106,699 Commits over 3,836 Days - 1.16cph!
Added optional argument "unlockall <userid>" to specify target player
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Finalized FishVil A
Prefab PFX tweaks
merge from burst_module_improvements
Xmas tunnel entrance progress
Attempt to fix harmony failing to resolve DLLs on disk
Set normal quarry rates
40min / diesel
50HQM OR 5k stone & 1k metal ore OR 1k sulfur ore / diesel
Pumpjack
15min / diesel
60 crude & 170 lfg / diesel
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ice roofs on bandit town xmas
Converted lightbulb shader
improved textures for the wood version of gun rack
show toasts for world events (temp/wip)
merge from canvas_disabler_2
Mining quarry will give items over time rather than dump them all at once
Disable harmony in the editor
shotgun slug now does 50% damage at 40 meters+ instead of 75% damage at 80+
shotgun slug does 100% damage from 0-20m instead of 0-10m
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Fix y == 1000 not being included in the dungeon layers
added fire mode toggle bind
mp and lr have inbuilt burst module
burst module lowers aim cone slightly
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more on bandit town xmas, cloth shader on tree pot rug, ice_roof static prefabs
merge from m92_ads_sway_fix
Ferry terminal public bench chairs (preview)
more on fishingvillage_b_xmas
merge from turret_optimize
vm m92 - fix for vertical sway in ADS
dog idles and panting anim
fishing village b xmas preset
Implement roof weakpoint fix with Transforms rather than Vector3
merge from steam_auth_tracking
more on bandittown xmas prefab, added some more icicle variants to static prefabs
Reduced the crafting time for embrasures
Reduced the crafting time for all grenades
temp code for placement effect test
merge from nicer_underwater_labs
Regenerated the vehicleediting loot panel. Was throwing errors post-merge.