125,446 Commits over 4,171 Days - 1.25cph!

2 Months Ago
Hopefully fix mac path issue Move logging to editor/development builds only
2 Months Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
2 Months Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
2 Months Ago
Skin viewer v2 baseline, using twitchdrop renders models and lighting
2 Months Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
2 Months Ago
improve code quality and unsubscribe from events
2 Months Ago
fix mesh particle placement and LODS
2 Months Ago
Fixed Hacked Rollermine not respecting ignore players flag Fixed env_fog_controller.SetColorHDR not working due to extra space char Fixed that one HL2 map having weird fog when coming out of the tunnel Ship Episode 2 override of barricade001a.mdl with fixed physics mesh kickid supports SteamID64 Reduce CEF logging severity to default (from verbose) Can build 64bit studiomdl 64bit merges studiorender 64bit merges Minor cleanup
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Merge from main
2 Months Ago
fix mesh width for clients
2 Months Ago
Fix preview window not redrawing every frame
2 Months Ago
Update icon renderer manifest
2 Months Ago
Spawn the prefab in the scene when you click it instead of setting one to active
2 Months Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
2 Months Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
2 Months Ago
Re-implemented the skin viewer in item store modal
2 Months Ago
Deleted some stuff I won't need
2 Months Ago
merge from Twitchdropsrender
2 Months Ago
Update iconrenderer_improvements/batch
2 Months Ago
merge from main -> iconrenderer_improvements
2 Months Ago
merge from main
2 Months Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
2 Months Ago
rpg viewmodel animation update setup in unity
2 Months Ago
Moved some files in the right folders
2 Months Ago
Cleaned up store limited modal, tags are working
2 Months Ago
Menu Prefab
2 Months Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
2 Months Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
2 Months Ago
cleanup profile region
2 Months Ago
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2 Months Ago
Underground config.
2 Months Ago
Add support for a subheader
2 Months Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
2 Months Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
2 Months Ago
MenuUI - support for Ultrawide, 16x9 and 4x3
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Fix lights.rad being broken again
2 Months Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
2 Months Ago
Cart button nre fix
2 Months Ago
Fix SteamId copying button on streamer mode
2 Months Ago
Update: enable batched projectiles and water checks by default in the BaseRaidBenchmark scene Tests: ran the scene
2 Months Ago
Update: add benchmark timer to SoundManager - replace magic values for timers with named consts It's chonky, so tracking it as well. Tests: ran the scene
2 Months Ago
Updated test save with a couple of larger built boats, including cannons.
2 Months Ago
Update: add benchmark timers to Projectile.Update and BatchUpdate Tests: ran the scene in editor, saw output
2 Months Ago
Improved store search bar results Some refactoring to better support steam DLCs Fixed search bar styling
2 Months Ago
Revert 125318, try it again later
2 Months Ago
Update: Rewrite BenchmarkTimer to allow for accumulating time - Renamed API to make it clearer Tests: measured against a stopwatch in bootstrap loading
2 Months Ago
Update "AI node graph is out of date" warning to include version number Move "Soundscape: " message to soundscape_debug 1 Clean up g_SBoxObjects when entities get deleted Also fixed Player:GetCount not updating after rejoin on entity delete (undo) Merge Pull Requests * Fixed SWEP info tooltip overlap during fade out (Community Contribution) * lights.rad: episodic additions Enhancement (Community Contribution) Disable sv_parallel_sendsnapshot by default Apparently still causes random issues that need solving first. Fixed crash when using `-hijack` Fix some compile warnings Merge Pull Requests * Localize old spawnmenu categories for addon added entities * Disable mouse3/4/5 input on DAdjustableModelPanel Update dedicated server UI Added workshop collection entry box, gamemode selection and remove mandatory RCON password Replace Steam icon in SRCDS UI with gmod one Disable SRCDS UI loading some animation images that dont exist the pane ls always hidden anyway Manually copy over t_leet.vtf because GIT is being an ass