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134,707 Commits over 4,324 Days - 1.30cph!

11 Months Ago
Add slow acceleration to croc fleeing
11 Months Ago
Temporarily remove croc swim sprint noise
11 Months Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
11 Months Ago
merge from tc_changes -> softcore_update
11 Months Ago
Further improve croc water transition
11 Months Ago
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11 Months Ago
Fix height snap when croc goes in and out of water
11 Months Ago
Added new spec texture for leather gloves, adjusted material to use existing AO texture
11 Months Ago
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11 Months Ago
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11 Months Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired
11 Months Ago
Rename entity -> lockEntity
11 Months Ago
merge from softcore_update -> tc_changes
11 Months Ago
Have croc sunbathe more
11 Months Ago
Reduce croc health slightly
11 Months Ago
Merge: from parallel_validatemove - buidlfix Tests: build client and server in editor
11 Months Ago
Buildfix: move ValidateTransformCache to SERVER region - also fixed missing Profiler.EndSample() Tests: built client and server in editor
11 Months Ago
Merge: from parallel_validatemove - Adds error checking to UsePlayerUpdateJobs 1 mode and graceful disable to avoid crashes to help with investigation Tests: ran parallel mode in editor on craggy with a couple debugger-forced emergencies
11 Months Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
11 Months Ago
Merge: from main Tests: none, trivial merge
11 Months Ago
Clean: promote server var to a const - no codegen since I didn't do one when I added this It's temp code, but it makes things safer while I investigate, so no reason to disable it at runtime Tests: none, trivial change
11 Months Ago
Bugfix: purge player cache when player update jobs has emergency shutdown Allows to restart player update jobs cleanly in the same session Tests: in editor with debugger forced an emergency scenario, confirmed the cache was empty and rebuilt
11 Months Ago
Dart thickness tweaks
11 Months Ago
merge from main
11 Months Ago
fix rasterization of manually double-sided LOD3s
11 Months Ago
Reduce croc sight range
11 Months Ago
Fix on back orientation
11 Months Ago
Update: move player transform cache updates to be first step of parallel player processing - Bugfix - using Steam networking backend can have temporary outtages, which can cause gaps in processing and player cache desyncing - also enables us to compose parallel flows better in the future Tests: local editor session on craggy
11 Months Ago
New icon and inventory effects
11 Months Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
11 Months Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
11 Months Ago
Update: add temp emergency disable of player job processing - Only active on staging servers while I investigate the crashes Tests: forced an error via debugger - confirmed fallback is working
11 Months Ago
Moved ContainerCorpse file to another folder
11 Months Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
11 Months Ago
horse costume world model randomiser setup (currently not working, likely needs the proper lods)
11 Months Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
11 Months Ago
Random parts setup (material variations)
11 Months Ago
Burst cloth rig on horse costume
11 Months Ago
manifest
11 Months Ago
hinged doors for zigg security gates
11 Months Ago
Remove unneeded logs
11 Months Ago
Fixed client catch prediction (works well!)
11 Months Ago
Workbench 3 corpse ingredients
11 Months Ago
Shockbyte and retro tcs corpse prefabs
11 Months Ago
Tests: move the PlayerCache stress test to it's relvant tests file and clean up - commented out the expected-to-fail case Tests: ran the tests
11 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
11 Months Ago
Desal Collision
11 Months Ago
Update for Desal tank collision
11 Months Ago
Compile fixes
11 Months Ago
Increased look at toggle command accuracy