249,918 Commits over 3,959 Days - 2.63cph!
Stop reloading cookies, history etc whenever the asset browser becomes revisible
Move project-aware location logic to AssetBrowserLocation, special cases for Core/Citizen, use root title in path widget
Refresh asset browser sidebar, hide built in content behind 'Show Base Content' toggle
FindProjectByDirectory prefers closest match in case of nested project paths (eg libraries)
Disable ShowBaseContent by default
Fix long FolderNode labels getting cut off early
Selecting sidebar node for current location works with all node types
Add server tags as LobbyInformation.Data
Update UI button prompts to show controller glyphs when playing on controller
launcher reload bug fix attempt 1 + dryfire additions/improvements
exported wolf attack ledge animation
Update SpriteTools
Add Crosshair visual to WeaponComponent
Fix LeaderboardPanel Sorting
Update Input Actions + Crosshair tweaks
Improve controller support
Can now optionally aim/fire with arrow keys
Some tidy up, improvements to algo
Die if health is 0
Destroy Observer when respawning
Update PlayerController to latest
* Update animation wish_ vars
* Delete RigidBody/Colliders on delete instead of leaving them invisible
* Store colliders on their own child GameObject so they can have isolated tags
Update player.prefab
Fill in PlayerController ref
IsValid checks in PlayerInteractor
drawbridges door prefabs and setup, anim controllers
Ammo/reloading
Fix player not dying when health is 0
Fix player respawning hundreds of times
PlayerController creates colliders on a child object, can have set collision tags
Flesh impacts
Update player.prefab
Add TraceAttack, ignore playercontroller colliders, use hitboxes
Update ViewModel position in PreRender
Optimize navmesh generation by pooling generators (#1703)
This also fixes sbox-issues/issues/6941 by limiting the degree of parallelism for the generation.
Reset room
Use new leaderboard tag
Gizmo on moving platform
Room tweaks
Fade sepia effect instead of popping in and out, expose to AG
Add freezing tutorial hints, blurs the screen, lets the player focus on reading - then hit the key to dismiss it
Multiplayer/networking project settings. Add option to change Destroy Lobby When Host Leaves and Auto Switch To Best Host. Defaults can be set in Project Settings but can be overriden via Lobby Config.
Improve navmesh generator cleanip
Reenable AssertNoGraphErrorsInScene test
Save/load permanent RCON IP bans
Merge from main to jungle ruins
Mini crossbow:
- Swapped world model to use the viewmodel for just now
- Added multi swap arrow script to support multiple swap arrows in different slots
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Can now set height directly on a layer instead of having a single distance-between float. Added JsonUpgrader where needed
Update: added Assembly name to the snapshot marks
Makes it a bit clearer where calls are coming from at the expense of larger snapshot(compressed: 2mb -> 7mb, json: 50mb->140mb). But, since the profiler is much faster now, the snapshots are smaller on 6k servers.
Tests: exported 2 snapshots from Editor's Craggy, and exported 5 from standalone 6k server
Bugfix: Prohibit constexpr initialization of mutexes in ServerProfiler.Core
Turns out the toolset I'm using produces non-binary compatible assembly - using an escape hatch to avoid this issue. This only manifested in standalone builds.
Tests: exported 5 snapshots from procgen 6k world in a row over 2 minutes. Used both borked and good hamony mods as well.
merge from upgrade_forgiveness
merge from skin_change_noclip_fix
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Temporarily ignoring AssertNoGraphErrorsInScene
Bump verbosity for PR tests
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
Child camera executes command lists from camera it's taking attributes from
anim import options for drawbridges
clipped the open anims on the drawbridges to be the correct span
New view model and 3rd person blowpipe animations set up
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Bugfix: fixed incorrect time scale in reports
- Also replaced the debug dll with a release one (interestingly, this also removed quite a lot of scopes in the report)
Tests: exported snapshot from Craggy in editor
Merged battering ram gibs
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything
- Also tracking pressed controller buttons now
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything
- Also tracking pressed controller buttons now