reporust_rebootcancel

129,176 Commits over 4,232 Days - 1.27cph!

1 Year Ago
Delete prefab replacer in the Window menu, should be fully superseded by my new implementation
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from gesturepack
1 Year Ago
Added a UI indicator when the player selects a RPS option
1 Year Ago
Merge from main
1 Year Ago
Improved lighting on deployed C4 Phase 1 mergable (Grenades & placed explosives)
1 Year Ago
Merge from gesturepack
1 Year Ago
Fixed player spine look not working after ending a gesture
1 Year Ago
Merge from main
1 Year Ago
Merge from vm_names_ugc
1 Year Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
1 Year Ago
Beancan fizzle fx replacement. (Was concrete impact)
1 Year Ago
Protobuf gen, server compile fix
1 Year Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
1 Year Ago
further sunrise/sunset tweaks
1 Year Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
1 Year Ago
merge from halloween24
1 Year Ago
protocol++
1 Year Ago
Cherrypicking Helks halloween commits - 106058 106228 106549 106558 106559 106573 106580 106581
1 Year Ago
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1 Year Ago
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1 Year Ago
Updated loading screen tooltip icon to use the icon prefab Allow a network message to update the tooltip icon enum - Provides two things: existing loading screen plugins will now no longer break with broken network messages - The previously used "title" message can now be an icon enum string.
1 Year Ago
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1 Year Ago
Applied everything to grenades. Some iteration on fuse FX and more.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
- editor queue simulator fully working.
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from world_update_2
1 Year Ago
update defaults, ExecuteInEditMode, weather viewer
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Fix wolf chasing its own tail
1 Year Ago
Fix a lot of the wolves state incorrectly returning base.OnStateEnter() from OnStateUpdate, causing a lot of weird behaviour
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Fix NRE
1 Year Ago
Fixed the fix.
1 Year Ago
Fixes
1 Year Ago
Grenades
1 Year Ago
- added steam rich presence for waiting in queue and connecting to a server - basic tracking of queue wait times and status
1 Year Ago
- take sun and ambient colors from proper TOD scattering components - make sunset/sunrise lighting on clouds MUCH prettier
1 Year Ago
cape balance mummy + frankenstein mask loot tables
1 Year Ago
occupancy stripping
1 Year Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
1 Year Ago
Small rock formations
1 Year Ago
Make fsm declaration syntax more compact, fix scientist death
1 Year Ago
Update scientist FSM to new system
1 Year Ago
Fix scientist spinning when coming to a stop
1 Year Ago
Fix scientist not moving (merge)