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132,612 Commits over 4,262 Days - 1.30cph!

10 Months Ago
- Update timing of zigzag attack - Fix rotation not being handle properly when using root motion tracking - Reduce senseless croc jaw snap spam
10 Months Ago
re exported crocodile intimidate attack anim
10 Months Ago
Update: Bunch of utility Burst jobs for WaterLevel.GetWaterLevels outstanding jobification Tests: none, they are not plugged in
10 Months Ago
When placing a sprinkler, a sphere will now be visible indicating its range
10 Months Ago
Added 4K textures and materials for cinematics
10 Months Ago
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10 Months Ago
Textures changed from silver to gold, tweaked animations, changed proportions, added icon and optimized textures for Rustige Egg G variant
10 Months Ago
- Fix crocodile jaw snap not doing damage - Fix crocodile doing nothing when the prey is very close and it's intimidating - Fix crocodile not looking at prey while intimidating
10 Months Ago
some more minor dirt adjustments
10 Months Ago
Make slashes cause smaller decals than blunt, cause that makes sense
10 Months Ago
Added client check when checking for taa support to fix server compile errors
10 Months Ago
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10 Months Ago
Blunt effects now support non uniform scaling (skew)
10 Months Ago
Added random rotation modifer to all bullet decals
10 Months Ago
Ensure all stab effects have rotation modifers on them
10 Months Ago
Fixed a few bees briefly escaping from the next jar after a grenade throw.
10 Months Ago
Further refinements to slash effects
10 Months Ago
Update: Use NativeArray for TerrainTexturing.ShoreVector storage of distances and vectors - Had to add an editor-only safety check for WaterCamera for a super rare exception Tests: Played procgen and Craggy in editor. Forced a bunch of domain reloads to validate WaterCamera doesn't break anymore
10 Months Ago
updated topology masks for jungle ruins, s2p ruins
10 Months Ago
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10 Months Ago
Fixed metal ore scale issues
10 Months Ago
exported crocodile static and run death anims and updated intimidate attack anim
10 Months Ago
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10 Months Ago
terrain topology radius samples run through burst job, even when called from other threads - 5000 size map without monuments, trains, roads takes 96s rather than 510s to generate, significant reduction in river layout and shore vector generation
10 Months Ago
updated croc ragdoll prefab to look less goofy.
10 Months Ago
Decouple look-at and spine-deform when enabling on a per animation basis (fix spine deform being disabled inadvertently)
10 Months Ago
Fix crocodile sampling water at their visual location instead of at the nav agent location, causing them to go under terrain - Decouple look-at and spine-deform when enabling on a per animation basis (this gets rid of issues where spine deform was inadvertently disabled)
10 Months Ago
Added TAA support to cam physical
10 Months Ago
- Fix crocodile diving instantly, dives at plausible speed - Fix crocodile spine procedural anim always being disabled
10 Months Ago
merge from fogmachine_optim
10 Months Ago
merge from cwb_kettle_harvesting_tea
10 Months Ago
merge from recipelist_reorder
10 Months Ago
merge from Item_Descriptions_update
10 Months Ago
merge from consumable_gene_info
10 Months Ago
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10 Months Ago
Update: perf tests for WaterInfo/-s For 1k sample points - batch version is 4(no waves)/3(with waves) times faster than serial Tests: not applicable
10 Months Ago
Have croc exit dive if it happens to move out of the water
10 Months Ago
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10 Months Ago
- Croc dives after fleeing into water instead of staying on the surface, right now the dive snaps the depth we need to look into it - Make crocs float lower under the water so only snouth and back are visible - Prevent croc from using land animations in water, and vice-versa - Fix error from OnValidate - Run codegen to fix compile error
10 Months Ago
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10 Months Ago
Update: addding perf tests to GetWaterLevel/-s - Doesn't have cases that have water volumes, so slowest path not stressed in both cases On 1k locations batch version is 10x faster than serial(130micros vs 1.18ms) with no waves, with waves - 3x faster(3ms vs 9ms) Tests: not applicable
10 Months Ago
merge from main
10 Months Ago
Merge from main
10 Months Ago
Fix error because of OnValidate firing during gameplay
10 Months Ago
merge from crafting_update - (Molotov fireball has a sparking effect on players fix)
10 Months Ago
merge from graphics_settings_extra_tooltips
10 Months Ago
merge from crafting_slots_rolls
10 Months Ago
merge from beehive_hammer_pickup_hotfix
10 Months Ago
merge from bee_occasional_fire_fix (what a bug)
10 Months Ago
merge from bee_nuclei_grade_fix