reporust_rebootcancel

136,213 Commits over 4,324 Days - 1.31cph!

11 Months Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
11 Months Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
11 Months Ago
NVG outfit stomped it's death icon again?
11 Months Ago
merge from outbreak_outfit -> jungle_update
11 Months Ago
Fixed missing sfx on vine tree
11 Months Ago
underwater mask overlap between river and ocean handled correctly
11 Months Ago
Applying 118767 to the correct spawn prefab (avoid river, lake, swamp, road, rail topology for player spawns) TODO: Find out why we have spawn.v3 and spawn.procmap.v3
11 Months Ago
Darkened piper nigrum mat and enabled vert AO (was at 0) for better harmony with surrounding foliage
11 Months Ago
better_vine_movement -> jungle_update
11 Months Ago
Throw vine moveables time through smooth step easing. Emulates acceleration and slowdown
11 Months Ago
better_3p_vines -> jungle_update
11 Months Ago
compile fix
11 Months Ago
better_3p_vines -> jungle_update
11 Months Ago
Fixed vine trees spawning too close to roads, rails and rivers
11 Months Ago
Fixed some rock formations not spawning in jungle biome
11 Months Ago
Vine now hangs lower than hands and trails behind a little Refactor lower/raise vine point so the mountable is in control. Simplify set length
11 Months Ago
Reimplement loadout stripbehavior with bools - only clear wearables for NVG outfit - only clear wearables for outbreak outfit (don't clear belt, only add item)
11 Months Ago
Fixed ancient bug in DensitySpawnPopulation that led to much more respawn attempts being required when filling the populations (similar to what changeset 118962 did for character spawns)
11 Months Ago
Added jungle ore populations (needs balancing)
11 Months Ago
Reserialize loadouts with their new fields
11 Months Ago
Switch loadouts from an enum to control what contains are stripped to a separate bool per container - allows to to control what items are replaced vs added additively
11 Months Ago
Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen
11 Months Ago
Add jungle loadout to SpawnHandler - for jungle only for now because Unity doesn't want to serialize Dictionary<Biome,Loadout> Give out jungle outfit to scientists that spawn in the jungle biome - handle in base level SpawnGroup - covers junkpiles and monuments, manually spawned scientists don't follow this
11 Months Ago
shelf and storage tests
11 Months Ago
More compile fixes (improper codegen)
11 Months Ago
Fix editor ifdef compile errors
11 Months Ago
Fix compile error
11 Months Ago
3p vine better matches up with hand position. hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
11 Months Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations
11 Months Ago
- Potential fix for tigers sliding while sleeping (potentially introduced when we added playback delay to cover client pos interpolation) - Simplify roles between root motion component and anim component - All anim requests now go through anim component, which makes debugging easier - Root motion component is now again server only, which makes it easier to reason about
11 Months Ago
vine_integration -> jungle_update
11 Months Ago
Laser detector facelift. SSS improvements.
11 Months Ago
Refactor reposition logic to determine target position before disappearing.
11 Months Ago
Merge from snakes
11 Months Ago
Stay visually alert briefly if attacked form out of range
11 Months Ago
Cherrypick 119021
11 Months Ago
Setup a small line of max length vine swings in the test scene
11 Months Ago
Tweaks
11 Months Ago
Merge from turn
11 Months Ago
merge from softcore_update/tc_antigrief_fix
11 Months Ago
merge from softcore_update/deployable_corpse/open_interaction_fix
11 Months Ago
Added spatial environment volume transition support to transparent objects
11 Months Ago
Optimized kapok branch / added vines on the sides that can be used as ladders More branch variants
11 Months Ago
Half wall and low wall additional LOS check pos
11 Months Ago
Don't allow placement on single racks
11 Months Ago
Reexported the vine view model to get rid of unneeded geometry
11 Months Ago
Broken: WIP
11 Months Ago
offset for wall corners zfight
11 Months Ago
Bugfix: ServerDemoPlayer - skip trying to spawn invalid prefabs from the server demo stream Tests: played back server demo
11 Months Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though