reporust_rebootcancel

106,786 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Scene backup
2 Years Ago
Fuel canister prop
2 Years Ago
Fixes
2 Years Ago
Scene directory changes + backups
2 Years Ago
Fixes
2 Years Ago
Refactor/handle playing taking multiple actions during their turn properly
2 Years Ago
World config toggles for: main roads, side roads, trails, powerlines, above ground rails, below ground rails, underwater labs
2 Years Ago
Revert debug card choices
2 Years Ago
More general WIP
2 Years Ago
Prefab blacklist / whitelist implementation
2 Years Ago
fixed skinning on wedge
2 Years Ago
Merge from static_group
2 Years Ago
Merge from copydebuginfo
2 Years Ago
Build compile fixes
2 Years Ago
Added debug.showWorldInfoInPerformanceReadout that adds the current world position, level name, seed and size to the f8 performance menu Won't display in hardcore mode
2 Years Ago
Added DofExposer from Media_Projects Added cinematic tab to RustEditor from Media_Projects
2 Years Ago
Copy over DemoTrack components from Media_Projects, fixes missing script on playblast object warning on boot
2 Years Ago
Fixed dynamic mouse cursor not working in main menu
2 Years Ago
Card game player widget card count is now dynamic (previously hard coded to two cards). Implemented "split" action.
2 Years Ago
More mesh toggle fixes
2 Years Ago
Adjusted some mesh trim settings, shave 2-10k tris from some HLODs
2 Years Ago
Merge from nexus
2 Years Ago
Automatically set world config convar to merged config from the nexus if a config was not already provided on the command line
2 Years Ago
Backups
2 Years Ago
Merge from world_config
2 Years Ago
Merge from main (redoing last one)
2 Years Ago
Merge from main
2 Years Ago
Add in some code to pull world config from nexus variables and merge them together if specifying a zone to use as a base config
2 Years Ago
fixed missing cached texture
2 Years Ago
ported over material and skinning tweaks to correct branch
2 Years Ago
Card players can now have a second, separate set of cards (will be used for blackjack splits)
2 Years Ago
Merge Main -> Blackjack
2 Years Ago
mf main
2 Years Ago
Cauldron refresh
2 Years Ago
plastic missed these for some reason. cinematic spec textures
2 Years Ago
Skinning improvements to shoulder, bought over new materials and textures for tools, removed old unused metalrough textures, fixed normal map issue on backpack
2 Years Ago
Sync changes from FP.Flexbox - hopefully fixes prefabs being edited for no reason
2 Years Ago
Scene backup. Cauldron refresh files.
2 Years Ago
added gibs for the handcar updated prefab
2 Years Ago
Fix compile errors
2 Years Ago
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2 Years Ago
Cleaned up CraggyIsland error spam
2 Years Ago
Merge from main -> item_move_fixes
2 Years Ago
updated mesh
2 Years Ago
Handcar Update - finished lods - updated materials and textures - updated base prefab
2 Years Ago
merge from lumberjack_hazmat
2 Years Ago
merge from Lumberjack_Tools
2 Years Ago
rebaked normal on backpack and re exported lods to correct some bad normals from thin triangles , also applied to world model
2 Years Ago
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2 Years Ago
merge from hardcore