reporust_rebootcancel

106,697 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Fixed rowboat dismount check errors
1 Year Ago
Merge from main
1 Year Ago
Made rowboat LOD culling less aggressive
1 Year Ago
Also destroy sleeping bag markers when destroying vending machine markers & destroy markers sooner
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Splitting uploader to be client or server
1 Year Ago
Minor material tweaks
1 Year Ago
fix for floating bullet issue while in ADS
1 Year Ago
Merge from main -> rust_metrics
1 Year Ago
verify item fits server side too
1 Year Ago
shipping container texture polish
1 Year Ago
Swap weapon fixes. Codegen.
1 Year Ago
Applying Taylor's RabbitMask assets6269 shelve
1 Year Ago
Cleanup
1 Year Ago
Merge from main
1 Year Ago
Find best placement position when targeting a non perfect fit cell - edges, etc.
1 Year Ago
Merge from main
1 Year Ago
merge from misc_jan_23
1 Year Ago
merge from zipline_dismount_fix
1 Year Ago
merge from map_optimize fixes
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Fix sleeping bag clusters not showing
1 Year Ago
shipping container building skin parts models wip
1 Year Ago
shipping container new textures (might revert if not happy)
1 Year Ago
Merge from main -> map_optimize
1 Year Ago
Input/Output slots for large furnace
1 Year Ago
Added support for filters to only allow a minimum per move (eg. only move stone if we have at least 200 in the input container)
1 Year Ago
Replaced turnstiles in the scene
1 Year Ago
Added turnstile variants
1 Year Ago
Maximum transfer value is now respected for category filters
1 Year Ago
Conveyors now attempt to move all valid items in a container in a single tick, instead of processing one stack at a time Reduced the maximum amount moved per tick (32, was 128), this is now per item stack
1 Year Ago
Fixed incorrect size on item search popups
1 Year Ago
Potential BaseProjectile.OnInput NRE fix
1 Year Ago
Can now filter items blueprints in conveyors
1 Year Ago
Don't show the Mount interaction at all if there are currently no valid dismount points
1 Year Ago
▉▄▉▄▉ ▍ █▌▆▍▋▊ ▌▆ ▉▌█ ▅▅▋▇▄▇▇ ▋▅██ ▆▅ ▉▇ ▌▄▉▌▋▌▄ ▊▄█ █▍▉▌▄ ▋▆ ▇ ▍▆▇█▋█ ▊▆ ▆██▍▊▄██▋▌▋ ▊▄▊ ▄▉▋▌▊█▋ ▍▅▋▆. ▍▆▆▍▇ ▆▄▆▉▉▊ ▅▄▌▇ ▉▅▄▆▄▊.
1 Year Ago
▄▋▌▌▅▄▍▇▅ ▊▄▌ ▆▋▌▆▄▉ ▅▇ ▆▌▆ ▍▊▉▊▌▍▇ ▅▅█▄ ▆▌▍▅▌▄ ▆▆▌▌▄▍▋▋▅
1 Year Ago
Minor dismount changes, dismount the player 1.5m away fromt he end point of the zipline (was 0.5)
1 Year Ago
▄▆█'█ ▆▇▄▇▌ ▌▉▆▌▊█▍ ▆▆▄▉▍▇▌ ▆█ ▆ ▍▉█▋█▉ ▊▄ ▉▋▆▌▉▍▋▊ ▋▊ ▍▅▄ ▊▍▍▊▍▆▌ ▅▊▇▅'▍ ▍██▍▅ (█▍▊▌▅▊▋ ▇▋▅)
1 Year Ago
Show a prompt on the conveyor filter UI if no items are assigned Can attach adaptor to small wooden box, small furnace and large furnace Moved electric furnace power point Removed built in electric furnace industrial slots, now needs a storage adaptor
1 Year Ago
Fixed dismount flags not updating when killing player due to invalid dismount
1 Year Ago
Merge from main
1 Year Ago
S2P on monuments that changed in the merge - reinstate layer changes
1 Year Ago
Removed extras from test map
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
This one is MultipleLootWagons (still needs Alistair setup on the new wagons, but main work is done).
1 Year Ago
Consolidating my branches that are ready to merge after this update. This one is VehicleClipVehicle.
1 Year Ago
▇▉▅ ▉▅█▄▌▋▉▍▆▊ ▄▅▇█▊▌ ▄▋▅▇▅▊█▅
1 Year Ago
subtracting 77886 merge from pistol slide updates