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138,763 Commits over 4,352 Days - 1.33cph!

1 Year Ago
Missed files
1 Year Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
1 Year Ago
NRE check on boomerang rayhit get collider material
1 Year Ago
Update TC corpse prefab with simulated gibs - still needs some love but looks better
1 Year Ago
merge from softcore_update -> tc_changes
1 Year Ago
Fix `RemoveFractionOfContainer()` method getting removed in the merge
1 Year Ago
merge from respawn_changes -> softcore_update
1 Year Ago
merge from softcore_update -> respawn_changes
1 Year Ago
Merge from high_walls_skins
1 Year Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
1 Year Ago
Merge from vines
1 Year Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
1 Year Ago
merge from softcore_update -> respawn_changes (before the merge from main)
1 Year Ago
Added a temp interaction icon
1 Year Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
1 Year Ago
Don't show the world vine to the person riding that vine in first person
1 Year Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
1 Year Ago
Update FP.Steamworks - possible fix for steam load error
1 Year Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from snakes
1 Year Ago
Force snake back into alert anim when reappearing. Restore rotation. Fix some warnings from trying to play anims on disabled GO.
1 Year Ago
Zero exit time for idle->alert. Detect being enabled again after reposition.
1 Year Ago
Refactor ContainerCorpse to use `RemoveFractionOfContainer()` so all "remove fraction of items from inventory" methods share the same logic
1 Year Ago
Add ability for `RemoveFractionOfContainer()` to take out different percentage than 50% Fix it not looping backwards since it's iterating while removing items Fix single stack items not being removed from source container
1 Year Ago
Merge from snakes
1 Year Ago
Croc will now start quite slow, and get more and more aggressive the more it's shot at
1 Year Ago
Add client events for disappear/reappear. Play (placeholder) rustling sounds when disappearing and reappearing during location change, to make it easier to track the snake. Increase player movement speed reduction to 70% (but still much shorter duration)
1 Year Ago
Fixed seismic senor and electric heater volumes
1 Year Ago
Merge from quality_level_squash: Remove all quality levels but one
1 Year Ago
main -> io_consistency
1 Year Ago
Attempts to stop boomerang flipping mid way through its flight
1 Year Ago
Fuel generator has an exhaust FX when active.
1 Year Ago
Refactor so `RemoveFractionOfContainer()` method is moved from softcore gamemode -> ItemContainer
1 Year Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
1 Year Ago
ItemContainer merge unfuckery
1 Year Ago
fix decals RTs when 0 decals
1 Year Ago
merge from main
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
auto-set file prefix from prefab name
1 Year Ago
merge from respawn_changes -> softcore_update
1 Year Ago
account for alpha tested overlays
1 Year Ago
Description update for all 'Construction' items.
1 Year Ago
security gate fixes. lods, collision, prefabs
1 Year Ago
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
1 Year Ago
Container corpse now retains skins, gibs are skinned as well
1 Year Ago
Added AO map for Wood Storage Box
1 Year Ago
Merge: from main
1 Year Ago
Merge from jungle_update