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135,983 Commits over 4,324 Days - 1.31cph!

11 Months Ago
remvoved dead frames from tail end of crossbow viewmodel
11 Months Ago
GUI toggle for using blue vertex channel as wind phase offset
11 Months Ago
Setup HLOD for jungle_ziggurat scene Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat) S2P
11 Months Ago
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World Fixed jungle ziggurat LOD3 material missing its textures
11 Months Ago
made the bamboo ladders trigger volumes wider by .125
11 Months Ago
Restructure foliage grid to make use of native arrays in cell collect and command creation steps. Use wrapping smaller grid for foliage cells to keep to a reasonable size, while invalidating cells as the camera moves.
11 Months Ago
Fixed foundation triangle not having its link to jungle skin piece
11 Months Ago
Merge from coop_rescale
11 Months Ago
Fixed egg not hatching if server is restarted after egg was inserted
11 Months Ago
Dramatically increased the rate that the sunlight stat increases on chickens
11 Months Ago
Merge from flamethrower_shield_fix
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
Merge from main
11 Months Ago
Increase maximum vine swing distance from 35 > 45m
11 Months Ago
Merge from vine_launch_refactor
11 Months Ago
Refactor vine launch point so each launch point isn't an entity Shaves 3 separate child entities off every vine tree
11 Months Ago
Merge from protobuf_fixes
11 Months Ago
Fix RepairBench.ChangeSkin and ElevatorLift.Server_RaiseLowerFloor RPC errors
11 Months Ago
Allow BufferStream to grow larger, but don't use the ArrayPool for it
11 Months Ago
Updated the tree X marker data for mauritia flexuosa L/M variants
11 Months Ago
Fix FakePhysicsRope server warning
11 Months Ago
Merge from vine_integration
11 Months Ago
Fixed chair.static mount pose
11 Months Ago
merge from main (not compiling, copypaste conflicts need to be looked at)
11 Months Ago
Increase brightness of swinging vines to make them pop a bit more
11 Months Ago
server.spawnVineTrees defaults to true
11 Months Ago
ai convar compile fixes
11 Months Ago
Merge from parent
11 Months Ago
Adjust dismount points to fix some violations when dismounting
11 Months Ago
Made a kapok tree material with no wind to apply to the vm
11 Months Ago
Update
11 Months Ago
merge from Easter_event_2025
11 Months Ago
Fixed EggUpdater NRE when disconnecting mid event
11 Months Ago
more test shelving, wall and floor
11 Months Ago
Various polish. Red/blue siren light SSS profiles.
11 Months Ago
Revert 118646
11 Months Ago
merge from maxauth_clear_fix
11 Months Ago
merge from maxauth_clear_fix
11 Months Ago
vending_machine_fridge -> main
11 Months Ago
More compile errors
11 Months Ago
Compile error
11 Months Ago
vending_machine_fridge -> main
11 Months Ago
Rename fridge input
11 Months Ago
Fixed clear auth interaction not showing up for non-authed players on auto turret and tugboat when max auth was reached (softcore) SetAuthRadius now works with VehiclePrivilege
11 Months Ago
Avoid river, lake, swamp, road, rail topology for player spawns
11 Months Ago
MaterialConfig supports jungle biome
11 Months Ago
Merge: from parallel_validatemove - Clearing 2 TODOs Tests: unit tests
11 Months Ago
Clean: remove minor TODOs - append Job to the last burst job without it - Replace .Add with AddNoResize Tests: uni tests
11 Months Ago
Fix spelling