reporust_rebootcancel

126,647 Commits over 4,109 Days - 1.28cph!

2 Months Ago
Added spawn.population_cap_rate, when set acts as a cap on how fast loot can spawn when being scaled by player count Defaults to 300, so loot will spawn on servers with a higher population as if it is on a 300 pop server Can be set to 0 to revert to the old behaviour
2 Months Ago
Merge from main
2 Months Ago
Fix possible inconsistent RNG placements, use minimum radius to avoid noticeable culling with shadows, increase cell plane test bias to compensate
2 Months Ago
Merge from apple_improvements
2 Months Ago
Now need 1 apple to cook an apple pie (was 2) Added apples to the possible sale options at water well vendors Increased chance of finding apples at water well food caches
2 Months Ago
main -> syncvars
2 Months Ago
Merge from new_silencers
2 Months Ago
Fixed an NRE on the t1 smg Added new positions for bulky silencers on bolty, semi auto rifle, thompson, l96, m39, t1 smg, sks and m4
2 Months Ago
vending_machine_modify_listings -> main
2 Months Ago
Can now modify Vending Machine listings. Clicking on an existing listing repopulates the sell order input fields.
2 Months Ago
Merge from new_silencers
2 Months Ago
Added ability for ViewmodelAttachmentOverride component to override based on specific prefabs, not just attachment type Added barrel_bulky roots for most pistols that will be used by new silencers, adjusted scale of silencers to try and keep ironsights clear
2 Months Ago
bee_spawnrate_reduction -> main
2 Months Ago
Missed oak_e... Lives in a different folder
2 Months Ago
Add Flash [ON]/[OFF] display to camera UI Control flash with standard F light on/off Wider flash Created a new bulb icon (light one)
2 Months Ago
Merge from main
2 Months Ago
2 Months Ago
Merge from lr_deploy_speedup
2 Months Ago
Fixed CurveStateSpeed component not resetting animator speed to 1 when the state ends
2 Months Ago
Merge from main
2 Months Ago
Merge from tea_time
2 Months Ago
Fixed missing initial 50% roll when calculating armor slots leading to all armour pieces having a slot even if no tea was consumed
2 Months Ago
Merge from main
2 Months Ago
Add Buttons.DirectionalDrop, hold to use directional dropping.
2 Months Ago
Correctly include any inherited drop velocity, and the original velocity variance
2 Months Ago
Some more rough wip changes, some cleanup and sever side validation
2 Months Ago
Climate & post for remaining biomes.
2 Months Ago
Item set view model anim updates and added missing .viewmodel content
2 Months Ago
Added and updated more floor wallpaper materials for testing
2 Months Ago
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2 Months Ago
merge from vehicle_trigger_damage_fixes
2 Months Ago
missing prefab
2 Months Ago
Network flash effect Minor prefab changes
2 Months Ago
configured LootContainer damage for modular cars and bikes
2 Months Ago
tier 3 boat steering wheel blockout
2 Months Ago
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
2 Months Ago
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
2 Months Ago
Added a usable flash to the instant camera
Rin
2 Months Ago
Fixed Oil filter world model outline using Soda can Adjusted worldmodel collider
2 Months Ago
Shotgun & bow view model anim updates and added missing .viewmodel content
2 Months Ago
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2 Months Ago
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2 Months Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from building_los_fix
2 Months Ago
Added new LOS check positions for floor frame and floor triangle frame
2 Months Ago
merge from main