reporust_rebootcancel

135,110 Commits over 4,324 Days - 1.30cph!

1 Year Ago
Update: ServerProfiler - emit fake "Allocation" threads and duplicate allocation marks there - Also updated the whole buffer estimation to take into account these metadata marks - Added support for naming and sorting thread tracks Well, they do appear, but the thread_sort_index is ignored by perfetto(see https://github.com/google/perfetto/issues/555). Might finally bite the bullet and write a protobuf exporter, but afraid that it'll be more expensive to run and won't compress as well. Tests: exported a snapshot from editor
1 Year Ago
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1 Year Ago
Got basic steering behaviour compiling
1 Year Ago
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1 Year Ago
Birdhouse Model, Prefab, deployable setup
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
fix cloud shadow map with new ground radius
1 Year Ago
fixed mount preview players not drawing legs in most cases - re-assigend renderers to LODGroup in skin_legs.male.prefab, shouldn't affect anything else because we manage it separately from that anyway - also added toggle for mount position/eyeposition handles on vehicles
1 Year Ago
better control of max speed of handcar (previously could reach the general max train speed), pumping speed is driven from both player input and track speed, better ik placement
1 Year Ago
turned wind off on HandcarFunc mat
1 Year Ago
Can now name electrical branches.
1 Year Ago
Swarm: - Better targetting system - Stop threshold - Steering behaviour
1 Year Ago
max menu scale to 0.7
1 Year Ago
merge from jungle foliage
1 Year Ago
extra strangler fig tree types to accomodate corners of buildings
1 Year Ago
Update: ServerProfiler - enable safety checks by default - Also prefixed error logs to make it easy to identify where it came from Tests: did 6 exports in editor, no false-positives
1 Year Ago
Adding updated chicken animations
1 Year Ago
Third person animations for peace, love heart and camera frame gestures.
1 Year Ago
Bugfix: ServerProfiler - don't emit thread tracks with only allocations in them - Handle "legal" case where we don't have any method marks on worker threads after frame start timestamp - Handle "legal" case where we get a thread profile for a thread that was stopped before the frame start - Handle "legal" case where we get empty thread profiles due to method filtering - Dead func removal This can be a controversial choice, as allocations do happen there, but it's not something we can interact with because there's not enough helpful information about them(for example, what if we filter out entire thread methods?). Tests: did 4 exports, wasn't able to find weird allocation records on different threads.
1 Year Ago
UI prefab setup
1 Year Ago
Merge from main
1 Year Ago
Subtract 113075 (branch name) for now until I get chance to fix an issue.
1 Year Ago
merge from connect_language -> hackweek_modding_improvements
1 Year Ago
Include language in `GiveUserInformation` so loading messages can be adjusted (instead of having to wait for ClientReady)
1 Year Ago
merge from ddraw_perms -> hackweek_modding_requests
1 Year Ago
Allow ddraw to work if you are client admin OR if it's the server sending the commands - avoids modded servers having to mess with admin flags
1 Year Ago
merge from can_throw -> hackweek_modding_improvements
1 Year Ago
Merge from main very latest now it's working again
1 Year Ago
Allow `canThrowAsProjectile` and `onlyThrowAsProjectile` be sent to clients for melee weapons
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Added triangle and foundation splash bug tests, both failing
1 Year Ago
Merge from unity_editor_show_branch_name
1 Year Ago
merge from max_hp -> hackweek_modding_improvements
1 Year Ago
Ensure it works on players as well (since it overrides max health differently)
1 Year Ago
Cleanup
1 Year Ago
Allow max health to be networked from the server -> client
1 Year Ago
Rename from BranchTitleTest to BranchName. Add some enabled checks.
1 Year Ago
Merge from main
1 Year Ago
Disable a debug log
1 Year Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
1 Year Ago
wheels actually spin - includes quick tool to create a parent for sibling transforms positioned at the centre of their render bounds
1 Year Ago
launch site factory trees set dressing
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
1 Year Ago
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1 Year Ago
merge from bikes_damage_tweaks