reporust_rebootcancel

128,127 Commits over 4,109 Days - 1.30cph!

2 Years Ago
Set up the new attack heli turret model
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix RendererArray having initial capacity of 32k instead of 512 (typo) causing other arrays not to be resized alongside it Fix DrawCallArray not resizing immediately after adding draw call Fix IndirectArgs not scaling to 5x the size of the draw calls (for 5 uint each draw call)
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Print info if a RendererLOD has null "States"
2 Years Ago
Regenerate protobuf
2 Years Ago
Merge from main/media_improvements
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Disable burst for all culling jobs
2 Years Ago
Added support for a mountable to equip an item of clothing on the player while mounted (see wearWhileMounted on BaseMountable)
2 Years Ago
Parachute lines now get updated all the time, not just after the deploy animation
2 Years Ago
Fixed abyss suit spinning wheels not being disabled when a parachute is equipped
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
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2 Years Ago
Possibly improved emoji's briefly showing a frame from another emoji while typing in an input field Blit a black texture over the video RT when pulling it from the pool
2 Years Ago
Full manifest rebuild
2 Years Ago
Renamed beancan emoji to coffeecan
2 Years Ago
Fix clan chat emoji's not working
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Added instanced rendering inside the SceneView (only runs inside editor)
2 Years Ago
Added large panel collider for workcart_aboveground, removed extra railing colliders (panel will cover them well enough on its own)
2 Years Ago
Merge cell_pooling -> global_networked_bases
2 Years Ago
Return List<CellId> to pool when a partition removes the last cell in it's list
2 Years Ago
Merge cell_pooling -> global_networked_bases
2 Years Ago
Fix "RemovePackedCell" -> "RemoveCellWithSpace"
2 Years Ago
Fix protobuf generated code
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Re-convert building block prefabs after merge from main
2 Years Ago
Don't show sleeping clan members on the map
2 Years Ago
Added necessary backfaces to sheet metal roofs after the material was set to backface culling on, to prevent peeking
2 Years Ago
Converted deployable lockers from metallic to specular workflow Tweaked static locker materials
2 Years Ago
Cherrypick 85266 & 85268 (2021 compile fixes)
2 Years Ago
Added warning instead of error when calling BeginWrite twice Fixed typo and assigning IndirectArgs twice (instead of IndirectExtraArg)
2 Years Ago
workcart_aboveground.entity collider fix - added additional colliders that were missing - updated prefab
2 Years Ago
Reimplement BeginWrite / EndWrite & 2021 compile errors fixed
2 Years Ago
Subtract 85263 (merge from global_networked_bases)
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Add null checks to tech tree UI for when the item's sprite is null
2 Years Ago
Steam auth NetworkIdentityFailure no longer reported as nondescript Invalid
2 Years Ago
.meta file
2 Years Ago
Converted all variants of light_fixtures_opacity materials from refraction shader to standard This was done in an attempt to fix odd emissive behaviour when lights are turned off via switches
2 Years Ago
Move CellPartition to it's own cs file
2 Years Ago
Add pooling to cell allocator system