reporust_rebootcancel

134,431 Commits over 4,444 Days - 1.26cph!

54 Days Ago
Assert inside all recast methods that the useUnityNavmesh is false
54 Days Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
54 Days Ago
Fix generic overlay scaling causing mortar UI to scale the wrong way
54 Days Ago
Add reset static fields to base screen shake
54 Days Ago
merge from main
54 Days Ago
Quick icon panel cleanup. Static RPC guard.
54 Days Ago
merge from main
54 Days Ago
merge from placement_ignoreentity
54 Days Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
54 Days Ago
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
54 Days Ago
mortar anim updates
54 Days Ago
Merge from SalvagedRecycle - Fixed salvaged workbench upgrade not recycling into anything
54 Days Ago
- Stop unity complaining about main tex - Ensure ping markers show up
54 Days Ago
Fixed salvaged workbench upgrade not recycling into anything
54 Days Ago
marketplace set dressing backup
54 Days Ago
Remove unused WS methods, fixed more usages of subNavmesh in unity mode
54 Days Ago
Updated Freestanding Sink Prop Textures
54 Days Ago
Move mortar shell visual to the prop bone on mortars
54 Days Ago
Fix cases where rotation could still be using recast in unity mode
54 Days Ago
Industrial Storage - tweaked icon settings in prefabs
54 Days Ago
Merge from workbench_upgrades
54 Days Ago
Merge from test_fixes
54 Days Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
54 Days Ago
changed bowless crossbow steamid to 10492
54 Days Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
54 Days Ago
merge from weapon_refresh_salvaged_cleaver
54 Days Ago
merge from main
54 Days Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
54 Days Ago
manifest, fixing industrial garage doors not skinning
54 Days Ago
merge from main
54 Days Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
54 Days Ago
merge from batteringramhead_health_fix
54 Days Ago
Fixed battering ram head not showing its health
54 Days Ago
Increase prototype fail chance to 25%
54 Days Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
54 Days Ago
Industrial Storage - final textures, icons
54 Days Ago
Remove mount anchor grounding on mortar
54 Days Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
54 Days Ago
Vanilla and hardcore tech tree placements
54 Days Ago
Fixing player male legs skinning
54 Days Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
54 Days Ago
merge rust_relay_server -> main
54 Days Ago
merge main -> rust_relay_server
54 Days Ago
tweaked relay server restart method
54 Days Ago
Mortar animation and camera updates
54 Days Ago
Merge from workbench_upgrades
54 Days Ago
Upgrade items initial inventory sounds
54 Days Ago
Adding military idle animation set
Rin
54 Days Ago
Initial Mortar Ammo damage pass
54 Days Ago
merge from fields_mismatch_cleanup