106,773 Commits over 3,836 Days - 1.16cph!
Display insurance bet amount in the widget
Don't allow taking insurance after taking insurance
Added support for a side bet when buying Insurance. Added support for any custom icon in the player UI widget. Show Insurance icon there.
Clear queues when enabling/disabling hlod
Add graphics.PrintLodQueues for debugging
Move LightGroupAtTime work queue processing to LateUpdate (it has physics lookups for IO entity connections now so it should happen here to elimiate physics syncs)
Don't run the IO entity physics lookup more than once every 8-12s, these light groups were running every frame on monuments that are out of network range since the client side IO entities didn't exist
Don't let the dealer count an ace as one when deciding whether to hit or stand
Fixed dealer info not showing BUST
Simple benchmark to measure animation execution time of player models
Handle the hidden card properly when doubling down
Update the SeedPosInfo UI every 2s, not every frame
Potentially fix NRE on boot due to DynamicMouseCursor
Sync local player pocket (secondary) cards. Handle doubling down.
Merge from server_browser_ui
Change tags UI to be case insensitive because the filters are not
Clean up some leftover bits of code
Initialize connection to nexus before loading the map scene to fix level convars not applying
Include a hash of the world config string (if set) in the nexus map image key
Trim lines in RunFile just in case they have leading whitespace
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baseline, merge from worldpositiongeneratorimprovements
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Catch exceptions in nexus init coroutine to try and handle boot failures better
Fix assertion condition when getting world config from nexus
World config toggle for rivers
ao fix so shiny metal isnt black
correct specular setup material values
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Scene directory changes + backups
Refactor/handle playing taking multiple actions during their turn properly
World config toggles for: main roads, side roads, trails, powerlines, above ground rails, below ground rails, underwater labs
Revert debug card choices
Prefab blacklist / whitelist implementation