193,208 Commits over 4,049 Days - 1.99cph!

56 Days Ago
Merge from flowers_bait
56 Days Ago
Fixed orchids, roses and sunflowers having bait value
56 Days Ago
Fixed being able to deploy chicken coops in monuments
56 Days Ago
head armor eligible for 1 slot added wood plate to t1 tech tree added asbestos and lead plate to t2 tech tree metal armor plate loot-only scientists have a chance to drop asbestos, lead, or metal plate (rarely) metal plate rarely in crates, codelocked crates added minor melee/bullet protection to all plate types removed plate movement penalty
56 Days Ago
Merge from crafting_slots_rolls
56 Days Ago
Missing files
56 Days Ago
codegen
56 Days Ago
Adjusted how armour crafting slots are calculated Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item
56 Days Ago
Updated male model/prefabs Added light male player back into player seeds
56 Days Ago
Compile fix
56 Days Ago
- Setup item - Temporary image
56 Days Ago
main -> boomerang
56 Days Ago
crafting_update -> main
56 Days Ago
bees -> crafting_update
56 Days Ago
Missing preprocessor checks
56 Days Ago
Compile errors
56 Days Ago
Add tests to confirm it converts generic names properly
56 Days Ago
Fix TypeNameCache having a typo in the regex that converts List`1[int] -> List<int>
56 Days Ago
New bee particle script to hopefully cut down on the sub emitters turning on/off all the bloody time
56 Days Ago
Implement new death particles
56 Days Ago
merge from fix_ownership_scientist -> main
56 Days Ago
bee_damage -> bees
56 Days Ago
Beehive: - Fix a bug preventing humidity from being reduced if a roof was used or a fire was placed nearby - Improvements to loot panel reliability - Protobuf the humidity too - Code cleanup and simplification
56 Days Ago
fixed bee grenade unlock
56 Days Ago
Fix scientist corpses not assigning item ownership
56 Days Ago
Removed bee sounds from bee grenade entity (kept on the world and view model)
56 Days Ago
XP Convar fixes
56 Days Ago
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56 Days Ago
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56 Days Ago
manifest, (harbor_2.prefab got nuked)
56 Days Ago
merge from crafting_update
56 Days Ago
restoring workbench unlocking to prior behavior, default unlock, no techtree progression to unlock
56 Days Ago
Fix for bee fire damage state. Added a bee falling down dead subemitter when taking damage.
56 Days Ago
Merge from temperature_teas
56 Days Ago
Added custom buff tooltip text for temperature tea effects.
56 Days Ago
Remove sv_autojump as it does nothing Pull Requests * TTT: add ttt_filter_role entity * TTT: Close player volume slider along with scoreboard * Updated AngularJS from 1.1.2 to 1.8.2 + potential performance improvements * Fixed DButton:SetConsoleCommand() not accepting vararg * New Localisation Phrases
56 Days Ago
added desc for bee grenades, brief description of XP system on nucleus.
56 Days Ago
WIP of little zigg
56 Days Ago
Merge: from main Tests: none, no conflicts
56 Days Ago
edited crocodile turn 90 left and right anims and exported wip croc intimidate attack rm anim
56 Days Ago
Merge from temperature_teas
56 Days Ago
Remove old (now null) teas from cooking workbench visuals to fix NRE when mixing
56 Days Ago
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56 Days Ago
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56 Days Ago
auto calculate craft times
56 Days Ago
- Fixed issues with the workshop normals when downloading from steam and reuploading. - Fixed general compound texture compression issues when downloading from steam and reuploading.
56 Days Ago
merge from main
56 Days Ago
bees -> crafting_update
56 Days Ago
Added LOS check system to master swarms so they cant damage people through walls
56 Days Ago
Item names, manifest file.