130,546 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow full stop in seek state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use parent boat transforms rather than the childs transform, this preserves rotation when working in global space
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from climate -> deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix HUD Vitals sorting layer overriding prefab value
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use 2D Distance instead
Compile fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add animation curve to control how fast the bad weather lerps when the end wipe event starts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactoring gun displays to use nested prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Override WeatherState with DeepSeaWeatherState on the client when you are inside the deepsea
 
                
                
                
                
                
             
         
        
            
            
            
                
                properly centered drone action prompt label on computerscreen ui
 
                
                
                
                
                
             
         
        
            
            
            
                
                If we are too close the closest obstacle then attempt to back up - stops us getting stuck in weird places
 
                
                
                
                
                
             
         
        
            
            
            
                
                tropical palm server files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes to get choice of mission rewards working properly
If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-apply part of merge manually
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Setting up server palm trees entities.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from deep_sea -> deep_sea/climate
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from demoshot_ui_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed demo shot list UI text issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Avoidance steering is now lerped onto the desired steering with distance to the obstacle as a weight
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert accidentally touched file
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string
A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters
- Set default values to be as close to the looks of the previous crosshair as possible
- Cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Harbor 1 and 2 loot location shuffle 
Tier 0 and 1 now have slightly differnt spawns
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clearer target logic 
Auto pursue system
Debug visuals and extra states so i can adjust movement target in real time for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deep sea wipe end phase: slowly ramp up radiation in the final phase
Exposed a 0-1 factor we can use for weather
Content entities spawned in the deep sea get the global deep sea network group assigned
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Viewmodel_Shotgun_Shells -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix texture declaration, gizmo radius
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Floating city scene progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open
Tests: used in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from drone_storage_slot
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Taller volcano smoke variant
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge ghost ship variants to naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ghostship variants to deep sea manager spawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                address feedback on thrownweapon modification
 
                
                
                
                
                
             
         
        
            
            
            
                
                
                
                
                
                
                
                    
    
        
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                Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets