reporust_rebootcancel

126,693 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Merge placeholder backpack art
1 Year Ago
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1 Year Ago
level backup
1 Year Ago
reduced opacity of glue material placed glue meshes around buildings
1 Year Ago
Fixed RenderingCommandBuffer error when equipping compound bow
1 Year Ago
Prevent launch site SAM sites shooting down MLRS rockets
1 Year Ago
cobblestone roads baked LODs, town square baked LOD and uv fix updated prefabs
1 Year Ago
Item Store view
1 Year Ago
Eoka more likely to shoot after every failed strike
1 Year Ago
Add profiling
1 Year Ago
Merge from metal_detector
1 Year Ago
Merge from main
1 Year Ago
merge from reduce_held_entity_item_counts
1 Year Ago
Initial implementation of new player remains bag model Show closed state if bag hasn't been opened Show open state once bag has been opened Show debris if the bag has been opened and has more than 3 items in it and it's rigidbody is resting
1 Year Ago
Merge from backpacks
1 Year Ago
Missed file
1 Year Ago
Skin loading UI shows when it's actually supposed to (and doesn't show when it isn't)
1 Year Ago
Loading screen UI, fixed sizing etc with a change of UI type
1 Year Ago
Attack CNY prefab.
1 Year Ago
Loading UI basic text and correct sizing
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge Main -> SkinViewer again
1 Year Ago
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1 Year Ago
Adding ItemStore item prefab
1 Year Ago
Show weapons on back on the side of backpacks
1 Year Ago
Merge from main
1 Year Ago
Changed padding on oilrig diffuse textures to improve compatibility with old assets
1 Year Ago
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
1 Year Ago
Comment out debug gizmo code. Additional checks.
1 Year Ago
level update
1 Year Ago
detail texture tweaks replaced cobblestone road textures with something higher quality and better feature scale material tweaks
1 Year Ago
Merge from cleanup
1 Year Ago
VM code cleanup
1 Year Ago
Deleted metal detector UI code and prefabs now it is not used.
1 Year Ago
Added an additional client-side check before requesting flags. Couple of extra null checks to be safe.
1 Year Ago
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1 Year Ago
Re-order some checks to avoid a raycast in some situations
1 Year Ago
Added a link directly to the flag collider so I can remove a GetComponent
1 Year Ago
Removed some now unused code. Removed a couple of double gets.
1 Year Ago
merge from 91744 Skin bundle update
1 Year Ago
Merge from main -> backpacks
1 Year Ago
Fix backpack inventory panel visible by default (should be hidden)
1 Year Ago
shifted decal layers around for some materials to avoid projecting out of context random color detail map and mask for rope bridges (for a splash of color)
1 Year Ago
Compile fix
1 Year Ago
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1 Year Ago
Fix loot panel for backpack dropped in world showing `Loot` instead of `Small Backpack`
1 Year Ago
Don't drop the backpack off a player when they die in safezone Block stealing other player's backpacks inside safezone Also block looting other's backpacks inside safezone Fixed dropped items not always recording the steam id of the player that dropped them
1 Year Ago
updated compound scene
1 Year Ago
rope bridges set LODs, colliders, prefabs