reporust_rebootcancel

128,217 Commits over 4,109 Days - 1.30cph!

2 Years Ago
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2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Disable burst for all culling jobs
2 Years Ago
Added support for a mountable to equip an item of clothing on the player while mounted (see wearWhileMounted on BaseMountable)
2 Years Ago
Parachute lines now get updated all the time, not just after the deploy animation
2 Years Ago
Fixed abyss suit spinning wheels not being disabled when a parachute is equipped
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
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2 Years Ago
Possibly improved emoji's briefly showing a frame from another emoji while typing in an input field Blit a black texture over the video RT when pulling it from the pool
2 Years Ago
Full manifest rebuild
2 Years Ago
Renamed beancan emoji to coffeecan
2 Years Ago
Fix clan chat emoji's not working
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Added instanced rendering inside the SceneView (only runs inside editor)
2 Years Ago
Added large panel collider for workcart_aboveground, removed extra railing colliders (panel will cover them well enough on its own)
2 Years Ago
Merge cell_pooling -> global_networked_bases
2 Years Ago
Return List<CellId> to pool when a partition removes the last cell in it's list
2 Years Ago
Merge cell_pooling -> global_networked_bases
2 Years Ago
Fix "RemovePackedCell" -> "RemoveCellWithSpace"
2 Years Ago
Fix protobuf generated code
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Re-convert building block prefabs after merge from main
2 Years Ago
Don't show sleeping clan members on the map
2 Years Ago
Added necessary backfaces to sheet metal roofs after the material was set to backface culling on, to prevent peeking
2 Years Ago
Converted deployable lockers from metallic to specular workflow Tweaked static locker materials
2 Years Ago
Cherrypick 85266 & 85268 (2021 compile fixes)
2 Years Ago
Added warning instead of error when calling BeginWrite twice Fixed typo and assigning IndirectArgs twice (instead of IndirectExtraArg)
2 Years Ago
workcart_aboveground.entity collider fix - added additional colliders that were missing - updated prefab
2 Years Ago
Reimplement BeginWrite / EndWrite & 2021 compile errors fixed
2 Years Ago
Subtract 85263 (merge from global_networked_bases)
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Add null checks to tech tree UI for when the item's sprite is null
2 Years Ago
Steam auth NetworkIdentityFailure no longer reported as nondescript Invalid
2 Years Ago
.meta file
2 Years Ago
Converted all variants of light_fixtures_opacity materials from refraction shader to standard This was done in an attempt to fix odd emissive behaviour when lights are turned off via switches
2 Years Ago
Move CellPartition to it's own cs file
2 Years Ago
Add pooling to cell allocator system
2 Years Ago
Fix protobuf after merge
2 Years Ago
udpated laser detector mesh and scripts for proper rotation and guide mesh rotation updated prefab accordingly.
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
fixed gaps in RHIB removed old LODs and included new LOD mesh (RHIB.fbx) to fix it haven't touched any other element apart from the main body of the boat updated prefab
2 Years Ago
Merge form main
2 Years Ago
Reverting bundle tests from last week
2 Years Ago
Fixed an invisible collider near the smoke stack on small oil rig
2 Years Ago
Fixed meshes randomly disappearing due to using draw call index instead of renderer index
2 Years Ago
reconfigured attack heli mechanism based on BillB's feedback updated textures and materials added new version to the prefab.entity and hid the previous version so bill can gut it
2 Years Ago
Added temp parachute backpack model Detached backpack models from makeshift + nomad Set up all hazmat prefabs to remove backpack models