106,454 Commits over 3,836 Days - 1.16cph!
Added UV2 and UV3 to each layer "UV Set" option in "Rust/Standard Blend 4-Way"
Cleaned up old temp lighting from the scene.
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Pick nexus server list realm based on build info
Fix nexus category button not updating properly
Fix nexus tab shown by default
Added the lighting prefab and made a few scene tweaks needed for its integration.
Moved the subway entrance lighting to an override group with a culling volume to save on shadow casters.
Exit sign emissive tweak.
Progress moving "Core/Hair" backend to Rust Standard
Include biome of building block when color is applied
Analytics for color of shipping container when built with last used color or when recolored with spray can
merge from respawn_changes
merge from change_skin_bind_fix
Added LightEx ability to sync intensity to other lights that don't have the component (e.g. bounce lights)
some weapon override controller updates
player animator relax stance (upper body) and threshold updates
Analytics when a player unclaims their bag / bed
Block switching hotbar item while context menu is open
Fixed setting context menu binds occasionally resetting normal binds
Add default binds for +prevskin and +nextskin
Fix wiretool showing sleeping bag quota
merge from main -> respawn_changes
merge from main -> skinradius_cmd
merge from analytics_held_items
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merge from modding_prefabs
Reapplying
82586 and
82554 after crash investigation (keybind_system_2)
merge from respawn_changes
Allow sidegrading to building skins of the same tier for 20% of the original upgrade cost
When in listen server mode (CLIENT + SERVER), have physics in the Server scene and Client scene operate independently, as if they're running in separate instances.
Don't upload stats in the editor, however keep rest of serialization code
Fix pooling in PlayerAggregate
Log items in hotbar, worn clothing & active item
Merge from industrial_json
Fiixed client compile error
Fixed sleeping bags not actually being assigned to other players
Ensure sleeping bag quota is counted across server restart as well as when placed down
merge from tooltip_cleanup
merge from building_skins_3