reporust_rebootcancel

121,156 Commits over 4,018 Days - 1.26cph!

53 Days Ago
Fixed existing preimum servers appearing with a lock icon
53 Days Ago
merge from hopper_power_fix
53 Days Ago
Disable client side checking of premium status Disable server side auth of premium status Hide premium filter in server browser Hide premium tag on servers in server browser
53 Days Ago
Fix croc sometimes ending up with permanent Y rotation offset
53 Days Ago
Fix long standing bug with mixing table UI sometimes not enabling the mix button for valid recipes on first use.
53 Days Ago
Add foliage debugger to find inconsistencies, fix splat and biome map sampling, adjust cpu coarse culling to avoid issues, remove instance data padding now placement is more consistent
53 Days Ago
More refactoring, entirely remove the Vine class Vine mountable now tracks all state once spawned, isn't destroyed on player dismount Provides much simpler client side vine visual management
53 Days Ago
Draw debug arrows for vines
53 Days Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
53 Days Ago
music loop import setting change
53 Days Ago
cargo ship rustige egg music loop
53 Days Ago
Merge from main
53 Days Ago
Add `loadclipboard` and `saveclipboard` commands
53 Days Ago
Added a unique description token to the Lead armor insert. It was sharing the same token as the Asbestos armor insert from the looks of it.
53 Days Ago
Fixed fridge power light going off when being reskinned Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
53 Days Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
53 Days Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
53 Days Ago
Continuing WIP of lil zig
53 Days Ago
Set Incapacitated player flag to false when respawning
53 Days Ago
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
53 Days Ago
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53 Days Ago
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53 Days Ago
Removed hidden storage adaptor mesh inside the hopper
53 Days Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
53 Days Ago
Merge from main
53 Days Ago
Fixed hopper not draining batteries, now has 8 power consumption at all times
53 Days Ago
merge from main - RC
53 Days Ago
merge from fix_item_ownership_nre -> main
53 Days Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)
53 Days Ago
Fix incorrect clamping on premiumRecheckInterval
53 Days Ago
reduced pumpkin calories slightly fixed natural beehive material
53 Days Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
53 Days Ago
Added crappy hit effect
53 Days Ago
Non Stackable
53 Days Ago
Boomerang now kills itself on damage
53 Days Ago
Added backpack_temp to outbreak scientist prefab Updated sprayer world model/rig Fixed sprayer entity
53 Days Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
53 Days Ago
lowered neon sign power usage across the board
53 Days Ago
pie balance
53 Days Ago
added harvesting and crafting teas
53 Days Ago
Merge from fix_texture_streaming_2: Expose more ConVars
53 Days Ago
Merge from tiger
53 Days Ago
Missing part of previous commit
53 Days Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
53 Days Ago
Entity updates
53 Days Ago
don't render ocean if no ocean in scene
53 Days Ago
Optional double digital float precision display support for TweakUI slider
53 Days Ago
factor ray set back into configured ray distance, don't dilate alpha
53 Days Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
53 Days Ago
Proposed fix for the bees throwing random occasional fire from sub emitters