reporust_rebootcancel

106,692 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Increased maximum number of filters on a conveyor to 12 (was 5)
1 Year Ago
Fixed item conveyors always draining battery even if they are off Slot naming improvements
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Merge Main -> misc_jan_23
1 Year Ago
Conveyors now split their results evenly if they detect a splitter instead of waiting for a container to fill up before moving onto the next container Note that when using a minimum filter setting this will split the desired move amount between the various containers
1 Year Ago
Merge misc_jan_23 -> Main
1 Year Ago
Fixed storage adaptors/crafters not getting parented properly after previous change
1 Year Ago
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1 Year Ago
Switched from using the slot system to the socket system for placing industrial crafter/storage adaptor This allows us to have multiple mount points for these entities Added extra points where the storage adaptor can be attached to boxes for easier base building
1 Year Ago
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1 Year Ago
Merge from industrial
1 Year Ago
Fixed pipe viewmodel not getting clothing assigned
1 Year Ago
Fix exception when setting a Min/Max value on a conveyor to an empty string Removed item crafting logs Turn on/off interaction on crafter is now default option if powered
1 Year Ago
Applied changes on the road sign overhead gantry
1 Year Ago
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1 Year Ago
Fix pooling error when multiple furnaces share the same loot panel
1 Year Ago
subtracting 78044
1 Year Ago
subtracting 78069
1 Year Ago
Added missed pieces to road safety barriers
1 Year Ago
Set up RC logic on autoturret Make use of IRemoteControllable.Occupied to only allow one player to control drones/autoturrets at a time
1 Year Ago
Merge from main -> rust_metrics
1 Year Ago
Fix loop typo & serialize objects as objects instead of strings
1 Year Ago
Final'ish bullet parameters for all physicsmats. Additive explosive WIP. Related mat tweaks.
1 Year Ago
Refactor computer station so bookmarks only remember the camera identifiers (no more entity IDs) Fixes drone bookmarks not working after picking up and redeploying it
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
▅▅▉▊▄ ▋▉█▉.▌▆▌█▍▌ ▇▄▍ █▊▅▌_▍▋▆▌▍▅▋.▌▉▄█▊▍ █▅▅█▉ ▆▊▄▆▍▆ ▄▋▉▌▇█ ▄▆▆ ▇▆▋▇▅▌ █▋▊▆▆█▌ ▄█▆▌█▍▇█▌.
1 Year Ago
IRemoteControllable changes to use playerID instead of BasePlayer instances Implement CanControl on Drone so only one player can control it at a time
1 Year Ago
Iterated on stone&glass impacts for the new meshes. Scene backup
1 Year Ago
Only allow picking up when not flying Pick up will save the RC ID in the item, deploy will restore it
1 Year Ago
Testing fitting a plane to the ocean surface based on given control points, then using that to orient the boat.
1 Year Ago
additional test save
1 Year Ago
last of the weapon configs.
1 Year Ago
Skin bundles
1 Year Ago
Spin the propellers when flying
1 Year Ago
and more configs...
1 Year Ago
more weapon configs...
1 Year Ago
Fix for dryfire sound looping on p17 & SAP
1 Year Ago
merge from industrial
1 Year Ago
Nuclear silo progress Tweaked UVs on assets that use oil rig textures to fix issues new variants Added a clean oil rig texture variant
1 Year Ago
protocol++
1 Year Ago
more weapon configs
1 Year Ago
backup
1 Year Ago
backup
1 Year Ago
more weapon configs
1 Year Ago
Added a PID controller to stabilize boats when in the air
1 Year Ago
Updated LODs for road sign overhead gantry
1 Year Ago
Worked on few changes for road sign overhead gantry
1 Year Ago
more weapon configs
1 Year Ago
more weapon configs