Year Ago
conditional prefabs linkage pass
1 Year Ago
Fixed parachute throwing collision error on standalone client
1 Year Ago
Weapon rack reload menu option has to be held for the amount of time it would take to manually reload the selected weapon.
1 Year Ago
Added a Glass_Small physic material, identical physics settings to regular Glass but allows us to specify new effects for small glass surfaces Created Glass_Small impact effects and decals, all new effects and decals are prefab variants and decals are scaled down by 15% Applied to bottle_cluster_a, bottle_cluster_b, beer_bottle prefabs (but no S2P so monuments will be missing this effect)
1 Year Ago
New buoyancy option to go kinematic instead of going to sleep. Only using it on Tugboat for now. Rowboat/Tugboat/RHIB now using the On flag for being On, instead of Reserved1. Buoyancy now has an On check that doesn't ever sleep if the vehicle is on.
1 Year Ago
Fixed elevator displaying in inventory that it needs 1 power (it needs 5)
1 Year Ago
Clearer formatting for Buoyancy checks
1 Year Ago
Manifest
1 Year Ago
Added (hidden) item defs for weapon rack lights.
1 Year Ago
Merge from main
1 Year Ago
Potential fix for sleeping bag options persisting on the map screen when changing server
1 Year Ago
quick test of radial menu action hold timers