reporust_rebootcancel

106,510 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Default to max 10 beds + bags Configure limit via `max_sleeping_bags` convar Change hardcore gamemode to use convar instead of gamemode code
1 Year Ago
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1 Year Ago
Unclaim bags instead of deleting them when unclaiming on map
1 Year Ago
Remove "send list of bags every 60s"
1 Year Ago
Ensure that list of sleeping bags are sent out to old & new owner every time a sleeping bag is assigned
1 Year Ago
Only make bed public when unclaimed on map if the bed was set to public mode Destroy bed with gibs enabled when unclaimed
1 Year Ago
Allow deleting bags that are still on cooldown Use existing FindForPlayer method incase one gets changed in the future
1 Year Ago
Merge from main
1 Year Ago
Fix keycards losing durability when swiping on a reader twice
1 Year Ago
Doubled resolution of the other hanging & terrain signs (512x256) Quadrupled the resolution of the standing & hanging banner (1024x256)
1 Year Ago
Updated index buffer creation
1 Year Ago
tweaked tintset value to fluctuate more fixed vertex alpha being wrong on wall_low LOD0
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from shoot_outside_safezone_fix
1 Year Ago
model update
1 Year Ago
NRE fix
1 Year Ago
merge from mfm_test
1 Year Ago
Fixed placement issue. Recreated test save to be compatible with latest proto.
1 Year Ago
merge from main
1 Year Ago
merge from lod_level_display
1 Year Ago
merge from recycler_animated_v2
1 Year Ago
merge from query_port_connect
1 Year Ago
Updated item ID handling to work with new main chainges. Codegen.
1 Year Ago
merge from modding_prefabs
1 Year Ago
combing shipping container skin prefabs for left over fixes fixed gibs bounds and overrides, incorrect surface types, checked layers
1 Year Ago
merge from main (test, had to resolve a bunch)
1 Year Ago
merge from main
1 Year Ago
fixing some roof top line prefab issues with shipping container skin
1 Year Ago
Cluster delete support
1 Year Ago
Sleeping bag now notifies players involved when ownership changes (so client side bag info is up to date)
1 Year Ago
Allow deleting bags
1 Year Ago
Initial implementation of showing respawn options on map screen
1 Year Ago
Double resolution of wooden signs to match painting signs
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Add some padding to the bottom of the emoji picker
1 Year Ago
Fix scale of chat widget
1 Year Ago
Final tweaks now that the screenspace camera code feature is in.
1 Year Ago
Scientists now sometimes turn and run to cover instead of retreating slowly backwards. More likely if low on health or ammo. Fixed bug with scientists shooting when not facing towards their target. Scientists will now sometimes charge players if they have enough ammo and health. Fixed action timer not resetting and slightly reduce the time.
1 Year Ago
▇▆▆▆▉▆▍▆▆▅ ▇▍█ ▊▆▇▋▍ █▉▌▊▋ ▄▋ ▋█▍▊ ▊█ ▇▌▍'▇ █▋▊▊ ▋▉▍▆▋▅▊▉ ▆▊ ▄▉█▆ ▌▍▋█▆▉ ▌▌▄ ▉▊▊▄▅ █▆▌▊▄▇▊ ▄▍▇▍▌▅. ▆▅▆▊▄ ▍▄▍▍▊▍.
1 Year Ago
Tweaks, quick hook in to occlusion culling but disabled.
1 Year Ago
More UI polish
1 Year Ago
Reworked field of view for Scientists to make it possible for them to not notice you. Lowered their FOV considerably so they don't instantly detect players behind them and also applied a random offset to it. Fixed rear vision detection and simplified it, always detect out of vision but very close players.
1 Year Ago
Alignment improvements.
1 Year Ago
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1 Year Ago
Heavy Scientist charm
1 Year Ago
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1 Year Ago
shader changes
1 Year Ago
terrain config colors tweaks
1 Year Ago
Added screen space camera canvas settings to RCMenu