192,704 Commits over 4,049 Days - 1.98cph!
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Merge from spraycan_merge2
Merge from spraycan_merge2/decal_refactor
More ownership check changes
Reworked spray particles fx to work with new system
Don't open decal options if no decals are owned
Greybox scene + package update
Fix incorrect colour being applied to pie menu when first opening
Workcart avatar icon for death screen. Added to existing prefab info
Switch to/from decal/free paint mode
Spray can decal overhaul pt 1:
Remove attachment slot on spray can, select spray via radial menu (R)
Spray can decal item is now uncraftable and hidden (it needs to be kept around so it can be skinned)
Add support for the radial menu to show raw icons without colouring
Add the canAccessLogs permission
merge from loadingscreen_tweaks - better fade on ultra widescreen
Added FPS counter configs to the options menu
Hid MC Repair, Hab Repair, and ScrapTransportHeliRepair items
Topo masking & random scene stuff
coaling tower greybox iteration - added interior
Ready for first pass of topo masks.
Potential fix for NRE when respawning after getting killed by a rhib
merge from custom nav mesh
Fixed WorkCart movement audio playing when it shouldn't be in certain situations
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Merge from sticky_debugcam
Add "autofocus" option to community UI input fields, will select that input field as soon as the UI is created
Add support for workcarts to appear on the death screen (needs an icon)
TriggerHurtNotChild now assigns the attached entity to the WeaponPrefab field of death info
updated player damage feedback, updated directional damage indicator
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Remove clamp on how far the dolly camera can move backwards
Fixed a couple of bugs with the WorkCart monitor changes
WorkCart monitor now shows the number of connected train cars, beeps when a new one is connected, and the whole monitor display is 40% brighter.
Fixed above-ground work cart controls being yellow (now blue like the body)
Removed old/redundant test demos. Added test_demo + shot directory
Added demo shots directory (removed from ignore config file)
Set proper orbit distance when parenting to an entity
Move debug camera Update loop into LateUpdate, fixes jittering when parented to animators (might cause other issues, will need to monitor)
Fixed ent_find_radius not working from debug camera position
Fixed camlerp position not working
Fixed camera position/rotation changing when changing parent (either via keybind or convar)
Horses now get the same speed boost on rail as they do on road