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106,699 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Quarry & pumpjack now 2 minute / diesel Scene2Prefab
1 Year Ago
Added support for modular car keylocks to authcount console command
1 Year Ago
Placed public bench chairs in the scene
1 Year Ago
Removed visible code lock from 2module_passengers
1 Year Ago
merge from oilrig_note
1 Year Ago
Hopefully fix harmony hotloading once and for all
1 Year Ago
dog animator updates
1 Year Ago
Public bench chairs - Finished texturing - Created LODs - Created colliders - Set prefabs
1 Year Ago
Fixed mine_tnl_exit_xmas mesh Exported entrance door as a separate mesh Removed door from the entrance mesh
1 Year Ago
Consistent spacings set to 32/16/8 across views
1 Year Ago
grid tests
1 Year Ago
Wrapped Bandit xmas decor on Reclaimer behind GameModeObjectToggle + S2P
1 Year Ago
Workshop view, inactive button prefabs
1 Year Ago
oilrig broadcast notifications
1 Year Ago
Compound merge fix Removed magic barrel afterglow
1 Year Ago
added industrial combiner - LODs and GIBs - Materials and textures Updated deploy predab
1 Year Ago
Merge from main
1 Year Ago
S2P'd all 5 again to trickle down the LOD controller fixes.
1 Year Ago
Fixed some xmas light strip LOD controllers being unlinked after merge for whatever reason.
1 Year Ago
Static bulb mats
1 Year Ago
ParticleTestMap
1 Year Ago
Fishing Villages A, B, C S2P
1 Year Ago
S2P'd Bandit Town & Compound
1 Year Ago
Improved big tree collision and sound rustle trigger
1 Year Ago
Cherrypicked ParticleTestMap scene from xmas_monuments
1 Year Ago
Manually added StaticDecor folder from XMAS monument branch because of previously reverted lingering media branch pollution.
1 Year Ago
1 Year Ago
1 Year Ago
Fixed the fix for the game mode toggle. Compound event s2p.
1 Year Ago
flipped faces on xmas tree tinsel to avoid shadowing, added fishing village c xmas decor, added lamp post lights to fishing village b
1 Year Ago
Grabbed shader fix
1 Year Ago
Big tree related fixes. Gamemode toggle fixes inside Compound.
1 Year Ago
Fixed bulb shader bug
1 Year Ago
Settings ui
1 Year Ago
Exposed metallic / glossiness constants in material inspector for blend layers
1 Year Ago
fixing broken path to prefabs inside junkpiles
1 Year Ago
Merge from parent
1 Year Ago
Snow machine static sound radius is smaller
1 Year Ago
Server Browser - No server selected, tabs restyle
1 Year Ago
Fixed gap allowing LOS access in coaling tower exit corridor
1 Year Ago
updated test save
1 Year Ago
Excavator S2P
1 Year Ago
Removed un-harvestable tree entities from giant excavator scene
1 Year Ago
Attempt to fix hole in terrain of cave_large_hard - couldn't check the exact seed as procedural map changed since report
1 Year Ago
added xmas prefabs to bandit town and fishing village a and b
1 Year Ago
Fixed cyclic serialization warning
1 Year Ago
fixed powerline_poles baked LODs vertex normals producing incorrect lighting rendition doubled geo and culled backfaces on material
1 Year Ago
Adding more building topology in desert military bases to prevent undesired HAB spawns
1 Year Ago
Fixed some sort of 𝘫𝘦 𝘯𝘦 𝘴𝘢𝘪𝘴 𝘲𝘶𝘰𝘪 problem with modular car chassis import causing a dodgy keyEnterDialog assignment
1 Year Ago
Fixed hole in checkpoint_single_rural mesh Fixed the missing deferred decal script on the prefab This will need S2P