reporust_rebootcancel

128,886 Commits over 4,232 Days - 1.27cph!

10 Months Ago
Merge from primitive
10 Months Ago
compile fixes
10 Months Ago
Merge from primitive
10 Months Ago
Allow in third person
10 Months Ago
4ShotMiniCrossbow -> primitive
10 Months Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
10 Months Ago
Merge from main
10 Months Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
10 Months Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
10 Months Ago
Fix compile errors
10 Months Ago
merge from optimize_prepare_prefabs -> primitive
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Fix horse comfort not working with new ridable horses
10 Months Ago
Codegen
10 Months Ago
Fix items showing red (restricted) in F1 menu if they were blocked for crafting/vending but allowed in loot
10 Months Ago
- Fixed angle glitching backwards between each reload step
10 Months Ago
Tweaked ballista recoil
10 Months Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
10 Months Ago
Prefab fix.
10 Months Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
10 Months Ago
Screenshake tweaks.
10 Months Ago
Ram stone impacts.
10 Months Ago
- table cloth material fix
10 Months Ago
Make the optimization for prepare prefabs a command line option as well so it can be toggled if it has issues (`-batch_manifest_imports`)
10 Months Ago
Add opt-in command line option `throw_manifest_error` to throw an error on manifest exception instead of continuing and using the manifest in the repo - will switch to opt-out once the manifest errors are fixed
10 Months Ago
Rename StopTransaction() -> EndTransaction()
10 Months Ago
Reimplement PreparePrefabs build optimization - wrap game manifest in StartAssetEditing() so it doesn't import prefabs between each step of the manifest - cache the labels applied while StartAssetEditing() is called so that it correctly applies multiple tags
10 Months Ago
Delete menu button that tested callback of amplify import lag spike
10 Months Ago
Remove debug spam from previous amplify import fix
10 Months Ago
merge from primitive -> primitive_gm
10 Months Ago
Apply gamemode convars on server startup instead of when the entity is spawned - ensures convars are applied when the rest of server config is loaded
10 Months Ago
Spent a bunch of time trying to ensure that the spawn handler would rebalance the nodes when the server's era is changed and there should be lower % of sulfur nodes
10 Months Ago
Setup tiger fsm and hook anims
10 Months Ago
40% ~ increase on mini crossbow projectile velocity
10 Months Ago
- Fixed reload animations - Further polish and refinements to transitions
10 Months Ago
Exhaust fixes.
10 Months Ago
Update: Expand IServerCallback to include on-demand-save functionality - Changed relevant calls to propagate the implementation FullServerDemos will need to invoke these for relevant chunks Tests: compile only (though this is a torn submit - FullServerDemos will come in next cl)
10 Months Ago
added Swim/SwimAttack/SwimIdle/SwimSprint animations added temp crocodile fbx with all animations
10 Months Ago
New: SaveRestore can write to streams on demand - Refactored common functionality betweeen save-to-file and save-to-stream - Added thread-safe stream queue for stream requests - Added callbacks for when stream writing is complete Working on server demos having a save for each of it's chunks - this is a part of a larger submit. Tests: using a save of procgen map from staging(140k entities), tested manual full save via rcon, default automated save(every min) + frequent automated save (every second). Loaded all saves - no errors
10 Months Ago
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
10 Months Ago
Fixed SiegeWeaponVehicleAudio NREs
10 Months Ago
edited vm minicrossbow reload anims
10 Months Ago
Adjust tiger bounds
10 Months Ago
Setup look anim and spine anim
10 Months Ago
Setup tiger gait speeds
10 Months Ago
Add one-shot anims to animator
10 Months Ago
Create tiger skeleton assets (ragdoll not setup)
10 Months Ago
Incapacitate blindness tweaks
10 Months Ago
Restore incapacitate UI
10 Months Ago
Allow spawn.report command to pass true/false for detailed (to print off number of each prefab it spawns) and also pass a string filter (so you can return only ore populations)