106,507 Commits over 3,836 Days - 1.16cph!
Merge from more_map_markers (better display and management of map markers)
Can now hold shift while on the industrial filter config UI to copy and paste configs into/from JSON from the system copy buffer
Applied click and hold behaviour to clusters
Reworked into a press and hold button
First pass on a confirmation prompt for deleting sleeping bags on map screen
Merge from building_skins_3
Fix spray can not being able to colour shipping container blocks
(Don't hard code the skin id, exposed a supports colour change toggle on the BuildingGrade asset)
Fixed points of interest from an old server appearing briefly on the map when connecting to a different server in the same session
Calculate X offset correctly using Z size for standing racks.
merge from main -> respawn_changes
▋▌▌▇▋ █▇▊█▄ ▅█▅▊▄
- ▋▇▆▄▄▇█▍▆▊ ▋▆▅▄▅▉ ▊▍▄▉▍▌▍
- ▇▆▌▋▌▇▌█▉ ▄▉▆▌█▉ ▉▌▇▌▉▊▄
- ▆▆▉▇▉▉▉▄ ▄▄▌ ▇▌▋▆▉▊ ▊█▅▅▅
- ▉▋▆▄ ▄█▆▆▅
- ▆▆▇▄▊▅▉ ▋▆▍█▄██ ▉▉▌▆▆▊▆ / ▄▉▍▅▊▌▄ ▉▉▅▌▋▍
Setup Handmade Shotgun Shell Ammo Box World Model (Empty Variation)
Setup Handmade Shotgun Shell Ammo Box World Model (Half Variation)
Setup Handmade Shotgun Shell Ammo Box World Model Prefab
Added Handmade Shotgun Shell Ammo Box World Model Materials
Flag enabled in standalone on shipping container skin
Setup Handmade Shotgun Shell Ammo Box Folders
Added Handmade Shotgun Shell Ammo Box Model Variations
merge from keycard_durability_fix
merge from unlockall_safeguard
changed import settings on collider meshes for SC skin
more accurate colliders for SC floors
fixed offset in SC triangle.spiral prefabs
Fixed compile error due to infinite ammo convar being defined inside #CLIENT accidently
▉▅▋▇▌ ▊▉▄▇ ▍▌▊██▍▅█▋▅_▆▍▇█▋██▌▊▍▉▇_▍ - ▊▆▄▉▉ █▋▉█▉▍▊ ██▇
merge from infinite_ammo_convar
Fixed corpse & skull not having name hidden in streamer mode
▌▉█▇▋▋█▉▆▉_▆▊▆▋▊█▊▆▌▌▋▅ ▌▊▉▊▅▄ █▇▄▉ ▄▄▍▅▄▇▅ █▉ ▄▋▊▊█▆██▋▄▉▄▍▇▊▊▌▌ ▅▊█ ▅▍▉ ▊▊ ▆▌▉█ ▇▄█▆▊▇▆▍ ▄█ ▋▊▋▇██▄▊▆▉▅▉▄▋▅▍▌▄ ▍▌▄
Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
Fix infinite ammo being defined inside #EDITOR block, refactored `UsingInfiniteAmmoCheat` property while fixing
Fixed incorrect SC convex roof piece highlight - bad transforms
merge from main -> infinite_ammo_convar
fixed SC floor frames gibs assignment
fixed SC foundation hole nexto adjacent tiers
eliminating gap between roof and wall from LOD2
fixed regression disabling tint on shipping container material