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106,442 Commits over 3,836 Days - 1.16cph!

1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
Copy over shaders from original `global_networking` branch to fix indirect rendering
1 Year Ago
Enable GPU instancing on more building mats Disable normal MeshRenderers in PrefabPreProcess to avoid changing source prefab in editor
1 Year Ago
Art test scene WIP/backup
1 Year Ago
Only display outline collider warning message if not found at all.
1 Year Ago
Enable GPU instancing on building skins Only use highest LOD rather than rendering them all at once (as we don't support LODs yet) Automatically disable normal MeshRenderers in the prefabs we convert
1 Year Ago
merge from main
1 Year Ago
Added missing rack config for candy cane club
1 Year Ago
Setup custom render bounds for SMG.
1 Year Ago
Fix an accidental offset in mp5 world model prefab.
1 Year Ago
Fixed several issues with ragdoll position sync. No more glitching now
1 Year Ago
add ClientTurnSpeedOverride fore testing/debugging
1 Year Ago
updated bear anim meta files with correct settings and removed sleep-1 anim as it isnt needed
1 Year Ago
merge from exsperimental
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Modify bear AI design so they never stop chasing or timeout in combat, to make it easier to test bears. For test branch only!
1 Year Ago
worked up materials on lorry trailer, added blue variant, added proper ac unit on front, tweaks to prefab
1 Year Ago
Fixed index mismatch on conditional model test when spawning creation gibs ("Shipping Container conditional roof building gibs inaccurate") Fixed main skin object not being moved out of the way if conditional models were spawned (creation gibs partially occluded / Z fighting)
1 Year Ago
HideInInspector HipFudge to make it clear it is not currently used, but keep values.
1 Year Ago
Removed all the old LagyAss related code to eliminate it from animation appearance
1 Year Ago
merge from main
1 Year Ago
Properly fixed non readable meshes being added to server bundles without reserializing assets Added Facepunch.BundleBrowser, a tool that loads the contents of two asset bundles for inspection and includes a diff tool to compare what assets have been added and removed between two bundles
1 Year Ago
Merge from main
1 Year Ago
Fix disabling team leader markers not properly disabling the makers on the compass
1 Year Ago
All joint positions now have regular sync to client
1 Year Ago
Merge from main
1 Year Ago
Merge from camper_respawn_option_fix
1 Year Ago
Reapply 82913
1 Year Ago
Merge from main
1 Year Ago
Subtract 82913, was going to be a problematic merge with SleepingBagButton changes on main
1 Year Ago
Joint sync WIP
1 Year Ago
Added `indirect_rendering` and `instanced_rendering` convars to toggle new rendering modes InstancedRenderScheduler added to scene as singletoncomponent Create renderers on startup Now renders stuff and somewhat works
1 Year Ago
Fixed cluster respawn markers not correctly showing occupied states while the player is alive Fixed respawn buttons still sending a request to respawn on click even if they were clicked while the player is alive (it was ignored on the server, but no need to send the traffic)
1 Year Ago
Exposed Movement Damp Multiplier on the player model prefab, lower = more snappy Only applies when the player isn't underwater, we have separate damping for that case
1 Year Ago
Bear animation controller changes, new transitions from idle clips to breathe, remove exit time from walk and breathe anims
1 Year Ago
Merge ragdoll extras back to main RagdollRewrite2. Fixed server->client sync not working.
1 Year Ago
Merge from main
1 Year Ago
Turn off all exterior lights during daytime.
1 Year Ago
Fixed the close flare on the new ceiling light fixture
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Final playthrough polish on lighting prefab.
1 Year Ago
Always run the ragdoll PreProcess (not just on client). Make the lists that the PreProcess sets up [ReadOnly], so it's clear that they don't need to be set manually.
1 Year Ago
merge from main
1 Year Ago
merge from creation_gibs
1 Year Ago