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126,636 Commits over 4,109 Days - 1.28cph!

11 Months Ago
World model
11 Months Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
11 Months Ago
Add placeholder audio for the wolf
11 Months Ago
merge from digitalclock
11 Months Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
11 Months Ago
Temporarily removed explosion blur to error fix.
11 Months Ago
Fixes to normals and tiling on wallpapers
11 Months Ago
Missing file
11 Months Ago
11 Months Ago
Update: Nuking the allocating StringView.Split There's a non-allocating overload already present, so going to keep it default to help keep the 0-allocations approach. Tests: none, trivial changes
11 Months Ago
Added wainscotting C textures as optional addition to set, created skin objects for wainscotting B and C
11 Months Ago
4x tunic bones test
11 Months Ago
If you hit a wolf before it spots you, it will run away for a bit, howl to call it's friends, and come back for you
11 Months Ago
Updated model for digital clock to close meshgap.
11 Months Ago
player update. setting up bows
11 Months Ago
Radioactive Water (missing manifest) -> World Update 2
11 Months Ago
Radioactive water reduces thirst rather than increasing it
11 Months Ago
Updated textures and model for digital clock
11 Months Ago
Radioactive Water -> World Update 2
11 Months Ago
Ensured radtown has correct lake setup
11 Months Ago
merge from fix_analytics_uploader_nre
11 Months Ago
Add: unit tests for StringView and it's ignore case comparator I'll need to merge this Tests assembly with the one in unify_pool_free branch once it's merged (which-ever one goes in first) Tests: ran them - they pass
11 Months Ago
Fix bulk uploader NRE when no events are submitted
11 Months Ago
Update: Further rounding up StringView - Added ToString() (makes debugging much nicer too) - Fixed up wrong exception types - Added Length property Tests: ran new unit tests(next cl) for StringView, they pass
11 Months Ago
Merge world_update_2
11 Months Ago
Second pass wainscotting A and initial exports, setup for wainscotting B
11 Months Ago
more WIP
11 Months Ago
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
11 Months Ago
divesite fixes
11 Months Ago
Skeleton updates Mesh lods skinning/setup Burst Cloth controllers lod out
11 Months Ago
wallpaper icon file wasnt checked
11 Months Ago
wallpaper icon
11 Months Ago
split DPV into client/server/shared files
11 Months Ago
Patrol heli fixes -> Main
11 Months Ago
Stop an orbit strafe if the target is null Should fix a rare NRE on orbit strafe enter
11 Months Ago
Death state no longer automatically ignores terrain pushback Heli now allows terrain pushback on seek monument crashing
11 Months Ago
Second Attempt: Patrol helicopter will now patrol at 30m or ground height + 30, whatever is higher. This should ensure heli keeps a consistent height above the world when patroling Prior to this the helicopter would just fly at 30m no matter the terrain
11 Months Ago
Fixed "Target socket is occupied" not being translated client side
11 Months Ago
merge from digitalclock
11 Months Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
11 Months Ago
Try catch any FormatException when showing a translated gametip Log the badly formatted key and string in the console
11 Months Ago
Cliffs 2nd UV channel Detail maps Large scale diffuse tweaks
11 Months Ago
Merge from dropsrender main
11 Months Ago
-digital clock prefab update -Textmaterial update -transparency tweaks
11 Months Ago
Prevent wolves beelining and being too easy to shoot when flanking at long range, merge unreachable state and flee state
11 Months Ago
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
11 Months Ago
-Added Digital Clock model to its own prefab -Updated the Digital Clock Deployed Prefab to use the Digital Clock Model Prefab -Updated Digital Clock model to use RenderLOD -Changed glass opacity, Boosted text emissive and changed text position.
11 Months Ago
Add video headers for Sunburn and Soundtrack
11 Months Ago
Added Rust.Localization.Editor assembly for localization Editor code
11 Months Ago
Hook new wolves to population, allow spawning packs