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131,377 Commits over 4,262 Days - 1.28cph!

10 Months Ago
Update: ServerProfiler - Filter out ~25% of profiling scope by further removing tiny/cheap methods - Using binaries built from f27f0281 There are some controversial changes: * Filter out Newtonsoft.Json - we can't modify it's internals anyway * Filter out setters (set_*) - overwhelming majority are cheap, but hides expensives ones. But we'll see the nested calls if there are any. * Filter out IPooled callbacks - half of them are not implemented (usually LeavePool), and most fo them are cheap There are bunch more, but not worth bringing up details. Tests: on Craggy in editor
10 Months Ago
cleanup
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Added ConVar.LOD.grid_refresh_budget, mapped to LODGrid.MaxMilliseconds
10 Months Ago
better profiler marking
10 Months Ago
Updates made to the third person pie animations
10 Months Ago
merge from train_prevent_building
10 Months Ago
added preventbuild volumes to unloadable train wagons
10 Months Ago
Fix ViewmodelLower NRE in workshop submit scene
10 Months Ago
Male hoodie tweaks
10 Months Ago
Merge from crafting_update
10 Months Ago
Added rock/torch to v4 loadout
10 Months Ago
Temporarily wrapped the BaseAnimalNPC error, will print out the offending npc every 10s to stop overwhelming the logs
10 Months Ago
Female cloth sash
Rin
10 Months Ago
Can now deploy small box under cooking workbench
10 Months Ago
Fix cooling/warming/crafting quality tea item modifier enums
10 Months Ago
Temp eyes NRE fix
10 Months Ago
Fix frontiersman pack not opening view
10 Months Ago
Merge from armor_slots, fix modifier enum and phrase conflicts
10 Months Ago
Merge from main
10 Months Ago
Additional image media for Medieval Pack store page
10 Months Ago
Merge from main
10 Months Ago
Unsaved
10 Months Ago
Merge from triangle_planter
10 Months Ago
Frontier large planter is now a skin of the regular large planter
10 Months Ago
Applied correct prevent building settings to railroad planter
10 Months Ago
Spray can now allows planters to preserve children when reskinning, fixes plants getting destroyed when reskinning Manifest to fix regular triangle planter socket name issues
10 Months Ago
Woops, unsaved
10 Months Ago
Skinnable can now auto fill the name and Item name if the entity provided is a deployable Set up the skinnable for the triangle planter
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Merge from hopper
10 Months Ago
Fixed blood spray fx not working properly Better particle effects fade out
10 Months Ago
Merge from main
10 Months Ago
Merge from io_research_table
10 Months Ago
Merge from hopper
10 Months Ago
Merge from cookingv2
10 Months Ago
Fixed flame positions and prevent building blockers on cooking workbench
10 Months Ago
Merge from chicken_update
10 Months Ago
Fixed sleep animation Fixed chickens not moving again after sleeping
10 Months Ago
Fixed wrong XP settings
10 Months Ago
Fix broken nucleus grades
10 Months Ago
Compile fixes
10 Months Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
10 Months Ago
Merge from chicken_update
10 Months Ago
Fixed Beehive inside/outside check
10 Months Ago
Hooked up idle sfx, doesn't look like the chicken had event driven sfx on any other animations