reporust_rebootcancel

135,239 Commits over 4,324 Days - 1.30cph!

11 Months Ago
Update: mark a bunch of BasePlayer functions as static Makes it easier to build Burst jobs Tests: editor compiles
11 Months Ago
merge from softcore_update - 117953 Fixed server sending repair blocked errors in english instead of using the client language - 118013 Do not spawn deployable corpse when destroyed by its owner - 118014 Doors block vending machine corpse repairing
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Doors block vending machine corpse repairing
11 Months Ago
Do not spawn deployable corpse when destroyed by its owner
11 Months Ago
main -> holstered_arrow_fix
11 Months Ago
Blowpipe and darts icon settings.
11 Months Ago
Delete now unused placeholder venom icon
11 Months Ago
Fix spelling of "Incapacitate" in snake venom item description.
11 Months Ago
manifest
11 Months Ago
Add missing called to base.OnDied in WildlifeHazard
11 Months Ago
Won the battle against the rogue square
11 Months Ago
Updating names
11 Months Ago
merge from main
11 Months Ago
more tuning and correcting velocity adjustment
11 Months Ago
merge from DTrophy
11 Months Ago
updated placement volumes - fixes invalid palcements manifest
11 Months Ago
merge from main
11 Months Ago
discord trophy tweaks to texture sizes and mesh scale
11 Months Ago
set locker max texture size in workshop to 2048 up from 1024
11 Months Ago
discord trophy prefab setup icon, .worldmodel, .item, _deployed prefabs. item description and some scripts will need to be checked
11 Months Ago
merge from 3p revolver fix
11 Months Ago
merge from TwitchRivalsFlag_BoneRename
11 Months Ago
backup for branch hop
11 Months Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
11 Months Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
11 Months Ago
Protobuf
11 Months Ago
Merge from vines
11 Months Ago
Adding a new field to force a more up to date verison on this branch, merges are getting weird
11 Months Ago
Merge from parent
11 Months Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
11 Months Ago
Hooked up stump mesh
11 Months Ago
Protobuf
11 Months Ago
Merge from main
11 Months Ago
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
11 Months Ago
Protobuf update
11 Months Ago
Merge from mipmap_gen_fix
11 Months Ago
Merge from main
11 Months Ago
Added panther to large hunting trophy Snake hunting trophy fixes
11 Months Ago
Merge from mipmap_gen_fix
11 Months Ago
Merge from main
11 Months Ago
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
11 Months Ago
Transferred lods to outbreak sprayer entity
11 Months Ago
d trophy world model/lods, material and textures. intial .worldmodel prefab setup
11 Months Ago
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
11 Months Ago
Fixed exception when reskinning snowmobile
11 Months Ago
Transferred backpack lods Deleted some unused files
11 Months Ago
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
11 Months Ago
merge from largewoodbox_transparency
11 Months Ago
merge from woodenbox_uvs