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106,438 Commits over 3,806 Days - 1.17cph!

1 Year Ago
Match build options for old build process
1 Year Ago
Add ScriptableBuildPipeline package Implemented a new, custom BuildAssetBundles method that runs PreProcess on a new instance of each prefab, saves the modified prefab into the bundle under the original prefabs name and then destroys the modified prefab version after the build is complete without requiring an AssetDatabase import Backing this up because it will probably break my project if it goes wrong (it will definitely go wrong)
1 Year Ago
Merge from Tugboat. Need to see if tugboat and ragdoll rewrite + physics layer changes will behave well together.
1 Year Ago
Set up tugboat parenting
1 Year Ago
Enabled caustics
1 Year Ago
Added engine and water audio loops
1 Year Ago
Minor glass texture adjust
1 Year Ago
Lowered opacity on tugboat glass - easier to see through (requested in meeting)
1 Year Ago
Reasonable starting setup for water wake FX on tugboat
1 Year Ago
Merge Main -> Tugboat ⛴
1 Year Ago
Conditional model pieces / mesh of child prefabs of building blocks now spawn in the correct place
1 Year Ago
Merge from ferry_terminal
1 Year Ago
Fixed ScaleBySpeed not dividing by deltaTime, causing the reported speed to be framerate-dependent and much lower than actual. Greatly increased the min/max speed values all users of this script to accommodate for this fix. Fixes all boat wake effects being framerate-dependent. Updated: - Kayak - RHIB - Rowboat - SubmarineDuo - Submarine Solo - Boogieboard - Innertube - Horse innertube - Unicorn innertube - Shark - Horse
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Unsaved
1 Year Ago
Shipping container showcase scene
1 Year Ago
Possibly fixed feet IK rotation getting applied incorrectly after being forcibly dismounted from a vehicle (eg. crashing a minicopter)
1 Year Ago
Empty .anim ref file
1 Year Ago
Container colours lookup
1 Year Ago
Removed extra collider and rendererbatch script. Added wake and engine FX from RHIB.
1 Year Ago
More viewmodel stuff WIP
1 Year Ago
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1 Year Ago
Vintage Wall Clock Prop Prefab Setup
1 Year Ago
exported bear stand up anims ,rotate anims and edited run anim
1 Year Ago
bear controrller - added turn layer added turn pose test, attack with translation
1 Year Ago
Merge from diver_fx
1 Year Ago
Merge from main
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
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1 Year Ago
Adding ModelConditionTest_Outside / ModelConditionTest_Inside Adding placeholder conditional variants of shipping container floor for inside / outside
1 Year Ago
Scene additions for Matt. Pool, volumetrics volume.
1 Year Ago
Fixed extended UVSet support in Blend4Way
1 Year Ago
merge from main
1 Year Ago
merge from aiarena_animal_control
1 Year Ago
compile fix
1 Year Ago
Can now control animal movement in AIArena - take control of an animal and left click to move it to the player's look position. Added Animalbrain.States.MoveToPoint to move to raycast position memory. Added Animal.ControlTest AI design, added it to all animals as second AI design.
1 Year Ago
merge from main
1 Year Ago
Clothing r/w changes (all in one commit so I can revert it if needed)
1 Year Ago
Temporary rough water masks
1 Year Ago
Allow fbx's into server bundles if they have import legacy animation enabled (fixes car lifts not animating on server)
1 Year Ago
Code gen
1 Year Ago
Basic monitor UI for tugboat
1 Year Ago
Increase water consumption of sprinklers to better match the water being consumed in liquid containers
1 Year Ago
Tugboat fuel storage work. RHIB doesn't need some overrides that it had.
1 Year Ago
Fixed tugboat fuel storage interaction
1 Year Ago
More buoyancy for tugboat - sit higher in the water
1 Year Ago
Request updated camper positions for the map if a player has a camper in their respawn options every 30-45 seconds (it gets updated every 10s if a player is dead)
1 Year Ago
Finished porting all Core shaders to Rust Standard shader backend
1 Year Ago
Merge Main -> Tugboat